PAL A Platform Abstraction Layer connects the mbed-client with the underlying platform.

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Functions | Variables
pal_socket_test_main_mbedosClassic.cpp File Reference
`#include "mbed.h"`
`#include "rtos.h"`

## Functions
DigitalOut | led1 (LED1)
InterruptIn | sw2 (SW2)
void | sw2_press (void)
void | led_thread (void const *argument)
void | button_thread (void const *argument)
int | UnityMain (int argc, const char *argv[], void(*runAllTests)(void))
void | TEST_pal_socket_GROUP_RUNNER (void)
int | main (int argc, const char *argv[])

## Variables
uint32_t | button_pressed = 0
Thread * | thread2

## Function Documentation

void button_thread | ( | void const * | argument | ) |

DigitalOut led1 | ( | LED1 |  | ) |

void led_thread | ( | void const * | argument | ) |

int main | ( | int | argc,
|  | const char * | argv[]
| ) |  |

InterruptIn sw2 | ( | SW2 |  | ) |

void sw2_press | ( | void |  | ) |

void TEST_pal_socket_GROUP_RUNNER | ( | void |  | ) |

int UnityMain | ( | int | argc,
|  | const char * | argv[],
|  | void(*)(void) | runAllTests
| ) |  |

## Variable Documentation

uint32_t button_pressed = 0

Thread* thread2