PAL
A Platform Abstraction Layer connects the mbed-client with the underlying platform.
Functions | Variables
pal_socket_test_main_mbedosClassic.cpp File Reference
#include "mbed.h"
#include "rtos.h"

Functions

DigitalOut led1 (LED1)
 
InterruptIn sw2 (SW2)
 
void sw2_press (void)
 
void led_thread (void const *argument)
 
void button_thread (void const *argument)
 
int UnityMain (int argc, const char *argv[], void(*runAllTests)(void))
 
void TEST_pal_socket_GROUP_RUNNER (void)
 
int main (int argc, const char *argv[])
 

Variables

uint32_t button_pressed = 0
 
Thread * thread2
 

Function Documentation

void button_thread ( void const *  argument)
DigitalOut led1 ( LED1  )
void led_thread ( void const *  argument)
int main ( int  argc,
const char *  argv[] 
)
InterruptIn sw2 ( SW2  )
void sw2_press ( void  )
void TEST_pal_socket_GROUP_RUNNER ( void  )
int UnityMain ( int  argc,
const char *  argv[],
void(*)(void)  runAllTests 
)

Variable Documentation

uint32_t button_pressed = 0
Thread* thread2