explorer game

Dependencies:   mbed

Committer:
el17my
Date:
Mon Apr 20 08:31:02 2020 +0000
Revision:
2:89f04cd3bf45
Child:
3:672d4bd8225d
the explorer module

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17my 2:89f04cd3bf45 1 #include "explorer.h"
el17my 2:89f04cd3bf45 2 //the explorer.cpp need to defined the module and movement of the explorer including the restarted point
el17my 2:89f04cd3bf45 3 int move_right[10][10] = {
el17my 2:89f04cd3bf45 4 { 0,0,0,1,1,1,0,0,0,0 },
el17my 2:89f04cd3bf45 5 { 0,0,0,1,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 6 { 0,0,0,1,1,1,0,0,0,0 },
el17my 2:89f04cd3bf45 7 { 0,0,0,0,1,0,1,0,0,0 },
el17my 2:89f04cd3bf45 8 { 0,0,1,1,1,1,1,0,0,0 },
el17my 2:89f04cd3bf45 9 { 0,0,1,0,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 10 { 0,0,0,0,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 11 { 0,0,0,0,1,1,1,0,0,0 },
el17my 2:89f04cd3bf45 12 { 0,0,0,1,0,0,0,1,0,0 },
el17my 2:89f04cd3bf45 13 { 1,0,1,0,0,0,0,0,1,0 },
el17my 2:89f04cd3bf45 14 { 0,1,0,0,0,0,0,0,0,1 },
el17my 2:89f04cd3bf45 15 };
el17my 2:89f04cd3bf45 16
el17my 2:89f04cd3bf45 17 int move_left[10][10] = {
el17my 2:89f04cd3bf45 18 { 0,0,0,1,1,1,0,0,0,0 },
el17my 2:89f04cd3bf45 19 { 0,0,0,1,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 20 { 0,0,0,1,1,1,0,0,0,0 },
el17my 2:89f04cd3bf45 21 { 0,0,1,0,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 22 { 0,0,1,1,1,1,1,0,0,0 },
el17my 2:89f04cd3bf45 23 { 0,0,0,0,1,0,1,0,0,0 },
el17my 2:89f04cd3bf45 24 { 0,0,0,0,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 25 { 0,0,0,1,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 26 { 0,0,1,0,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 27 { 0,1,0,0,0,0,1,0,1,0 },
el17my 2:89f04cd3bf45 28 { 1,0,0,0,0,0,0,1,0,0 },
el17my 2:89f04cd3bf45 29 };
el17my 2:89f04cd3bf45 30
el17my 2:89f04cd3bf45 31 int stand_right[10][10] = {
el17my 2:89f04cd3bf45 32 { 0,0,0,1,1,1,0,0,0,0 },
el17my 2:89f04cd3bf45 33 { 0,0,0,1,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 34 { 0,0,0,1,1,1,0,0,0,0 },
el17my 2:89f04cd3bf45 35 { 0,0,0,0,1,0,1,0,0,0 },
el17my 2:89f04cd3bf45 36 { 0,0,1,1,1,1,1,0,0,0 },
el17my 2:89f04cd3bf45 37 { 0,0,1,0,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 38 { 0,0,0,0,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 39 { 0,0,0,0,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 40 { 0,0,0,1,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 41 { 0,0,0,1,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 42 { 0,0,0,1,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 43 };
el17my 2:89f04cd3bf45 44
el17my 2:89f04cd3bf45 45 int stand_left[10][10] = {
el17my 2:89f04cd3bf45 46 { 0,0,0,1,1,1,0,0,0,0 },
el17my 2:89f04cd3bf45 47 { 0,0,0,1,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 48 { 0,0,0,1,1,1,0,0,0,0 },
el17my 2:89f04cd3bf45 49 { 0,0,1,0,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 50 { 0,0,1,1,1,1,1,0,0,0 },
el17my 2:89f04cd3bf45 51 { 0,0,0,0,1,0,1,0,0,0 },
el17my 2:89f04cd3bf45 52 { 0,0,0,0,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 53 { 0,0,0,0,1,0,0,0,0,0 },
el17my 2:89f04cd3bf45 54 { 0,0,0,1,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 55 { 0,0,0,1,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 56 { 0,0,0,1,0,1,0,0,0,0 },
el17my 2:89f04cd3bf45 57 };
el17my 2:89f04cd3bf45 58
el17my 2:89f04cd3bf45 59 Explorer::explorer() {}
el17my 2:89f04cd3bf45 60
el17my 2:89f04cd3bf45 61 Explorer::~explorer() {}
el17my 2:89f04cd3bf45 62
el17my 2:89f04cd3bf45 63 void Explorer::set_x_coordinate((float joystick_x, int move, Player_direction direction, float joystick_y)
el17my 2:89f04cd3bf45 64 {
el17my 2:89f04cd3bf45 65 //this process is to set x and make sure the player can move
el17my 2:89f04cd3bf45 66 _player_direction = direction;
el17my 2:89f04cd3bf45 67 _move_counter = move;
el17my 2:89f04cd3bf45 68 change_x(joystick_x);
el17my 2:89f04cd3bf45 69 _x = 0.3*_move_counter + 30;
el17my 2:89f04cd3bf45 70 }
el17my 2:89f04cd3bf45 71
el17my 2:89f04cd3bf45 72
el17my 2:89f04cd3bf45 73 void Explorer::change_x(float joystick_x) {
el17my 2:89f04cd3bf45 74 //now x is moving to the left than add to the X position
el17my 2:89f04cd3bf45 75 else if (joystick_x < float(-0.1)) {
el17my 2:89f04cd3bf45 76 _move_counter = _move_counter--;
el17my 2:89f04cd3bf45 77 _player_direction = left;
el17my 2:89f04cd3bf45 78 _respond_value = move_left;
el17my 2:89f04cd3bf45 79 //now x is moving to the right than add to the X position
el17my 2:89f04cd3bf45 80 } else if (joystick_x > float(0.1)) {
el17my 2:89f04cd3bf45 81 _move_counter = _move_counter++;
el17my 2:89f04cd3bf45 82 _player_direction = right;
el17my 2:89f04cd3bf45 83 _respond_value = move_right;
el17my 2:89f04cd3bf45 84 } else if (_player_direction == right) { // not moving.
el17my 2:89f04cd3bf45 85 _respond_value = stand_right;
el17my 2:89f04cd3bf45 86 } else {
el17my 2:89f04cd3bf45 87 _respond_value = stand_left;
el17my 2:89f04cd3bf45 88 }
el17my 2:89f04cd3bf45 89 }
el17my 2:89f04cd3bf45 90
el17my 2:89f04cd3bf45 91 void Explorer::reset_flag(bool flag) {
el17my 2:89f04cd3bf45 92 if (flag) {
el17my 2:89f04cd3bf45 93 _r_flag = true;
el17my 2:89f04cd3bf45 94 } else {
el17my 2:89f04cd3bf45 95 _r_flag = false;
el17my 2:89f04cd3bf45 96 }
el17my 2:89f04cd3bf45 97 }
el17my 2:89f04cd3bf45 98
el17my 2:89f04cd3bf45 99 void explorer::set_y_coordinate(bool ifjump, int jump_counter, int level, Gamepad &gamepad);
el17my 2:89f04cd3bf45 100 _level = level;
el17my 2:89f04cd3bf45 101 _jump_counter = jump_counter;
el17my 2:89f04cd3bf45 102 // jump need to have this function
el17my 2:89f04cd3bf45 103 // when you jump makesure the module will not be offscreen also if you fall from the surface you can not jump back again
el17my 2:89f04cd3bf45 104 if (ifjump && _jump_counter < ) {
el17my 2:89f04cd3bf45 105 _jump_counter = ; //
el17my 2:89f04cd3bf45 106 }
el17my 2:89f04cd3bf45 107 //not offscreen and back to the surface
el17my 2:89f04cd3bf45 108 if (_level == 1 && ifjump){
el17my 2:89f04cd3bf45 109 _level = ;
el17my 2:89f04cd3bf45 110 } else if (_level == 0) {
el17my 2:89f04cd3bf45 111 _level = ;
el17my 2:89f04cd3bf45 112 }
el17my 2:89f04cd3bf45 113 if (_jump_counter !=) _jump_counter--;
el17my 2:89f04cd3bf45 114 _y = _level - *_jump_counter;
el17my 2:89f04cd3bf45 115
el17my 2:89f04cd3bf45 116 int Explorer::get_y() {
el17my 2:89f04cd3bf45 117 return _y;
el17my 2:89f04cd3bf45 118 }
el17my 2:89f04cd3bf45 119
el17my 2:89f04cd3bf45 120 int Explorer::get_x() {
el17my 2:89f04cd3bf45 121 return _x;
el17my 2:89f04cd3bf45 122 }
el17my 2:89f04cd3bf45 123
el17my 2:89f04cd3bf45 124 int Explorer::get_m_counter();() {
el17my 2:89f04cd3bf45 125 return _moving_counter;
el17my 2:89f04cd3bf45 126
el17my 2:89f04cd3bf45 127 int Explorer::get_j_counter() {
el17my 2:89f04cd3bf45 128 return _jump_counter;
el17my 2:89f04cd3bf45 129 }
el17my 2:89f04cd3bf45 130
el17my 2:89f04cd3bf45 131 bool Explorer::get_f_flag() {
el17my 2:89f04cd3bf45 132 return _f_flag;
el17my 2:89f04cd3bf45 133 }
el17my 2:89f04cd3bf45 134
el17my 2:89f04cd3bf45 135 bool Skateboarder::get_reset_flag() {
el17my 2:89f04cd3bf45 136 return _r_flag;
el17my 2:89f04cd3bf45 137 }
el17my 2:89f04cd3bf45 138
el17my 2:89f04cd3bf45 139 int * Explorer::* get_respond(Respond_value respond){
el17my 2:89f04cd3bf45 140 if (respond == Move_right) {
el17my 2:89f04cd3bf45 141 return *skate_right;
el17my 2:89f04cd3bf45 142 } else if (respond == Move_left) {
el17my 2:89f04cd3bf45 143 return *skate_left;
el17my 2:89f04cd3bf45 144 } else if (respond == Stand_left) {
el17my 2:89f04cd3bf45 145 return *skate_stand_left;
el17my 2:89f04cd3bf45 146 } else if (respond == Stand_right) {
el17my 2:89f04cd3bf45 147 return *skate_stand_left;
el17my 2:89f04cd3bf45 148 }
el17my 2:89f04cd3bf45 149 }
el17my 2:89f04cd3bf45 150
el17my 2:89f04cd3bf45 151 void Explorer::fall(bool f_flag, Gamepad &gamepad) {
el17my 2:89f04cd3bf45 152 _f_flag = f_flag;
el17my 2:89f04cd3bf45 153 gamepad.tone(int(-15.8*_y + 1363), 0.05); // decending equation
el17my 2:89f04cd3bf45 154 _y++;
el17my 2:89f04cd3bf45 155 wait(0.01); // Control fall time and fall sound speed.
el17my 2:89f04cd3bf45 156 if (_y == ) { // Stop falling when y = 80.
el17my 2:89f04cd3bf45 157 _f_flag = false;
el17my 2:89f04cd3bf45 158 _r_flag = true;
el17my 2:89f04cd3bf45 159 }
el17my 2:89f04cd3bf45 160 }