Craig Evans
/
ELEC2645_Pong2021
Pong game for ELEC1620 board.
lib/Paddle.cpp
- Committer:
- eencae
- Date:
- 2021-03-05
- Revision:
- 1:d63a63f0d397
- Child:
- 2:482d74ef09c8
File content as of revision 1:d63a63f0d397:
#include "Paddle.h" // nothing doing in the constructor and destructor Paddle::Paddle() { } void Paddle::init(int x,int height,int width) { printf("Paddle: Init\n"); _x = x; // x value on screen is fixed _y = HEIGHT/2 - height/2; // y depends on height of screen and height of paddle _height = height; _width = width; _speed = 1; // default speed _score = 0; // start score from zero } void Paddle::draw(N5110 &lcd) { printf("Paddle: Draw\n"); lcd.drawRect(_x,_y,_width,_height,FILL_BLACK); } void Paddle::update(UserInput input) { printf("Paddle: Update\n"); _speed = int(input.mag*_height); // speed of movement changes depending on // how far the joystick is pushed (0 to 1) and the height of the paddle // update y value depending on direction of movement // North is decrement as origin is at the top-left so decreasing moves up if (input.d == N) { _y-=_speed; } else if (input.d == S) { _y+=_speed; } // check the y origin to ensure that the paddle doesn't go off screen if (_y < 1) { _y = 1; } if (_y > HEIGHT - _height - 1) { _y = HEIGHT - _height - 1; } } void Paddle::add_score() { _score++; } int Paddle::get_score() { return _score; } Position2D Paddle::get_pos() { return {_x,_y}; }