pocket tanks
Dependencies: 4DGL-uLCD-SE pockettanks SDFileSystem mbed wave_player
Fork of ECE2035_FroggerGame_SUM1025 by
robot/robot.cpp
- Committer:
- ece2035ta
- Date:
- 2015-10-04
- Revision:
- 1:172fbc00199c
- Parent:
- 0:7fe3c940e4b5
- Child:
- 3:8f68c00dd75a
File content as of revision 1:172fbc00199c:
#include "mbed.h" #include "globals.h" #include "map_public.h" #include "robot.h" // Following code will only draw the Robot on the screen. You are expected to modify most of the functions here. // All other necessary functions will be implemented by you. Ex: the movement of Robot, calculate the score ... etc. void robot_init(int grid_x, int grid_y, double &score, bool& end){ map_eat_candy(grid_x,grid_y,score); //clear the cookie on the grid. robot_draw(grid_x,grid_y); end = map_the_end(grid_x,grid_y); } void robot_draw(int grid_x, int grid_y){ GRID grid_info = map_get_grid_status(grid_x,grid_y); // Calculate the actual position of the grid int tank_x = grid_info.x + GRID_RADIUS; int tank_y = grid_info.y + GRID_RADIUS; // MAKE /* uLCD.filled_circle(frog_x, frog_y, 2, 0xCC0066); uLCD.filled_rectangle(frog_x-2,frog_y+1,frog_x+2,frog_y+3,0x33FF66); uLCD.line(frog_x-1, frog_y+4,frog_x-1, frog_y+5, 0xFF0000);//legs uLCD.line(frog_x+2, frog_y+4,frog_x+2, frog_y+5, 0xFF0000); uLCD.line(frog_x+2, frog_y+1,frog_x+4, frog_y+1, 0xFF0000);//hands uLCD.line(frog_x-2, frog_y+1,frog_x-4, frog_y+1, 0xFF0000); */ uLCD.filled_rectangle(tank_x, tank_y, tank_x + 10, tank_y +10, RED); uLCD.filled_circle(tank_x, tank_y+3, 1, BLACK); uLCD.filled_circle(tank_x, tank_y+7, 1, BLACK); uLCD.line(tank_x+10,tank_y + 5,tank_x + 15, tank_y+5 , BLACK); } void robot_clear(int grid_x, int grid_y){ GRID grid_info = map_get_grid_status(grid_x,grid_y); //Fill the grid (a rectangle) with BACKGROUND_COLOR to clear the pacman uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, 0x198C19); }