A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: RoomEngine/RoomEngine.cpp
- Revision:
- 31:ab24d028ddfd
- Parent:
- 30:ec915d24d3e9
- Child:
- 32:fe6359ef9916
--- a/RoomEngine/RoomEngine.cpp Sun May 05 18:04:43 2019 +0000 +++ b/RoomEngine/RoomEngine.cpp Sun May 05 18:37:23 2019 +0000 @@ -12,9 +12,9 @@ delete player; } -void RoomEngine::load(Player ¤t_player, Room *current_room) +void RoomEngine::load(Player *current_player, Room *current_room) { - player = ¤t_player; + player = current_player; room = current_room; set_input(0,0,0,0,0,0,0,0); update_player_position(check_player_room_position());