PAL
A Platform Abstraction Layer connects the mbed-client with the underlying platform.
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#include "fsl_device_registers.h"
#include "fsl_debug_console.h"
#include "board.h"
#include "pin_mux.h"
#include "clock_config.h"
#include "unity.c"
Macros | |
#define | APP_DEBUG_UART_BAUDRATE 9600 /* Debug console baud rate. */ |
#define | APP_DEBUG_UART_CLKSRC_NAME kCLOCK_CoreSysClk /* System clock. */ |
Functions | |
int | UnityMain (int argc, const char *argv[], void(*runAllTests)(void)) |
void | TEST_pal_rtos_GROUP_RUNNER (void) |
int | main (void) |
Main function. More... | |
void | unity_output_char (int c) |
#define APP_DEBUG_UART_BAUDRATE 9600 /* Debug console baud rate. */ |
#define APP_DEBUG_UART_CLKSRC_NAME kCLOCK_CoreSysClk /* System clock. */ |
int main | ( | void | ) |
Main function.
void TEST_pal_rtos_GROUP_RUNNER | ( | void | ) |
void unity_output_char | ( | int | c | ) |
int UnityMain | ( | int | argc, |
const char * | argv[], | ||
void(*)(void) | runAllTests | ||
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