This a Library that can be used to make ping pong the Nokia Lcd 5110.
Paddle.h
- Committer:
- el14jpps
- Date:
- 2016-05-05
- Revision:
- 1:4893a8f7147f
- Parent:
- 0:ef8d5a4464a3
File content as of revision 1:4893a8f7147f:
/**
@file Paddle.h
@brief Header file containing functions.
*/
/**Identifications for the paddle library.
*/
#ifndef PADDLE_H
#define PADDLE_H
#include "mbed.h"
#include "N5110.h"
/**
@brief This library has been made to allow the paddle to update, check its position .etc This will make the coding later on in the main file a bit easier to manipulate.
@brief Revision 1.0
@author Jefferson Sanchez
@date April 2016
**/
// the class is used to store a type of variable in this case the variable is the “paddle"
class Paddle
{
int x1, x2, y1, y2;// the integers are x and y
public:
/** The following show the connections to the K64F
*
* @param pin connected to PTB3 in a Digital Input
* @param Pin Connected to PTB2 in a Digital Input
* @param Pin connected to +5v and GND to be able to obtain a interger value.
*
*/
Paddle(int x_1, int x_2, int y_1, int y_2) : x1(x_1), x2(x_2), y1(y_1), y2(y_2) {}
/** Checks to see what pixels are on in the X coordinate for player 1 and returns a value for X1.
*/
int lookforX1();
/** Allows to check to see what pixels are on in the X coordinate for player 2 and returns a value for X2.
*/
int lookforX2();
/** Checks to see what pixels are on in the Y coordinate for player 1 and returns a value for Y1 .
*/
int lookforY1();
/** Check to see what pixels are on in the Y coordinate for player 2 and returns a value for Y2.
*/
int lookforY2();
/** Once the coordinates have been obtained it will display them on the lcd.
* for(int i = y1; i <= y2; i++)
* {
* display.setPixel(x1, i);
* display.setPixel(x2, i);
* }
display.refresh();
}
*/
void YPaddle(N5110 &display);
/** Once the coordinates have been obtained it will update the display when the paddle moves.
*/
void Moving_Paddle(N5110 &display);
/** This function allow me to refresh the position of Player 1 */
void Refresh_pos(AnalogIn &p1);
};
#endif
Jefferson Sanchez