A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Revisions of Entity/Bosses/Skull/Skull.cpp
Revision | Date | Message | Actions |
---|---|---|---|
46:f09711580d4a | 2019-05-08 | Map Generation Done | File Diff Annotate |
44:cc4cecfc639f | 2019-05-07 | Spawn points for enemies done | File Diff Annotate |
40:cbcbf6fc1421 | 2019-05-07 | Restart Works | File Diff Annotate |
38:09832e662803 | 2019-05-07 | Attempted creation of mob Cowboy | File Diff Annotate |
37:a404860171a9 | 2019-05-07 | Separated Health from rest of Entities (collectibles array) | File Diff Annotate |
36:92d131695e7c | 2019-05-07 | Boss Skull Done | File Diff Annotate |
34:1d5b4da3935e | 2019-05-06 | Char conversion complete; | File Diff Annotate |
33:4f3948dcd2f7 | 2019-05-06 | Saved space using char to print screen instead of int (reduction by 4x) | File Diff Annotate |
32:fe6359ef9916 | 2019-05-06 | A bit of code cleanup;; Draw functions are now inside the classes;; Moved classes into it's folders; | File Diff Annotate |