GUI parts for DISCO-F746NG. GuiBase, Button, ButtonGroup, Label, BlinkLabel, NumericLabel, SeekBar, SeekbarGroup

Dependents:   F746_SD_GraphicEqualizer_ren0620

Fork of F746_GUI by 不韋 呂

ButtonGroup.cpp

Committer:
MikamiUitOpen
Date:
2016-04-05
Revision:
2:d2f882d98f0a
Parent:
0:a2686ef737c2
Child:
3:fe6ff954824a

File content as of revision 2:d2f882d98f0a:

//-----------------------------------------------------------
//  ButtonGroup class
//
//  2016/03/31, Copyright (c) 2016 MIKAMI, Naoki
//-----------------------------------------------------------

#include "ButtonGroup.hpp"

namespace Mikami
{
    // Constructor
    ButtonGroup::ButtonGroup(
            uint16_t x0, uint16_t y0,
            uint16_t width, uint16_t height,
            uint16_t number, const string str[],
            uint16_t spaceX, uint16_t spaceY,
            uint16_t column, int touched,
            sFONT &fonts,
            uint32_t textColor, uint32_t backColor,
            uint32_t createdColor, uint32_t touchedColor,
            uint32_t inactiveColor, uint32_t inactiveTextColor)
        : GuiBase(x0, y0, fonts, textColor, backColor,
                  createdColor, touchedColor,
                  inactiveColor, inactiveTextColor),
          numberOfButtons_(number), prevNum_(touched)
    {
        buttons_ = new Button *[number];
        for (int n=0; n<number; n++)
        {
            div_t u1 = div(n, column);
            uint16_t x = x0 + u1.rem*(width + spaceX);
            uint16_t y = y0 + u1.quot*(height + spaceY);
            buttons_[n] =
                new Button(x, y, width, height, str[n], fonts,
                           TEXT_COLOR_, BACK_COLOR_,
                           CREATED_COLOR_, TOUCHED_COLOR_,
                           INACTIVE_COLOR_, INACTIVE_TEXT_COLOR_);
        }
        // On created, set touched color
        if (touched >= 0) DrawTouched(touched);
    }

    // Destructor
    ButtonGroup::~ButtonGroup()
    {
        for (int n=0; n<numberOfButtons_; n++) delete buttons_[n];
        delete[] *buttons_;   
    }

    // Draw button
    bool ButtonGroup::Draw(int num, uint32_t color, uint32_t textColor)
    {
        if (!Range(num)) return false;
        buttons_[num]->Draw(color, textColor);
        return true;
    }

    // Erase button
    bool ButtonGroup::Erase(int num)
    {
        if (!Range(num)) return false;
        buttons_[num]->Erase();
        return true;
    }

    // Check touch detected for specified button
    bool ButtonGroup::Touched(int num)
    {
        if (!Range(num)) return false;
        if (!buttons_[num]->IsActive()) return false;
        int touched;
        if (!GetTouchedNumber(touched)) return false;
        bool rtn = (touched == num) ? true : false;
        return rtn;
    }

    // Get touched number
    bool ButtonGroup::GetTouchedNumber(int &num)
    {
        bool rtn = false;
        if (PanelTouched())
        {
            for (int n=0; n<numberOfButtons_; n++)
                if (buttons_[n]->IsOnButton() &&
                    buttons_[n]->IsActive())
                {
                    num = n;
                    rtn = true;
                }
            
            if (!rtn) return false;
        }
        else
            return false;

        buttons_[num]->Draw(TOUCHED_COLOR_);
        if ((prevNum_ >= 0) && (prevNum_ != num))
            buttons_[prevNum_]->Draw();
        if (prevNum_ != num) prevNum_ = num;
        return true;
    }

    // Activate and inactivate
    bool ButtonGroup::Activate(int num)
    {
        if (!Range(num)) return false;
        buttons_[num]->Activate();
        return true;
    }
    bool ButtonGroup::Inactivate(int num)
    {
        if (!Range(num)) return false;
        buttons_[num]->Inactivate();
        return true;
    }
}