A rouge-like rpg, heavily inspired on the binding of isaac. Running on a FRDM-K64F Mbed board. C++.

Dependencies:   mbed MotionSensor

Revision:
38:09832e662803
Parent:
37:a404860171a9
--- a/Entity/Bosses/Skull/Skull.cpp	Tue May 07 03:47:39 2019 +0000
+++ b/Entity/Bosses/Skull/Skull.cpp	Tue May 07 09:09:38 2019 +0000
@@ -2,6 +2,7 @@
 #include <complex>
 Skull::Skull(float pos_x, float pos_y)
 {
+    _type = 20;
     hp = 1;
     attack = 1;