Class used to interface with the Nokia N5110 LCD.

Fork of N5110 by Craig Evans

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N5110.h

00001 #ifndef N5110_H
00002 #define N5110_H
00003 
00004 #include "mbed.h"
00005 
00006 // Command Bytes - taken from Chris Yan's library
00007 // More information can be found in the display datasheet
00008 // H = 0 - Basic instructions
00009 #define CMD_DC_CLEAR_DISPLAY   0x08
00010 #define CMD_DC_NORMAL_MODE     0x0C
00011 #define CMD_DC_FILL_DISPLAY    0x09
00012 #define CMD_DC_INVERT_VIDEO    0x0D
00013 #define CMD_FS_HORIZONTAL_MODE 0x00
00014 #define CMD_FS_VERTICAL_MODE   0x02
00015 #define CMD_FS_BASIC_MODE      0x00
00016 #define CMD_FS_EXTENDED_MODE   0x01
00017 #define CMD_FS_ACTIVE_MODE     0x00
00018 #define CMD_FS_POWER_DOWN_MODE 0x04
00019 // H = 1 - Extended instructions
00020 #define CMD_TC_TEMP_0          0x04
00021 #define CMD_TC_TEMP_1          0x05
00022 #define CMD_TC_TEMP_2          0x06
00023 #define CMD_TC_TEMP_3          0x07
00024 #define CMD_BI_MUX_24          0x15
00025 #define CMD_BI_MUX_48          0x13
00026 #define CMD_BI_MUX_100         0x10
00027 #define CMD_VOP_6V06           0xB2
00028 #define CMD_VOP_7V38           0xC8
00029 
00030 // number of pixels on display
00031 #define WIDTH 84
00032 #define HEIGHT 48
00033 #define BANKS 6
00034 
00035 /// Fill types for 2D shapes
00036 enum FillType {
00037     FILL_TRANSPARENT, ///< Transparent with outline
00038     FILL_BLACK,       ///< Filled black
00039     FILL_WHITE,       ///< Filled white (no outline)
00040 };
00041 
00042 /** N5110 Class
00043 @brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
00044 @brief The display is powered from a GPIO pin meaning it can be controlled via software.  The LED backlight is also software-controllable (via PWM pin).
00045 @brief Can print characters and strings to the display using the included 5x7 font.
00046 @brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
00047 @brief The library can print primitive shapes (lines, circles, rectangles)
00048 @brief Acknowledgements to Chris Yan's Nokia_5110 Library.
00049 
00050 @brief Revision 1.3
00051 
00052 @author Craig A. Evans
00053 @date   7th February 2017
00054 
00055 @code
00056 
00057 #include "mbed.h"
00058 #include "N5110.h"
00059 
00060 //      rows,cols
00061 int sprite[8][5] =   {
00062     { 0,0,1,0,0 },
00063     { 0,1,1,1,0 },
00064     { 0,0,1,0,0 },
00065     { 0,1,1,1,0 },
00066     { 1,1,1,1,1 },
00067     { 1,1,1,1,1 },
00068     { 1,1,0,1,1 },
00069     { 1,1,0,1,1 },
00070 };
00071 
00072 //    VCC,SCE,RST,D/C,MOSI,SCLK,LED
00073 //N5110 lcd(p7,p8,p9,p10,p11,p13,p21);  // LPC1768 - pwr from GPIO
00074 N5110 lcd(p8,p9,p10,p11,p13,p21);  // LPC1768 - powered from +3V3 - JP1 in 2/3 position
00075 //N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);  // K64F - pwr from 3V3
00076 
00077 int main()
00078 {
00079     // first need to initialise display
00080     lcd.init();
00081 
00082     while(1) {
00083 
00084         // these are default settings so not strictly needed
00085         lcd.normalMode();      // normal colour mode
00086         lcd.setBrightness(0.5); // put LED backlight on 50%
00087 
00088         lcd.clear();
00089         // x origin, y origin, rows, cols, sprite
00090         lcd.drawSprite(20,6,8,5,(int *)sprite);
00091         lcd.refresh();
00092         wait(5.0);
00093 
00094         lcd.clear(); // clear buffer at start of every loop
00095         // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display)
00096         lcd.printString("Hello, World!",0,0);
00097 
00098         char buffer[14];  // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
00099         // so can display a string of a maximum 14 characters in length
00100         // or create formatted strings - ensure they aren't more than 14 characters long
00101         int temperature = 27;
00102         int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
00103         // it is important the format specifier ensures the length will fit in the buffer
00104         if (length <= 14)  // if string will fit on display (assuming printing at x=0)
00105             lcd.printString(buffer,0,1);           // display on screen
00106 
00107         float pressure = 1012.3;  // same idea with floats
00108         length = sprintf(buffer,"P = %.2f mb",pressure);
00109         if (length <= 14)
00110             lcd.printString(buffer,0,2);
00111 
00112         // can also print individual characters at specified place
00113         lcd.printChar('X',5,3);
00114 
00115         // draw a line across the display at y = 40 pixels (origin top-left)
00116         for (int i = 0; i < WIDTH; i++) {
00117             lcd.setPixel(i,40);
00118         }
00119         // need to refresh display after setting pixels or writing strings
00120         lcd.refresh();
00121         wait(5.0);
00122 
00123         for(int i = 0; i < 3; i++) {
00124             for(int j = 0; j < 5; j++) {
00125                 printf("%d,%d = %d\n",i,j,glyph[i][j]);
00126             }
00127         }
00128 
00129 
00130 
00131         // can check status of pixel using getPixel(x,y);
00132         lcd.clear();  // clear buffer
00133         lcd.setPixel(2,2);  // set random pixel in buffer
00134         lcd.refresh();
00135         wait(1.0);
00136 
00137         int pixel_to_test = lcd.getPixel(2,2);
00138 
00139         if ( pixel_to_test ) {
00140             lcd.printString("2,2 is set",0,4);
00141         }
00142 
00143         // this one shouldn't be set
00144         pixel_to_test = lcd.getPixel(3,3);
00145 
00146         if ( pixel_to_test == 0 ) {
00147             lcd.printString("3,3 is clear",0,5);
00148         }
00149 
00150         lcd.refresh();
00151         wait(4.0);
00152 
00153         lcd.clear();            // clear buffer
00154         lcd.inverseMode();      // invert colours
00155         lcd.setBrightness(1.0); // put LED backlight on full
00156 
00157         float array[84];
00158 
00159         for (int i = 0; i < 84; i++) {
00160             array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
00161         }
00162 
00163         // can also plot graphs - 84 elements only
00164         // values must be in range 0.0 - 1.0
00165         lcd.plotArray(array);
00166         lcd.refresh();
00167         wait(5.0);
00168 
00169         lcd.clear();
00170         lcd.normalMode();      // normal colour mode back
00171         lcd.setBrightness(0.5); // put LED backlight on 50%
00172 
00173         // example of drawing lines
00174         for (int x = 0; x < WIDTH ; x+=10) {
00175             // x0,y0,x1,y1,type 0-white,1-black,2-dotted
00176             lcd.drawLine(0,0,x,HEIGHT,2);
00177         }
00178         lcd.refresh();  // refresh after drawing shapes
00179         wait(5.0);
00180 
00181 
00182         lcd.clear();
00183         // example of how to draw circles
00184         lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK);  // x,y,radius,black fill
00185         lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE);  // x,y,radius,white fill
00186         lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT);  // x,y,radius,transparent with outline
00187         lcd.refresh();  // refresh after drawing shapes
00188         wait(5.0);
00189 
00190         lcd.clear();
00191         // example of how to draw rectangles
00192         //          origin x,y,width,height,type
00193         lcd.drawRect(10,10,50,30,FILL_BLACK);  // filled black rectangle
00194         lcd.drawRect(15,15,20,10,FILL_WHITE);  // filled white rectange (no outline)
00195         lcd.drawRect(2,2,70,40,FILL_TRANSPARENT);    // transparent, just outline
00196         lcd.refresh();  // refresh after drawing shapes
00197         wait(5.0);
00198 
00199     }
00200 }
00201 
00202 
00203 @endcode
00204 */
00205 class N5110
00206 {
00207 private:
00208 // objects
00209     SPI         *_spi;
00210     PwmOut      *_led;
00211     DigitalOut  *_pwr;
00212     DigitalOut  *_sce;
00213     DigitalOut  *_rst;
00214     DigitalOut  *_dc;
00215 
00216 // variables
00217     unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
00218 
00219 public:
00220     /** Create a N5110 object connected to the specified pins
00221     *
00222     * @param pwr  Pin connected to Vcc on the LCD display (pin 1)
00223     * @param sce  Pin connected to chip enable (pin 3)
00224     * @param rst  Pin connected to reset (pin 4)
00225     * @param dc   Pin connected to data/command select (pin 5)
00226     * @param mosi Pin connected to data input (MOSI) (pin 6)
00227     * @param sclk Pin connected to serial clock (SCLK) (pin 7)
00228     * @param led  Pin connected to LED backlight (must be PWM) (pin 8)
00229     *
00230     */
00231     N5110(PinName const pwrPin,
00232           PinName const scePin,
00233           PinName const rstPin,
00234           PinName const dcPin,
00235           PinName const mosiPin,
00236           PinName const sclkPin,
00237           PinName const ledPin);
00238 
00239     /** Create a N5110 object connected to the specified pins (Vcc to +3V3)
00240     *
00241     * @param sce  Pin connected to chip enable (pin 3)
00242     * @param rst  Pin connected to reset (pin 4)
00243     * @param dc   Pin connected to data/command select (pin 5)
00244     * @param mosi Pin connected to data input (MOSI) (pin 6)
00245     * @param sclk Pin connected to serial clock (SCLK) (pin 7)
00246     * @param led  Pin connected to LED backlight (must be PWM) (pin 8)
00247     *
00248     */
00249     N5110(PinName const scePin,
00250           PinName const rstPin,
00251           PinName const dcPin,
00252           PinName const mosiPin,
00253           PinName const sclkPin,
00254           PinName const ledPin);
00255 
00256     /**
00257      * Free allocated memory when object goes out of scope
00258      */
00259     ~N5110();
00260 
00261     /** Initialise display
00262     *
00263     *   Powers up the display and turns on backlight (50% brightness default).
00264     *   Sets the display up in horizontal addressing mode and with normal video mode.
00265     */
00266     void init();
00267 
00268     /** Turn off
00269     *
00270     *   Powers down the display and turns of the backlight.
00271     *   Needs to be reinitialised before being re-used.
00272     */
00273     void turnOff();
00274 
00275     /** Clear
00276     *
00277     *   Clears the screen buffer.
00278     */
00279     void clear();
00280 
00281     /** Turn on normal video mode (default)
00282     *  Black on white
00283     */
00284     void normalMode();
00285 
00286     /** Turn on inverse video mode (default)
00287     *  White on black
00288     */
00289     void inverseMode();
00290 
00291     /** Set Brightness
00292     *
00293     *   Sets brightness of LED backlight.
00294     *   @param brightness - float in range 0.0 to 1.0
00295     */
00296     void setBrightness(float const brightness);
00297 
00298     /** Print String
00299     *
00300     *   Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
00301     *   @param x - the column number (0 to 83)
00302     *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
00303     */
00304     void printString(char const         *str,
00305                      unsigned int const  x,
00306                      unsigned int const  y);
00307 
00308     /** Print Character
00309     *
00310     *   Sends a character to the screen buffer.  Printed at the specified location. Character is cut-off after the 83rd pixel.
00311     *   @param  c - the character to print. Can print ASCII as so printChar('C').
00312     *   @param x - the column number (0 to 83)
00313     *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
00314     */
00315     void printChar(char const         c,
00316                    unsigned int const x,
00317                    unsigned int const y);
00318 
00319     /**
00320     * @brief Set a Pixel
00321     *
00322     * @param x     The x co-ordinate of the pixel (0 to 83)
00323     * @param y     The y co-ordinate of the pixel (0 to 47)
00324     * @param state The state of the pixel [true=black (default), false=white]
00325     *
00326     * @details This function sets the state of a pixel in the screen buffer.
00327     *          The third parameter can be omitted,
00328     */
00329     void setPixel(unsigned int const x,
00330                   unsigned int const y,
00331                   bool const         state = true);
00332 
00333     /**
00334     *  @brief Clear a Pixel
00335     *
00336     *   @param  x - the x co-ordinate of the pixel (0 to 83)
00337     *   @param  y - the y co-ordinate of the pixel (0 to 47)
00338     *
00339     *   @details This function clears pixel in the screen buffer
00340     *
00341     *   @deprecated Use setPixel(x, y, false) instead
00342     */
00343     void clearPixel(unsigned int const x,
00344                     unsigned int const y);
00345 
00346     /** Get a Pixel
00347     *
00348     *   This function gets the status of a pixel in the screen buffer.
00349     *   @param  x - the x co-ordinate of the pixel (0 to 83)
00350     *   @param  y - the y co-ordinate of the pixel (0 to 47)
00351     *   @returns
00352     *       0           - pixel is clear
00353     *       1    - pixel is set
00354     */
00355     int getPixel(unsigned int const x,
00356                  unsigned int const y) const;
00357 
00358     /** Refresh display
00359     *
00360     *   This functions sends the screen buffer to the display.
00361     */
00362     void refresh();
00363 
00364     /** Randomise buffer
00365     *
00366     *   This function fills the buffer with random data.  Can be used to test the display.
00367     *   A call to refresh() must be made to update the display to reflect the change in pixels.
00368     *   The seed is not set and so the generated pattern will probably be the same each time.
00369     *   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
00370     */
00371     void randomiseBuffer();
00372 
00373     /** Plot Array
00374     *
00375     *   This function plots a one-dimensional array in the buffer.
00376     *   @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
00377     */
00378     void plotArray(float const array[]);
00379 
00380     /** Draw Circle
00381     *
00382     *   This function draws a circle at the specified origin with specified radius in the screen buffer
00383     *   Uses the midpoint circle algorithm.
00384     *   @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
00385     *   @param  x0     - x-coordinate of centre
00386     *   @param  y0     - y-coordinate of centre
00387     *   @param  radius - radius of circle in pixels
00388     *   @param  fill   - fill-type for the shape
00389     */
00390     void drawCircle(unsigned int const x0,
00391                     unsigned int const y0,
00392                     unsigned int const radius,
00393                     FillType const     fill);
00394 
00395     /** Draw Line
00396     *
00397     *   This function draws a line between the specified points using linear interpolation.
00398     *   @param  x0 - x-coordinate of first point
00399     *   @param  y0 - y-coordinate of first point
00400     *   @param  x1 - x-coordinate of last point
00401     *   @param  y1 - y-coordinate of last point
00402     *   @param  type - 0 white,1 black,2 dotted
00403     */
00404     void drawLine(unsigned int const x0,
00405                   unsigned int const y0,
00406                   unsigned int const x1,
00407                   unsigned int const y1,
00408                   unsigned int const type);
00409 
00410     /** Draw Rectangle
00411     *
00412     *   This function draws a rectangle.
00413     *   @param  x0 - x-coordinate of origin (top-left)
00414     *   @param  y0 - y-coordinate of origin (top-left)
00415     *   @param  width - width of rectangle
00416     *   @param  height - height of rectangle
00417     *   @param  fill   - fill-type for the shape
00418     */
00419     void drawRect(unsigned int const x0,
00420                   unsigned int const y0,
00421                   unsigned int const width,
00422                   unsigned int const height,
00423                   FillType const     fill);
00424 
00425     /** Draw Sprite
00426     *
00427     *   This function draws a sprite as defined in a 2D array
00428     *   @param  x0 - x-coordinate of origin (top-left)
00429     *   @param  y0 - y-coordinate of origin (top-left)
00430     *   @param  nrows - number of rows in sprite
00431     *   @param  ncols - number of columns in sprite
00432     *   @param  sprite - 2D array representing the sprite
00433     */
00434     void drawSprite(int x0,
00435                     int y0,
00436                     int nrows,
00437                     int ncols,
00438                     int *sprite)
00439     __attribute__((deprecated("Use the Bitmap::render() function instead")));
00440 
00441 
00442 private:
00443 // methods
00444     void setXYAddress(unsigned int const x,
00445                       unsigned int const y);
00446     void initSPI();
00447     void turnOn();
00448     void reset();
00449     void clearRAM();
00450     void sendCommand(unsigned char command);
00451     void sendData(unsigned char data);
00452 };
00453 
00454 const unsigned char font5x7[480] = {
00455     0x00, 0x00, 0x00, 0x00, 0x00,// (space)
00456     0x00, 0x00, 0x5F, 0x00, 0x00,// !
00457     0x00, 0x07, 0x00, 0x07, 0x00,// "
00458     0x14, 0x7F, 0x14, 0x7F, 0x14,// #
00459     0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
00460     0x23, 0x13, 0x08, 0x64, 0x62,// %
00461     0x36, 0x49, 0x55, 0x22, 0x50,// &
00462     0x00, 0x05, 0x03, 0x00, 0x00,// '
00463     0x00, 0x1C, 0x22, 0x41, 0x00,// (
00464     0x00, 0x41, 0x22, 0x1C, 0x00,// )
00465     0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
00466     0x08, 0x08, 0x3E, 0x08, 0x08,// +
00467     0x00, 0x50, 0x30, 0x00, 0x00,// ,
00468     0x08, 0x08, 0x08, 0x08, 0x08,// -
00469     0x00, 0x60, 0x60, 0x00, 0x00,// .
00470     0x20, 0x10, 0x08, 0x04, 0x02,// /
00471     0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
00472     0x00, 0x42, 0x7F, 0x40, 0x00,// 1
00473     0x42, 0x61, 0x51, 0x49, 0x46,// 2
00474     0x21, 0x41, 0x45, 0x4B, 0x31,// 3
00475     0x18, 0x14, 0x12, 0x7F, 0x10,// 4
00476     0x27, 0x45, 0x45, 0x45, 0x39,// 5
00477     0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
00478     0x01, 0x71, 0x09, 0x05, 0x03,// 7
00479     0x36, 0x49, 0x49, 0x49, 0x36,// 8
00480     0x06, 0x49, 0x49, 0x29, 0x1E,// 9
00481     0x00, 0x36, 0x36, 0x00, 0x00,// :
00482     0x00, 0x56, 0x36, 0x00, 0x00,// ;
00483     0x00, 0x08, 0x14, 0x22, 0x41,// <
00484     0x14, 0x14, 0x14, 0x14, 0x14,// =
00485     0x41, 0x22, 0x14, 0x08, 0x00,// >
00486     0x02, 0x01, 0x51, 0x09, 0x06,// ?
00487     0x32, 0x49, 0x79, 0x41, 0x3E,// @
00488     0x7E, 0x11, 0x11, 0x11, 0x7E,// A
00489     0x7F, 0x49, 0x49, 0x49, 0x36,// B
00490     0x3E, 0x41, 0x41, 0x41, 0x22,// C
00491     0x7F, 0x41, 0x41, 0x22, 0x1C,// D
00492     0x7F, 0x49, 0x49, 0x49, 0x41,// E
00493     0x7F, 0x09, 0x09, 0x01, 0x01,// F
00494     0x3E, 0x41, 0x41, 0x51, 0x32,// G
00495     0x7F, 0x08, 0x08, 0x08, 0x7F,// H
00496     0x00, 0x41, 0x7F, 0x41, 0x00,// I
00497     0x20, 0x40, 0x41, 0x3F, 0x01,// J
00498     0x7F, 0x08, 0x14, 0x22, 0x41,// K
00499     0x7F, 0x40, 0x40, 0x40, 0x40,// L
00500     0x7F, 0x02, 0x04, 0x02, 0x7F,// M
00501     0x7F, 0x04, 0x08, 0x10, 0x7F,// N
00502     0x3E, 0x41, 0x41, 0x41, 0x3E,// O
00503     0x7F, 0x09, 0x09, 0x09, 0x06,// P
00504     0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
00505     0x7F, 0x09, 0x19, 0x29, 0x46,// R
00506     0x46, 0x49, 0x49, 0x49, 0x31,// S
00507     0x01, 0x01, 0x7F, 0x01, 0x01,// T
00508     0x3F, 0x40, 0x40, 0x40, 0x3F,// U
00509     0x1F, 0x20, 0x40, 0x20, 0x1F,// V
00510     0x7F, 0x20, 0x18, 0x20, 0x7F,// W
00511     0x63, 0x14, 0x08, 0x14, 0x63,// X
00512     0x03, 0x04, 0x78, 0x04, 0x03,// Y
00513     0x61, 0x51, 0x49, 0x45, 0x43,// Z
00514     0x00, 0x00, 0x7F, 0x41, 0x41,// [
00515     0x02, 0x04, 0x08, 0x10, 0x20,// "\"
00516     0x41, 0x41, 0x7F, 0x00, 0x00,// ]
00517     0x04, 0x02, 0x01, 0x02, 0x04,// ^
00518     0x40, 0x40, 0x40, 0x40, 0x40,// _
00519     0x00, 0x01, 0x02, 0x04, 0x00,// `
00520     0x20, 0x54, 0x54, 0x54, 0x78,// a
00521     0x7F, 0x48, 0x44, 0x44, 0x38,// b
00522     0x38, 0x44, 0x44, 0x44, 0x20,// c
00523     0x38, 0x44, 0x44, 0x48, 0x7F,// d
00524     0x38, 0x54, 0x54, 0x54, 0x18,// e
00525     0x08, 0x7E, 0x09, 0x01, 0x02,// f
00526     0x08, 0x14, 0x54, 0x54, 0x3C,// g
00527     0x7F, 0x08, 0x04, 0x04, 0x78,// h
00528     0x00, 0x44, 0x7D, 0x40, 0x00,// i
00529     0x20, 0x40, 0x44, 0x3D, 0x00,// j
00530     0x00, 0x7F, 0x10, 0x28, 0x44,// k
00531     0x00, 0x41, 0x7F, 0x40, 0x00,// l
00532     0x7C, 0x04, 0x18, 0x04, 0x78,// m
00533     0x7C, 0x08, 0x04, 0x04, 0x78,// n
00534     0x38, 0x44, 0x44, 0x44, 0x38,// o
00535     0x7C, 0x14, 0x14, 0x14, 0x08,// p
00536     0x08, 0x14, 0x14, 0x18, 0x7C,// q
00537     0x7C, 0x08, 0x04, 0x04, 0x08,// r
00538     0x48, 0x54, 0x54, 0x54, 0x20,// s
00539     0x04, 0x3F, 0x44, 0x40, 0x20,// t
00540     0x3C, 0x40, 0x40, 0x20, 0x7C,// u
00541     0x1C, 0x20, 0x40, 0x20, 0x1C,// v
00542     0x3C, 0x40, 0x30, 0x40, 0x3C,// w
00543     0x44, 0x28, 0x10, 0x28, 0x44,// x
00544     0x0C, 0x50, 0x50, 0x50, 0x3C,// y
00545     0x44, 0x64, 0x54, 0x4C, 0x44,// z
00546     0x00, 0x08, 0x36, 0x41, 0x00,// {
00547     0x00, 0x00, 0x7F, 0x00, 0x00,// |
00548     0x00, 0x41, 0x36, 0x08, 0x00,// }
00549     0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
00550     0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
00551 };
00552 
00553 #endif