N5110 Library for "Racing Cars" Game
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N5110.cpp
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00001 /** 00002 @file N5110.cpp 00003 00004 @brief Member functions implementations 00005 00006 */ 00007 #include "mbed.h" 00008 #include "N5110.h" 00009 00010 00011 N5110::N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin) 00012 { 00013 00014 spi = new SPI(mosiPin,NC,sclkPin); // create new SPI instance and initialise 00015 initSPI(); 00016 00017 // set up pins as required 00018 led = new PwmOut(ledPin); 00019 pwr = new DigitalOut(pwrPin); 00020 sce = new DigitalOut(scePin); 00021 rst = new DigitalOut(rstPin); 00022 dc = new DigitalOut(dcPin); 00023 00024 } 00025 00026 // initialise function - powers up and sends the initialisation commands 00027 void N5110::init() 00028 { 00029 turnOn(); // power up 00030 wait_ms(10); // small delay seems to prevent spurious pixels during mbed reset 00031 reset(); // reset LCD - must be done within 100 ms 00032 00033 // function set - extended 00034 sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE); 00035 // Don't completely understand these parameters - they seem to work as they are 00036 // Consult the datasheet if you need to change them 00037 sendCommand(CMD_VOP_7V38); // operating voltage - these values are from Chris Yan's Library 00038 sendCommand(CMD_TC_TEMP_2); // temperature control 00039 sendCommand(CMD_BI_MUX_48); // bias 00040 00041 // function set - basic 00042 sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE); 00043 normalMode(); // normal video mode by default 00044 sendCommand(CMD_DC_NORMAL_MODE); // black on white 00045 00046 // RAM is undefined at power-up so clear 00047 clearRAM(); 00048 00049 } 00050 00051 // sets normal video mode (black on white) 00052 void N5110::normalMode() 00053 { 00054 sendCommand(CMD_DC_NORMAL_MODE); 00055 00056 } 00057 00058 // sets normal video mode (white on black) 00059 void N5110::inverseMode() 00060 { 00061 sendCommand(CMD_DC_INVERT_VIDEO); 00062 } 00063 00064 // function to power up the LCD and backlight 00065 void N5110::turnOn() 00066 { 00067 // set brightness of LED - 0.0 to 1.0 - default is 50% 00068 setBrightness(0.5); 00069 pwr->write(1); // apply power 00070 } 00071 00072 // function to power down LCD 00073 void N5110::turnOff() 00074 { 00075 setBrightness(0.0); // turn backlight off 00076 clearRAM(); // clear RAM to ensure specified current consumption 00077 // send command to ensure we are in basic mode 00078 sendCommand(0x20 | CMD_FS_ACTIVE_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_BASIC_MODE); 00079 // clear the display 00080 sendCommand(CMD_DC_CLEAR_DISPLAY); 00081 // enter the extended mode and power down 00082 sendCommand(0x20 | CMD_FS_POWER_DOWN_MODE | CMD_FS_HORIZONTAL_MODE | CMD_FS_EXTENDED_MODE); 00083 // small delay and then turn off the power pin 00084 wait_ms(10); 00085 pwr->write(0); 00086 00087 } 00088 00089 // function to change LED backlight brightness 00090 void N5110::setBrightness(float brightness) 00091 { 00092 // check whether brightness is within range 00093 if (brightness < 0.0) 00094 brightness = 0.0; 00095 if (brightness > 1.0) 00096 brightness = 1.0; 00097 // set PWM duty cycle 00098 led->write(brightness); 00099 } 00100 00101 00102 // pulse the active low reset line 00103 void N5110::reset() 00104 { 00105 rst->write(0); // reset the LCD 00106 rst->write(1); 00107 } 00108 00109 // function to initialise SPI peripheral 00110 void N5110::initSPI() 00111 { 00112 spi->format(8,1); // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge 00113 spi->frequency(4000000); // maximum of screen is 4 MHz 00114 } 00115 00116 // send a command to the display 00117 void N5110::sendCommand(unsigned char command) 00118 { 00119 dc->write(0); // set DC low for command 00120 sce->write(0); // set CE low to begin frame 00121 spi->write(command); // send command 00122 dc->write(1); // turn back to data by default 00123 sce->write(1); // set CE high to end frame (expected for transmission of single byte) 00124 00125 } 00126 00127 // send data to the display at the current XY address 00128 // dc is set to 1 (i.e. data) after sending a command and so should 00129 // be the default mode. 00130 void N5110::sendData(unsigned char data) 00131 { 00132 sce->write(0); // set CE low to begin frame 00133 spi->write(data); 00134 sce->write(1); // set CE high to end frame (expected for transmission of single byte) 00135 } 00136 00137 // this function writes 0 to the 504 bytes to clear the RAM 00138 void N5110::clearRAM() 00139 { 00140 int i; 00141 sce->write(0); //set CE low to begin frame 00142 for(i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes 00143 spi->write(0x00); // send 0's 00144 } 00145 sce->write(1); // set CE high to end frame 00146 00147 } 00148 00149 // function to set the XY address in RAM for subsequenct data write 00150 void N5110::setXYAddress(int x, int y) 00151 { 00152 if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) { // check within range 00153 sendCommand(0x80 | x); // send addresses to display with relevant mask 00154 sendCommand(0x40 | y); 00155 } 00156 } 00157 00158 // These functions are used to set, clear and get the value of pixels in the display 00159 // Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x). The refresh() 00160 // function must be called after set and clear in order to update the display 00161 void N5110::setPixel(int x, int y) 00162 { 00163 00164 if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) { // check within range 00165 // calculate bank and shift 1 to required position in the data byte 00166 buffer[x][y/8] |= (1 << y%8); 00167 } 00168 00169 } 00170 00171 void N5110::clearPixel(int x, int y) 00172 { 00173 if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) { // check within range 00174 // calculate bank and shift 1 to required position (using bit clear) 00175 buffer[x][y/8] &= ~(1 << y%8); 00176 } 00177 } 00178 00179 int N5110::getPixel(int x, int y) 00180 { 00181 if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) { // check within range 00182 // return relevant bank and mask required bit 00183 return (int) buffer[x][y/8] & (1 << y%8); 00184 } else { 00185 return 0; 00186 } 00187 } 00188 00189 // function to refresh the display 00190 void N5110::refresh() 00191 { 00192 int i,j; 00193 00194 setXYAddress(0,0); // important to set address back to 0,0 before refreshing display 00195 // address auto increments after printing string, so buffer[0][0] will not coincide 00196 // with top-left pixel after priting string 00197 00198 sce->write(0); //set CE low to begin frame 00199 00200 for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing 00201 for(i = 0; i < WIDTH; i++) { 00202 spi->write(buffer[i][j]); // send buffer 00203 } 00204 } 00205 sce->write(1); // set CE high to end frame 00206 00207 } 00208 00209 // fills the buffer with random bytes. Can be used to test the display. 00210 // The rand() function isn't seeded so it probably creates the same pattern everytime 00211 void N5110::randomiseBuffer() 00212 { 00213 int i,j; 00214 for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing 00215 for(i = 0; i < WIDTH; i++) { 00216 buffer[i][j] = rand()%256; // generate random byte 00217 } 00218 } 00219 00220 } 00221 00222 // function to print 5x7 font 00223 void N5110::printChar(char c,int x,int y) 00224 { 00225 for (int i = 0; i < 5 ; i++ ) { 00226 buffer[x+i][y] = font5x7[(c - 32)*5 + i]; 00227 // array is offset by 32 relative to ASCII, each character is 5 pixels wide 00228 } 00229 00230 refresh(); // this sends the buffer to the display and sets address (cursor) back to 0,0 00231 } 00232 00233 // function to print string at specified position 00234 void N5110::printString(const char * str,int x,int y) 00235 { 00236 int n = 0 ; // counter for number of characters in string 00237 // loop through string and print character 00238 while(*str) { 00239 00240 // writes the character bitmap data to the buffer, so that 00241 // text and pixels can be displayed at the same time 00242 for (int i = 0; i < 5 ; i++ ) { 00243 buffer[x+i+n*6][y] = font5x7[(*str - 32)*5 + i]; 00244 } 00245 00246 str++; // go to next character in string 00247 n++; // increment index 00248 } 00249 00250 refresh(); // this sends the buffer to the display and sets address (cursor) back to 0,0 00251 00252 } 00253 00254 // function to clear the screen 00255 void N5110::clear() 00256 { 00257 clearBuffer(); // clear the buffer then call the refresh function 00258 refresh(); 00259 } 00260 00261 // function to clear the buffer 00262 void N5110::clearBuffer() 00263 { 00264 int i,j; 00265 for (i=0; i<WIDTH; i++) { // loop through the banks and set the buffer to 0 00266 for (j=0; j<BANKS; j++) { 00267 buffer[i][j]=0; 00268 } 00269 } 00270 } 00271 00272 // function to plot array on display 00273 void N5110::plotArray(float array[]) 00274 { 00275 00276 int i; 00277 00278 for (i=0; i<WIDTH; i++) { // loop through array 00279 // elements are normalised from 0.0 to 1.0, so multiply 00280 // by 47 to convert to pixel range, and subtract from 47 00281 // since top-left is 0,0 in the display geometry 00282 setPixel(i,47 - int(array[i]*47.0)); 00283 } 00284 00285 refresh(); 00286 00287 } 00288 00289 // function to draw circle 00290 void N5110:: drawCircle(int x0,int y0,int radius,int fill) 00291 { 00292 // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm 00293 int x = radius; 00294 int y = 0; 00295 int radiusError = 1-x; 00296 00297 while(x >= y) { 00298 00299 // if transparent, just draw outline 00300 if (fill == 0) { 00301 setPixel( x + x0, y + y0); 00302 setPixel(-x + x0, y + y0); 00303 setPixel( y + x0, x + y0); 00304 setPixel(-y + x0, x + y0); 00305 setPixel(-y + x0, -x + y0); 00306 setPixel( y + x0, -x + y0); 00307 setPixel( x + x0, -y + y0); 00308 setPixel(-x + x0, -y + y0); 00309 } else { // drawing filled circle, so draw lines between points at same y value 00310 00311 int type = (fill==1) ? 1:0; // black or white fill 00312 00313 drawLine(x+x0,y+y0,-x+x0,y+y0,type); 00314 drawLine(y+x0,x+y0,-y+x0,x+y0,type); 00315 drawLine(y+x0,-x+y0,-y+x0,-x+y0,type); 00316 drawLine(x+x0,-y+y0,-x+x0,-y+y0,type); 00317 } 00318 00319 00320 y++; 00321 if (radiusError<0) { 00322 radiusError += 2 * y + 1; 00323 } else { 00324 x--; 00325 radiusError += 2 * (y - x) + 1; 00326 } 00327 } 00328 00329 refresh(); 00330 } 00331 00332 void N5110:: clearCircle(int x0,int y0,int radius,int fill){ 00333 // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm 00334 int x = radius; 00335 int y = 0; 00336 int radiusError = 1-x; 00337 00338 while(x >= y) { 00339 00340 // if transparent, just draw outline 00341 if (fill == 0) { 00342 clearPixel( x + x0, y + y0); 00343 clearPixel(-x + x0, y + y0); 00344 clearPixel( y + x0, x + y0); 00345 clearPixel(-y + x0, x + y0); 00346 clearPixel(-y + x0, -x + y0); 00347 clearPixel( y + x0, -x + y0); 00348 clearPixel( x + x0, -y + y0); 00349 clearPixel(-x + x0, -y + y0); 00350 } else { // drawing filled circle, so draw lines between points at same y value 00351 00352 int type = (fill==1) ? 1:0; // black or white fill 00353 00354 clearLine(x+x0,y+y0,-x+x0,y+y0,type); 00355 clearLine(y+x0,x+y0,-y+x0,x+y0,type); 00356 clearLine(y+x0,-x+y0,-y+x0,-x+y0,type); 00357 clearLine(x+x0,-y+y0,-x+x0,-y+y0,type); 00358 } 00359 00360 00361 y++; 00362 if (radiusError<0) { 00363 radiusError += 2 * y + 1; 00364 } else { 00365 x--; 00366 radiusError += 2 * (y - x) + 1; 00367 } 00368 } 00369 00370 refresh(); 00371 } 00372 00373 00374 00375 00376 void N5110::drawLine(int x0,int y0,int x1,int y1,int type) 00377 { 00378 int y_range = y1-y0; // calc range of y and x 00379 int x_range = x1-x0; 00380 int start,stop,step; 00381 00382 // if dotted line, set step to 2, else step is 1 00383 step = (type==2) ? 2:1; 00384 00385 // make sure we loop over the largest range to get the most pixels on the display 00386 // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels 00387 // or else we'll only end up with 1 pixel in the x column 00388 if ( abs(x_range) > abs(y_range) ) { 00389 00390 // ensure we loop from smallest to largest or else for-loop won't run as expected 00391 start = x1>x0 ? x0:x1; 00392 stop = x1>x0 ? x1:x0; 00393 00394 // loop between x pixels 00395 for (int x = start; x<= stop ; x+=step) { 00396 // do linear interpolation 00397 int y = y0 + (y1-y0)*(x-x0)/(x1-x0); 00398 00399 if (type == 0) // if 'white' line, turn off pixel 00400 clearPixel(x,y); 00401 else 00402 setPixel(x,y); // else if 'black' or 'dotted' turn on pixel 00403 00404 } 00405 } else { 00406 00407 // ensure we loop from smallest to largest or else for-loop won't run as expected 00408 start = y1>y0 ? y0:y1; 00409 stop = y1>y0 ? y1:y0; 00410 00411 for (int y = start; y<= stop ; y+=step) { 00412 // do linear interpolation 00413 int x = x0 + (x1-x0)*(y-y0)/(y1-y0); 00414 00415 if (type == 0) // if 'white' line, turn off pixel 00416 clearPixel(x,y); 00417 else 00418 setPixel(x,y); // else if 'black' or 'dotted' turn on pixel 00419 00420 } 00421 } 00422 00423 refresh(); 00424 } 00425 00426 00427 void N5110::clearLine(int x0,int y0,int x1,int y1,int type) 00428 { 00429 int y_range = y1-y0; // calc range of y and x 00430 int x_range = x1-x0; 00431 int start,stop,step; 00432 00433 // if dotted line, set step to 2, else step is 1 00434 step = (type==2) ? 2:1; 00435 00436 // make sure we loop over the largest range to get the most pixels on the display 00437 // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels 00438 // or else we'll only end up with 1 pixel in the x column 00439 if ( abs(x_range) > abs(y_range) ) { 00440 00441 // ensure we loop from smallest to largest or else for-loop won't run as expected 00442 start = x1>x0 ? x0:x1; 00443 stop = x1>x0 ? x1:x0; 00444 00445 // loop between x pixels 00446 for (int x = start; x<= stop ; x+=step) { 00447 // do linear interpolation 00448 int y = y0 + (y1-y0)*(x-x0)/(x1-x0); 00449 00450 if (type == 0) // if 'white' line, turn off pixel 00451 clearPixel(x,y); 00452 else 00453 clearPixel(x,y); // else if 'black' or 'dotted' turn off pixel 00454 00455 } 00456 } else { 00457 00458 // ensure we loop from smallest to largest or else for-loop won't run as expected 00459 start = y1>y0 ? y0:y1; 00460 stop = y1>y0 ? y1:y0; 00461 00462 for (int y = start; y<= stop ; y+=step) { 00463 // do linear interpolation 00464 int x = x0 + (x1-x0)*(y-y0)/(y1-y0); 00465 00466 if (type == 0) // if 'white' line, turn off pixel 00467 clearPixel(x,y); 00468 else 00469 clearPixel(x,y); // else if 'black' or 'dotted' turn on pixel 00470 00471 } 00472 } 00473 00474 refresh(); 00475 } 00476 00477 void N5110::drawRect(int x0,int y0,int width,int height,int fill) 00478 { 00479 gameLanes(); 00480 if (fill == 0) { // transparent, just outline 00481 drawLine(x0,y0,x0+width,y0,1); // top 00482 drawLine(x0,y0+height,x0+width,y0+height,1); // bottom 00483 drawLine(x0,y0,x0,y0+height,1); // left 00484 drawLine(x0+width,y0,x0+width,y0+height,1); // right 00485 } else { // filled rectangle 00486 int type = (fill==1) ? 1:0; // black or white fill 00487 for (int y = y0; y<= y0+height; y++) { // loop through rows of rectangle 00488 drawLine(x0,y,x0+width,y,type); // draw line across screen 00489 } 00490 } 00491 } 00492 00493 void N5110::gameLanes(){ 00494 00495 //road lanes 00496 drawLine(60,0,60,48,1); 00497 drawLine(60,16,84,16,1); 00498 drawLine(60,32,84,32,1); 00499 drawLine(20,0,20,48,2); 00500 drawLine(40,0,40,48,2); 00501 00502 //heart shape 00503 setPixel(62,9); 00504 setPixel(62,10); 00505 setPixel(62,11); 00506 00507 setPixel(63,8); 00508 setPixel(63,9); 00509 setPixel(63,10); 00510 setPixel(63,11); 00511 setPixel(63,12); 00512 00513 setPixel(64,7); 00514 setPixel(64,8); 00515 setPixel(64,9); 00516 setPixel(64,10); 00517 setPixel(64,11); 00518 setPixel(64,12); 00519 setPixel(64,13); 00520 00521 setPixel(65,8); 00522 setPixel(65,9); 00523 setPixel(65,10); 00524 setPixel(65,11); 00525 setPixel(65,12); 00526 setPixel(65,13); 00527 setPixel(65,14); 00528 00529 setPixel(66,9); 00530 setPixel(66,10); 00531 setPixel(66,11); 00532 setPixel(66,12); 00533 setPixel(66,13); 00534 setPixel(66,14); 00535 setPixel(66,15); 00536 00537 setPixel(67,8); 00538 setPixel(67,9); 00539 setPixel(67,10); 00540 setPixel(67,11); 00541 setPixel(67,12); 00542 setPixel(67,13); 00543 setPixel(67,14); 00544 00545 setPixel(68,7); 00546 setPixel(68,8); 00547 setPixel(68,9); 00548 setPixel(68,10); 00549 setPixel(68,11); 00550 setPixel(68,12); 00551 setPixel(68,13); 00552 00553 setPixel(69,8); 00554 setPixel(69,9); 00555 setPixel(69,10); 00556 setPixel(69,11); 00557 setPixel(69,12); 00558 00559 setPixel(70,9); 00560 setPixel(70,10); 00561 setPixel(70,11); 00562 00563 00564 //print Round Indicator 00565 printChar('R',62,3); 00566 printChar(':',68,3); 00567 00568 00569 //set the Coin Shape 00570 drawCircle(66,43,4,0); 00571 00572 setPixel(66,41); 00573 setPixel(66,44); 00574 00575 setPixel(67,41); 00576 setPixel(67,44); 00577 00578 setPixel(65,42); 00579 setPixel(65,43); 00580 00581 }
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