Basically i glued Peter Drescher and Simon Ford libs in a GraphicsDisplay class, then derived TFT or LCD class (which inherits Protocols class), then the most derived ones (Inits), which are per-display and are the only part needed to be adapted to diff hw.
Diff: Display/LCD.h
- Revision:
- 20:14daa48ffd4c
- Parent:
- 15:b9483ba842c8
- Child:
- 21:ae0a4eedfc90
--- a/Display/LCD.h Mon Mar 02 10:52:26 2015 +0000 +++ b/Display/LCD.h Mon Mar 23 14:08:04 2015 +0000 @@ -68,7 +68,12 @@ */ virtual void window(int x, int y, int w, int h); - + /** Read pixel color at location + * @param x is the horizontal offset to this pixel. + * @param y is the vertical offset to this pixel. + * @returns 16bit color, 0000=Black(pixel set), FFFF=White(pixel clear). + */ + virtual unsigned short pixelread(int x, int y); /** Push a single pixel into the window and increment position. * You must first call window() then push pixels in loop. @@ -139,15 +144,15 @@ */ int sizeX(); - /** get display X size in pixels (native, orientation independent) - * @returns screen height in pixels. + /** get display Y size in pixels (native, orientation independent) + * @returns Y size in pixels */ int sizeY(); //////////////////////////////////////////////////////////////////////////////// // not implemented yet ////////////////////////////////////////////////////////////////// - virtual unsigned short pixelread(int x, int y){return 0;}; + // virtual unsigned short pixelread(int x, int y){return 0;}; virtual void window4read(int x, int y, int w, int h){}; void setscrollarea (int startY, int areasize){}; void scroll (int lines){};