GUI parts for DISCO-F746NG. GuiBase, Button, ButtonGroup, Label, BlinkLabel, NumericLabel, SeekBar, SeekbarGroup

Dependents:   F746_SD_GraphicEqualizer_ren0620

Fork of F746_GUI by 不韋 呂

Committer:
MikamiUitOpen
Date:
Fri Apr 08 09:32:49 2016 +0000
Revision:
4:cbf7ed9092a3
Parent:
0:a2686ef737c2
Child:
14:95544440b46c
5

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:a2686ef737c2 1 //-----------------------------------------------------------
MikamiUitOpen 0:a2686ef737c2 2 // Button class handling multi-touch
MikamiUitOpen 0:a2686ef737c2 3 // Multi-touch: Enabled (default)
MikamiUitOpen 0:a2686ef737c2 4 //
MikamiUitOpen 4:cbf7ed9092a3 5 // 2016/04/08, Copyright (c) 2016 MIKAMI, Naoki
MikamiUitOpen 0:a2686ef737c2 6 //-----------------------------------------------------------
MikamiUitOpen 0:a2686ef737c2 7
MikamiUitOpen 0:a2686ef737c2 8 #include "Button.hpp"
MikamiUitOpen 0:a2686ef737c2 9
MikamiUitOpen 0:a2686ef737c2 10 namespace Mikami
MikamiUitOpen 0:a2686ef737c2 11 {
MikamiUitOpen 0:a2686ef737c2 12 // Draw button
MikamiUitOpen 0:a2686ef737c2 13 void Button::Draw(uint32_t color, uint32_t textColor)
MikamiUitOpen 0:a2686ef737c2 14 {
MikamiUitOpen 4:cbf7ed9092a3 15 if (color == BACK_COLOR_) active_ = true;
MikamiUitOpen 0:a2686ef737c2 16 if (!active_) return;
MikamiUitOpen 0:a2686ef737c2 17 lcd_.SetTextColor(color);
MikamiUitOpen 0:a2686ef737c2 18 lcd_.FillRect(X_, Y_, W_, H_);
MikamiUitOpen 0:a2686ef737c2 19
MikamiUitOpen 0:a2686ef737c2 20 if (STR_.length() != 0)
MikamiUitOpen 0:a2686ef737c2 21 {
MikamiUitOpen 0:a2686ef737c2 22 lcd_.SetFont(FONTS_);
MikamiUitOpen 0:a2686ef737c2 23 lcd_.SetBackColor(color);
MikamiUitOpen 0:a2686ef737c2 24 lcd_.SetTextColor(textColor);
MikamiUitOpen 0:a2686ef737c2 25 uint16_t x0 = X_ + (W_ - FONTS_->Width*(STR_.length()))/2;
MikamiUitOpen 0:a2686ef737c2 26 uint16_t y0 = Y_ + (H_ - FONTS_->Height)/2 + 1;
MikamiUitOpen 0:a2686ef737c2 27 DrawString(x0, y0, STR_);
MikamiUitOpen 0:a2686ef737c2 28 lcd_.SetBackColor(BACK_COLOR_); // recover back color
MikamiUitOpen 0:a2686ef737c2 29 }
MikamiUitOpen 0:a2686ef737c2 30 }
MikamiUitOpen 0:a2686ef737c2 31
MikamiUitOpen 0:a2686ef737c2 32 // Check touch detected
MikamiUitOpen 0:a2686ef737c2 33 bool Button::Touched()
MikamiUitOpen 0:a2686ef737c2 34 {
MikamiUitOpen 0:a2686ef737c2 35 if (!active_) return false;
MikamiUitOpen 0:a2686ef737c2 36 if (!PanelTouched()) return false;
MikamiUitOpen 0:a2686ef737c2 37 if (!IsOnButton()) return false;
MikamiUitOpen 0:a2686ef737c2 38 Draw(TOUCHED_COLOR_, TEXT_COLOR_);
MikamiUitOpen 0:a2686ef737c2 39 return true;
MikamiUitOpen 0:a2686ef737c2 40 }
MikamiUitOpen 0:a2686ef737c2 41
MikamiUitOpen 0:a2686ef737c2 42 // If touched position is on the button, return true
MikamiUitOpen 0:a2686ef737c2 43 bool Button::IsOnButton()
MikamiUitOpen 0:a2686ef737c2 44 {
MikamiUitOpen 0:a2686ef737c2 45 int nTouch = multiTouch_ ? state_.touchDetected : 1;
MikamiUitOpen 0:a2686ef737c2 46 for (int n=0; n<nTouch; n++)
MikamiUitOpen 0:a2686ef737c2 47 {
MikamiUitOpen 0:a2686ef737c2 48 uint16_t x = state_.touchX[n];
MikamiUitOpen 0:a2686ef737c2 49 uint16_t y = state_.touchY[n];
MikamiUitOpen 0:a2686ef737c2 50 if ( (X_ <= x) && (x <= X_+W_) &&
MikamiUitOpen 0:a2686ef737c2 51 (Y_ <= y) && (y <= Y_+H_) ) return true;
MikamiUitOpen 0:a2686ef737c2 52 }
MikamiUitOpen 0:a2686ef737c2 53 return false;
MikamiUitOpen 0:a2686ef737c2 54 }
MikamiUitOpen 0:a2686ef737c2 55
MikamiUitOpen 0:a2686ef737c2 56 void Button::Activate()
MikamiUitOpen 0:a2686ef737c2 57 {
MikamiUitOpen 0:a2686ef737c2 58 active_ = true;
MikamiUitOpen 0:a2686ef737c2 59 Draw();
MikamiUitOpen 0:a2686ef737c2 60 }
MikamiUitOpen 0:a2686ef737c2 61
MikamiUitOpen 0:a2686ef737c2 62 void Button::Inactivate()
MikamiUitOpen 0:a2686ef737c2 63 {
MikamiUitOpen 0:a2686ef737c2 64 Draw(INACTIVE_COLOR_, INACTIVE_TEXT_COLOR_);
MikamiUitOpen 0:a2686ef737c2 65 active_ = false;
MikamiUitOpen 0:a2686ef737c2 66 }
MikamiUitOpen 0:a2686ef737c2 67 }