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PAL
A Platform Abstraction Layer connects the mbed-client with the underlying platform.
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#include "fsl_device_registers.h"#include "fsl_debug_console.h"#include "board.h"#include "pin_mux.h"#include "clock_config.h"#include "unity.c"#include "FreeRTOS.h"#include "task.h"Macros | |
| #define | APP_DEBUG_UART_BAUDRATE 9600 /* Debug console baud rate. */ |
| #define | APP_DEBUG_UART_CLKSRC_NAME kCLOCK_CoreSysClk /* System clock. */ |
Functions | |
| int | UnityMain (int argc, const char *argv[], void(*runAllTests)(void)) |
| void | TEST_pal_socket_GROUP_RUNNER (void) |
| int | main (void) |
| Main function. More... | |
| void | unity_output_char (int c) |
| #define APP_DEBUG_UART_BAUDRATE 9600 /* Debug console baud rate. */ |
| #define APP_DEBUG_UART_CLKSRC_NAME kCLOCK_CoreSysClk /* System clock. */ |
| int main | ( | void | ) |
Main function.
| void TEST_pal_socket_GROUP_RUNNER | ( | void | ) |
| void unity_output_char | ( | int | c | ) |
| int UnityMain | ( | int | argc, |
| const char * | argv[], | ||
| void(*)(void) | runAllTests | ||
| ) |
1.8.11