Yao mochu
/
Explorer
explorer game
Diff: explorer/explorer.cpp
- Revision:
- 2:89f04cd3bf45
- Child:
- 3:672d4bd8225d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/explorer/explorer.cpp Mon Apr 20 08:31:02 2020 +0000 @@ -0,0 +1,160 @@ +#include "explorer.h" +//the explorer.cpp need to defined the module and movement of the explorer including the restarted point +int move_right[10][10] = { + { 0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,1,0,1,0,0,0,0 }, + { 0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,0,1,0,1,0,0,0 }, + { 0,0,1,1,1,1,1,0,0,0 }, + { 0,0,1,0,1,0,0,0,0,0 }, + { 0,0,0,0,1,0,0,0,0,0 }, + { 0,0,0,0,1,1,1,0,0,0 }, + { 0,0,0,1,0,0,0,1,0,0 }, + { 1,0,1,0,0,0,0,0,1,0 }, + { 0,1,0,0,0,0,0,0,0,1 }, +}; + +int move_left[10][10] = { + { 0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,1,0,1,0,0,0,0 }, + { 0,0,0,1,1,1,0,0,0,0 }, + { 0,0,1,0,1,0,0,0,0,0 }, + { 0,0,1,1,1,1,1,0,0,0 }, + { 0,0,0,0,1,0,1,0,0,0 }, + { 0,0,0,0,1,0,0,0,0,0 }, + { 0,0,0,1,1,0,0,0,0,0 }, + { 0,0,1,0,0,1,0,0,0,0 }, + { 0,1,0,0,0,0,1,0,1,0 }, + { 1,0,0,0,0,0,0,1,0,0 }, +}; + +int stand_right[10][10] = { + { 0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,1,0,1,0,0,0,0 }, + { 0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,0,1,0,1,0,0,0 }, + { 0,0,1,1,1,1,1,0,0,0 }, + { 0,0,1,0,1,0,0,0,0,0 }, + { 0,0,0,0,1,0,0,0,0,0 }, + { 0,0,0,0,1,0,0,0,0,0 }, + { 0,0,0,1,0,1,0,0,0,0 }, + { 0,0,0,1,0,1,0,0,0,0 }, + { 0,0,0,1,0,1,0,0,0,0 }, +}; + +int stand_left[10][10] = { + { 0,0,0,1,1,1,0,0,0,0 }, + { 0,0,0,1,0,1,0,0,0,0 }, + { 0,0,0,1,1,1,0,0,0,0 }, + { 0,0,1,0,1,0,0,0,0,0 }, + { 0,0,1,1,1,1,1,0,0,0 }, + { 0,0,0,0,1,0,1,0,0,0 }, + { 0,0,0,0,1,0,0,0,0,0 }, + { 0,0,0,0,1,0,0,0,0,0 }, + { 0,0,0,1,0,1,0,0,0,0 }, + { 0,0,0,1,0,1,0,0,0,0 }, + { 0,0,0,1,0,1,0,0,0,0 }, +}; + +Explorer::explorer() {} + +Explorer::~explorer() {} + +void Explorer::set_x_coordinate((float joystick_x, int move, Player_direction direction, float joystick_y) +{ + //this process is to set x and make sure the player can move + _player_direction = direction; + _move_counter = move; + change_x(joystick_x); + _x = 0.3*_move_counter + 30; +} + + +void Explorer::change_x(float joystick_x) { + //now x is moving to the left than add to the X position + else if (joystick_x < float(-0.1)) { + _move_counter = _move_counter--; + _player_direction = left; + _respond_value = move_left; + //now x is moving to the right than add to the X position + } else if (joystick_x > float(0.1)) { + _move_counter = _move_counter++; + _player_direction = right; + _respond_value = move_right; + } else if (_player_direction == right) { // not moving. + _respond_value = stand_right; + } else { + _respond_value = stand_left; + } +} + +void Explorer::reset_flag(bool flag) { + if (flag) { + _r_flag = true; + } else { + _r_flag = false; + } +} + +void explorer::set_y_coordinate(bool ifjump, int jump_counter, int level, Gamepad &gamepad); + _level = level; + _jump_counter = jump_counter; + // jump need to have this function + // when you jump makesure the module will not be offscreen also if you fall from the surface you can not jump back again + if (ifjump && _jump_counter < ) { + _jump_counter = ; // + } + //not offscreen and back to the surface + if (_level == 1 && ifjump){ + _level = ; + } else if (_level == 0) { + _level = ; + } + if (_jump_counter !=) _jump_counter--; + _y = _level - *_jump_counter; + +int Explorer::get_y() { + return _y; +} + +int Explorer::get_x() { + return _x; +} + +int Explorer::get_m_counter();() { + return _moving_counter; + +int Explorer::get_j_counter() { + return _jump_counter; +} + +bool Explorer::get_f_flag() { + return _f_flag; +} + +bool Skateboarder::get_reset_flag() { + return _r_flag; +} + +int * Explorer::* get_respond(Respond_value respond){ + if (respond == Move_right) { + return *skate_right; + } else if (respond == Move_left) { + return *skate_left; + } else if (respond == Stand_left) { + return *skate_stand_left; + } else if (respond == Stand_right) { + return *skate_stand_left; + } +} + +void Explorer::fall(bool f_flag, Gamepad &gamepad) { + _f_flag = f_flag; + gamepad.tone(int(-15.8*_y + 1363), 0.05); // decending equation + _y++; + wait(0.01); // Control fall time and fall sound speed. + if (_y == ) { // Stop falling when y = 80. + _f_flag = false; + _r_flag = true; + } +} \ No newline at end of file