A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Entity/Bosses/Skull/Skull.cpp
- Committer:
- el17sm
- Date:
- 2019-05-06
- Revision:
- 34:1d5b4da3935e
- Parent:
- 33:4f3948dcd2f7
- Child:
- 36:92d131695e7c
File content as of revision 34:1d5b4da3935e:
#include "Skull.h" Skull::Skull(float pos_x, float pos_y) { hp = 5; attack = 1; moving = false; hitbox.width = 0; hitbox.height = 0; sprite_size.width = 0; sprite_size.height = 0; sprite_size.offset_x = 0; sprite_size.offset_y = 0; position.x = 31; position.y = 12; update_prev_pos(); frame.count = 0; frame.number = 0; frame.max = 4; face = 0; velocity = 0.1; _damage_self_upon_collision = false; _hp_drop_chance = 30; } void Skull::move(float player_x, float player_y, char * map, bool * doorways) { } void Skull::draw(N5110 &lcd) { } void Skull::take_damage(int damage) { }