A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.
Dependencies: mbed MotionSensor
Diff: Entity/Bosses/Skull/Skull.cpp
- Revision:
- 34:1d5b4da3935e
- Parent:
- 33:4f3948dcd2f7
- Child:
- 36:92d131695e7c
--- a/Entity/Bosses/Skull/Skull.cpp Mon May 06 13:27:26 2019 +0000 +++ b/Entity/Bosses/Skull/Skull.cpp Mon May 06 13:58:39 2019 +0000 @@ -27,7 +27,7 @@ _hp_drop_chance = 30; } -void Skull::move(float player_x, float player_y, int * map, bool * doorways) +void Skull::move(float player_x, float player_y, char * map, bool * doorways) { }