PAL
A Platform Abstraction Layer connects the mbed-client with the underlying platform.
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#include "mbed.h"
Functions | |
int | UnityMain (int argc, const char *argv[], void(*runAllTests)(void)) |
void | TEST_pal_update_GROUP_RUNNER (void) |
int | main (int argc, const char *argv[]) |
int main | ( | int | argc, |
const char * | argv[] | ||
) |
void TEST_pal_update_GROUP_RUNNER | ( | void | ) |
int UnityMain | ( | int | argc, |
const char * | argv[], | ||
void(*)(void) | runAllTests | ||
) |