A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
34:1d5b4da3935e
Parent:
33:4f3948dcd2f7
Child:
36:92d131695e7c
--- a/Entity/Bosses/Skull/Skull.cpp	Mon May 06 13:27:26 2019 +0000
+++ b/Entity/Bosses/Skull/Skull.cpp	Mon May 06 13:58:39 2019 +0000
@@ -27,7 +27,7 @@
     _hp_drop_chance = 30;
 }
 
-void Skull::move(float player_x, float player_y, int * map, bool * doorways)
+void Skull::move(float player_x, float player_y, char * map, bool * doorways)
 {
     
 }