GUI parts for DISCO-F746NG. GuiBase, Button, ButtonGroup, Label, BlinkLabel, NumericLabel, SeekBar, SeekbarGroup

Dependents:   F746_SD_GraphicEqualizer_ren0620

Fork of F746_GUI by 不韋 呂

Committer:
MikamiUitOpen
Date:
Thu Apr 07 00:08:19 2016 +0000
Revision:
3:fe6ff954824a
Parent:
2:d2f882d98f0a
Child:
14:95544440b46c
4

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MikamiUitOpen 0:a2686ef737c2 1 //-----------------------------------------------------------
MikamiUitOpen 0:a2686ef737c2 2 // ButtonGroup class
MikamiUitOpen 0:a2686ef737c2 3 //
MikamiUitOpen 3:fe6ff954824a 4 // 2016/04/07, Copyright (c) 2016 MIKAMI, Naoki
MikamiUitOpen 0:a2686ef737c2 5 //-----------------------------------------------------------
MikamiUitOpen 0:a2686ef737c2 6
MikamiUitOpen 0:a2686ef737c2 7 #include "ButtonGroup.hpp"
MikamiUitOpen 0:a2686ef737c2 8
MikamiUitOpen 0:a2686ef737c2 9 namespace Mikami
MikamiUitOpen 0:a2686ef737c2 10 {
MikamiUitOpen 0:a2686ef737c2 11 // Constructor
MikamiUitOpen 0:a2686ef737c2 12 ButtonGroup::ButtonGroup(
MikamiUitOpen 0:a2686ef737c2 13 uint16_t x0, uint16_t y0,
MikamiUitOpen 0:a2686ef737c2 14 uint16_t width, uint16_t height,
MikamiUitOpen 0:a2686ef737c2 15 uint16_t number, const string str[],
MikamiUitOpen 0:a2686ef737c2 16 uint16_t spaceX, uint16_t spaceY,
MikamiUitOpen 0:a2686ef737c2 17 uint16_t column, int touched,
MikamiUitOpen 0:a2686ef737c2 18 sFONT &fonts,
MikamiUitOpen 0:a2686ef737c2 19 uint32_t textColor, uint32_t backColor,
MikamiUitOpen 0:a2686ef737c2 20 uint32_t createdColor, uint32_t touchedColor,
MikamiUitOpen 0:a2686ef737c2 21 uint32_t inactiveColor, uint32_t inactiveTextColor)
MikamiUitOpen 0:a2686ef737c2 22 : GuiBase(x0, y0, fonts, textColor, backColor,
MikamiUitOpen 0:a2686ef737c2 23 createdColor, touchedColor,
MikamiUitOpen 0:a2686ef737c2 24 inactiveColor, inactiveTextColor),
MikamiUitOpen 0:a2686ef737c2 25 numberOfButtons_(number), prevNum_(touched)
MikamiUitOpen 0:a2686ef737c2 26 {
MikamiUitOpen 0:a2686ef737c2 27 buttons_ = new Button *[number];
MikamiUitOpen 0:a2686ef737c2 28 for (int n=0; n<number; n++)
MikamiUitOpen 0:a2686ef737c2 29 {
MikamiUitOpen 0:a2686ef737c2 30 div_t u1 = div(n, column);
MikamiUitOpen 0:a2686ef737c2 31 uint16_t x = x0 + u1.rem*(width + spaceX);
MikamiUitOpen 0:a2686ef737c2 32 uint16_t y = y0 + u1.quot*(height + spaceY);
MikamiUitOpen 0:a2686ef737c2 33 buttons_[n] =
MikamiUitOpen 0:a2686ef737c2 34 new Button(x, y, width, height, str[n], fonts,
MikamiUitOpen 0:a2686ef737c2 35 TEXT_COLOR_, BACK_COLOR_,
MikamiUitOpen 0:a2686ef737c2 36 CREATED_COLOR_, TOUCHED_COLOR_,
MikamiUitOpen 0:a2686ef737c2 37 INACTIVE_COLOR_, INACTIVE_TEXT_COLOR_);
MikamiUitOpen 0:a2686ef737c2 38 }
MikamiUitOpen 3:fe6ff954824a 39 // On created, set touched color as needed
MikamiUitOpen 3:fe6ff954824a 40 if (touched >= 0) TouchedColor(touched);
MikamiUitOpen 0:a2686ef737c2 41 }
MikamiUitOpen 0:a2686ef737c2 42
MikamiUitOpen 0:a2686ef737c2 43 // Destructor
MikamiUitOpen 0:a2686ef737c2 44 ButtonGroup::~ButtonGroup()
MikamiUitOpen 0:a2686ef737c2 45 {
MikamiUitOpen 0:a2686ef737c2 46 for (int n=0; n<numberOfButtons_; n++) delete buttons_[n];
MikamiUitOpen 0:a2686ef737c2 47 delete[] *buttons_;
MikamiUitOpen 0:a2686ef737c2 48 }
MikamiUitOpen 0:a2686ef737c2 49
MikamiUitOpen 0:a2686ef737c2 50 // Draw button
MikamiUitOpen 0:a2686ef737c2 51 bool ButtonGroup::Draw(int num, uint32_t color, uint32_t textColor)
MikamiUitOpen 0:a2686ef737c2 52 {
MikamiUitOpen 0:a2686ef737c2 53 if (!Range(num)) return false;
MikamiUitOpen 0:a2686ef737c2 54 buttons_[num]->Draw(color, textColor);
MikamiUitOpen 0:a2686ef737c2 55 return true;
MikamiUitOpen 0:a2686ef737c2 56 }
MikamiUitOpen 0:a2686ef737c2 57
MikamiUitOpen 3:fe6ff954824a 58 // Change to touched color
MikamiUitOpen 3:fe6ff954824a 59 bool ButtonGroup::TouchedColor(int num)
MikamiUitOpen 3:fe6ff954824a 60 {
MikamiUitOpen 3:fe6ff954824a 61 if (prevNum_ != num) prevNum_ = num;
MikamiUitOpen 3:fe6ff954824a 62 return Draw(num, TOUCHED_COLOR_, TEXT_COLOR_);
MikamiUitOpen 3:fe6ff954824a 63 }
MikamiUitOpen 3:fe6ff954824a 64
MikamiUitOpen 2:d2f882d98f0a 65 // Erase button
MikamiUitOpen 0:a2686ef737c2 66 bool ButtonGroup::Erase(int num)
MikamiUitOpen 0:a2686ef737c2 67 {
MikamiUitOpen 0:a2686ef737c2 68 if (!Range(num)) return false;
MikamiUitOpen 0:a2686ef737c2 69 buttons_[num]->Erase();
MikamiUitOpen 0:a2686ef737c2 70 return true;
MikamiUitOpen 0:a2686ef737c2 71 }
MikamiUitOpen 0:a2686ef737c2 72
MikamiUitOpen 0:a2686ef737c2 73 // Check touch detected for specified button
MikamiUitOpen 0:a2686ef737c2 74 bool ButtonGroup::Touched(int num)
MikamiUitOpen 0:a2686ef737c2 75 {
MikamiUitOpen 0:a2686ef737c2 76 if (!Range(num)) return false;
MikamiUitOpen 0:a2686ef737c2 77 if (!buttons_[num]->IsActive()) return false;
MikamiUitOpen 0:a2686ef737c2 78 int touched;
MikamiUitOpen 0:a2686ef737c2 79 if (!GetTouchedNumber(touched)) return false;
MikamiUitOpen 0:a2686ef737c2 80 bool rtn = (touched == num) ? true : false;
MikamiUitOpen 0:a2686ef737c2 81 return rtn;
MikamiUitOpen 0:a2686ef737c2 82 }
MikamiUitOpen 0:a2686ef737c2 83
MikamiUitOpen 0:a2686ef737c2 84 // Get touched number
MikamiUitOpen 0:a2686ef737c2 85 bool ButtonGroup::GetTouchedNumber(int &num)
MikamiUitOpen 0:a2686ef737c2 86 {
MikamiUitOpen 0:a2686ef737c2 87 bool rtn = false;
MikamiUitOpen 0:a2686ef737c2 88 if (PanelTouched())
MikamiUitOpen 0:a2686ef737c2 89 {
MikamiUitOpen 0:a2686ef737c2 90 for (int n=0; n<numberOfButtons_; n++)
MikamiUitOpen 0:a2686ef737c2 91 if (buttons_[n]->IsOnButton() &&
MikamiUitOpen 0:a2686ef737c2 92 buttons_[n]->IsActive())
MikamiUitOpen 0:a2686ef737c2 93 {
MikamiUitOpen 0:a2686ef737c2 94 num = n;
MikamiUitOpen 0:a2686ef737c2 95 rtn = true;
MikamiUitOpen 0:a2686ef737c2 96 }
MikamiUitOpen 0:a2686ef737c2 97
MikamiUitOpen 0:a2686ef737c2 98 if (!rtn) return false;
MikamiUitOpen 0:a2686ef737c2 99 }
MikamiUitOpen 0:a2686ef737c2 100 else
MikamiUitOpen 0:a2686ef737c2 101 return false;
MikamiUitOpen 0:a2686ef737c2 102
MikamiUitOpen 0:a2686ef737c2 103 buttons_[num]->Draw(TOUCHED_COLOR_);
MikamiUitOpen 0:a2686ef737c2 104 if ((prevNum_ >= 0) && (prevNum_ != num))
MikamiUitOpen 0:a2686ef737c2 105 buttons_[prevNum_]->Draw();
MikamiUitOpen 0:a2686ef737c2 106 if (prevNum_ != num) prevNum_ = num;
MikamiUitOpen 0:a2686ef737c2 107 return true;
MikamiUitOpen 0:a2686ef737c2 108 }
MikamiUitOpen 0:a2686ef737c2 109
MikamiUitOpen 0:a2686ef737c2 110 // Activate and inactivate
MikamiUitOpen 0:a2686ef737c2 111 bool ButtonGroup::Activate(int num)
MikamiUitOpen 0:a2686ef737c2 112 {
MikamiUitOpen 0:a2686ef737c2 113 if (!Range(num)) return false;
MikamiUitOpen 0:a2686ef737c2 114 buttons_[num]->Activate();
MikamiUitOpen 0:a2686ef737c2 115 return true;
MikamiUitOpen 0:a2686ef737c2 116 }
MikamiUitOpen 0:a2686ef737c2 117 bool ButtonGroup::Inactivate(int num)
MikamiUitOpen 0:a2686ef737c2 118 {
MikamiUitOpen 0:a2686ef737c2 119 if (!Range(num)) return false;
MikamiUitOpen 0:a2686ef737c2 120 buttons_[num]->Inactivate();
MikamiUitOpen 0:a2686ef737c2 121 return true;
MikamiUitOpen 0:a2686ef737c2 122 }
MikamiUitOpen 0:a2686ef737c2 123 }