GUI parts for DISCO-F746NG. GuiBase, Button, ButtonGroup, Label, BlinkLabel, NumericLabel, SeekBar, SeekbarGroup
Dependents: F746_SD_GraphicEqualizer_ren0620
Fork of F746_GUI by
Diff: SeekBar.cpp
- Revision:
- 10:5a2068884fd9
- Parent:
- 9:c379410bda15
- Child:
- 12:687ec6183385
--- a/SeekBar.cpp Sun Apr 24 11:49:42 2016 +0000
+++ b/SeekBar.cpp Wed Apr 27 00:24:18 2016 +0000
@@ -1,7 +1,7 @@
//-----------------------------------------------------------
// SeekBar class
//
-// 2016/04/24, Copyright (c) 2016 MIKAMI, Naoki
+// 2016/04/27, Copyright (c) 2016 MIKAMI, Naoki
//-----------------------------------------------------------
#include "SeekBar.hpp"
@@ -101,12 +101,13 @@
// Draw seekbar
void SeekBar::Draw(float value, bool fill)
{
+ uint16_t sizeS = (uint16_t)(SIZE_*0.6f);
// Erase previous seekbar
lcd_.SetTextColor(BACK_COLOR_);
if (ORIENT_ == Holizontal)
- lcd_.FillRect(X_-SIZE_/2, Y_-SIZE_/2, L_+SIZE_+1, SIZE_+1);
+ lcd_.FillRect(X_-sizeS/2, Y_-SIZE_/2, L_+sizeS+1, SIZE_+1);
else
- lcd_.FillRect(X_-SIZE_/2, Y_-SIZE_/2, SIZE_+1, L_+SIZE_+1);
+ lcd_.FillRect(X_-SIZE_/2, Y_-sizeS/2, SIZE_+1, L_+sizeS+1);
v_ = Saturate(value); // current value
Point pt = ToPoint(v_); // Position of thumb
@@ -130,18 +131,33 @@
// Draw thumb
if (active_) lcd_.SetTextColor(CREATED_COLOR_);
else lcd_.SetTextColor(INACTIVE_TEXT_COLOR_);
+ uint16_t width = SIZE_;
+ uint16_t height = SIZE_;
+ if (ORIENT_ == Holizontal) width = sizeS;
+ else height = sizeS;
+ uint16_t xPos = pt.x - width/2;
+ uint16_t yPos = pt.y - height/2;
+
if (fill)
- lcd_.FillCircle(pt.x, pt.y, SIZE_/2);
+ lcd_.FillRect(xPos, yPos, width+1, height+1);
else
- lcd_.DrawCircle(pt.x, pt.y, SIZE_/2);
+ {
+ lcd_.DrawRect(xPos, yPos, width, height);
+ lcd_.DrawHLine(pt.x+width/2, pt.y+height/2, 1);
+ if (v_ == MAX_) lcd_.DrawHLine(xPos, yPos, width); // should not be necessary
+ if (ORIENT_ == Holizontal)
+ lcd_.DrawVLine(pt.x, yPos+3, SIZE_-5);
+ else
+ lcd_.DrawHLine(xPos+3, pt.y, SIZE_-5);
+ }
}
SeekBar::Point SeekBar::ToPoint(float value)
{
if (ORIENT_ == Holizontal)
- return Point(X_ + L_*(value - MIN_)/(MAX_ - MIN_), Y_);
+ return Point(X_ + Round(L_*(value - MIN_)/(MAX_ - MIN_)), Y_);
else
- return Point(X_, Y_ + L_ - L_*(value - MIN_)/(MAX_ - MIN_));
+ return Point(X_, Y_ + L_ - Round(L_*(value - MIN_)/(MAX_ - MIN_)));
}
float SeekBar::ToValue(Point pt)
