pong game

Dependencies:   4DGL-uLCD-SE mbed

Fork of uLCD144G2_demo by jim hamblen

Revision:
6:f752accd632c
Parent:
5:a1ef40ff0f78
Child:
7:7bd7397ab89f
--- a/main.cpp	Wed Nov 20 03:26:19 2013 +0000
+++ b/main.cpp	Fri Nov 22 02:45:05 2013 +0000
@@ -19,15 +19,15 @@
 #include "mbed.h"
 #include "uLCD_4DGL.h"
 
-#define SIZE_X  128
-#define SIZE_Y  128
+//#define SIZE_X  128
+//#define SIZE_Y  128
 //
 
 uLCD_4DGL uLCD(p9,p10,p11); // serial tx, serial rx, reset pin;
 
 int main()
 {
-    int pixelcolors[40][40];
+
     // basic printf demo = 16 by 18 characters on screen
     uLCD.printf("\nHello uLCD World\n"); //Default Green on black text
     uLCD.printf("\n  Starting Demo...");
@@ -40,8 +40,9 @@
         wait(.5);
     }
     uLCD.cls();
-    uLCD.baudrate(256000); //jack up baud rate to max
-    //demo graphics
+    uLCD.baudrate(600000); //jack up baud rate to max for fast display
+    //if demo hangs here - try lower baud rates
+    //demo graphics commands
     uLCD.background_color(DGREY);
     uLCD.circle(60, 50, 30, 0xFF00FF);
     uLCD.triangle(120, 100, 40, 40, 10, 100, 0x0000FF);
@@ -52,9 +53,11 @@
     uLCD.circle(120, 60, 10, BLACK);
     uLCD.set_font(FONT_7X8);
     uLCD.text_mode(TRANSPARENT);
+    uLCD.text_bold(ON);
     uLCD.text_char('B', 9, 8, BLACK);
     uLCD.text_char('I',10, 8, BLACK);
     uLCD.text_char('G',11, 8, BLACK);
+    uLCD.text_italic(ON);
     uLCD.text_string("This is a test of string", 1, 4, FONT_7X8, WHITE);
     wait(2);
     // printf text only mode demo
@@ -71,23 +74,38 @@
         uLCD.printf("TxtLine %2D Page %D\n",i%16,i/16 );
         i++; //16 lines with 18 charaters per line
     }
-//draw an image using BLIT (Block Image Transfer) fastest way to transfer pixel data
+    wait(0.5);
+//Bouncing Ball Demo
+    int x=50,y=21,vx=1,vy=1, radius=4;
     uLCD.background_color(BLACK);
     uLCD.cls();
-    for(int i=0; i<40; i++) {
-        for(int k=0; k<40; k++) {
-            pixelcolors[i][k] = RED;
-        }
+    //draw walls
+    uLCD.line(0, 0, 127, 0, WHITE);
+    uLCD.line(127, 0, 127, 127, WHITE);
+    uLCD.line(127, 127, 0, 127, WHITE);
+    uLCD.line(0, 127, 0, 0, WHITE);
+    for (int i=0; i<1000; i++) {
+        //draw ball
+        uLCD.circle(x, y, radius, RED);
+        //bounce off edge walls?
+        if ((x<=radius+1) || (x>=126-radius)) vx = -vx;
+        if ((y<=radius+1) || (y>=126-radius)) vy = -vy;
+        //erase old ball location
+        uLCD.circle(x, y, radius, BLACK);
+        //move ball
+        x=x+vx;
+        y=y+vy;
     }
-    uLCD.BLIT(50, 50, 40, 40, &pixelcolors[0][0]);
-    wait(5);
+    wait(1);
 //draw an image pixel by pixel
+    int pixelcolors[50][50];
     uLCD.background_color(BLACK);
     uLCD.cls();
-//compute Mandelbrot image for display
+//compute Mandelbrot set image for display
 //image size in pixels and  setup
     const unsigned ImageHeight=128;
     const unsigned ImageWidth=128;
+    //region to display
     double MinRe = -0.75104;
     double MaxRe = -0.7408;
     double MinIm = 0.10511;
@@ -100,26 +118,26 @@
         for(unsigned x=0; x<ImageWidth; ++x) {
             double c_re = MinRe + x*Re_factor;
             double Z_re = c_re, Z_im = c_im;
-            bool isInside = true;
             int niterations=0;
             for(unsigned n=0; n<MaxIterations; ++n) {
                 double Z_re2 = Z_re*Z_re, Z_im2 = Z_im*Z_im;
                 if(Z_re2 + Z_im2 > 4) {
                     niterations = n;
-                    isInside = false;
                     break;
                 }
                 Z_im = 2*Z_re*Z_im + c_im;
                 Z_re = Z_re2 - Z_im2 + c_re;
             }
-            if(isInside==false) uLCD.pixel(x,y,((niterations & 0xF00)<<12)+((niterations & 0xF0)<<8)+((niterations & 0x0F)<<4) );
+            if (niterations!=(MaxIterations-1))
+                uLCD.pixel(x,y,((niterations & 0xF00)<<12)+((niterations & 0xF0)<<8)+((niterations & 0x0F)<<4) );
         }
     }
     wait(5);
-    // PLASMA wave BLIT animation
+// PLASMA wave BLIT animation
+//draw an image using BLIT (Block Image Transfer) fastest way to transfer pixel data
     uLCD.cls();
-    int num_cols=40;
-    int num_rows=40;
+    int num_cols=50;
+    int num_rows=50;
     double a,b,c=0.0;
     while(1) {
         for (int k=0; k<num_cols; k++) {
@@ -131,15 +149,15 @@
                 // uses a and b to compute pixel colors based on rol and col location in array
                 // also keeps colors at the same brightness level
                 if ((a+b) <.667)
-                    pixelcolors[i][k] =  (255-(int(240.0*((a+b)/0.667)))<<16) | (int(240.0*((a+b)/0.667))<<8) | 0;
+                    pixelcolors[i][k] =  (255-(int(254.0*((a+b)/0.667)))<<16) | (int(254.0*((a+b)/0.667))<<8) | 0;
                 else if ((a+b)<1.333)
-                    pixelcolors[i][k] = (0 <<16) | (255-(int (240.0*((a+b-0.667)/0.667)))<<8) | int(240.0*((a+b-0.667)/0.667));
+                    pixelcolors[i][k] = (0 <<16) | (255-(int (254.0*((a+b-0.667)/0.667)))<<8) | int(254.0*((a+b-0.667)/0.667));
                 else
-                    pixelcolors[i][k] = (int(255*((a+b-1.333)/0.667))<<16) | (0<<8)  | (255-(int (240.0*((a+b-1.333)/0.667))));
+                    pixelcolors[i][k] = (int(255*((a+b-1.333)/0.667))<<16) | (0<<8)  | (255-(int (254.0*((a+b-1.333)/0.667))));
             }
         }
-        uLCD.BLIT(50, 50, 40, 40, &pixelcolors[0][0]);
+        uLCD.BLIT(39, 39, 50, 50, &pixelcolors[0][0]);
         c = c + 0.0314159*3.0;
         if (c > 6.2831) c = 0.0;
     }
-}
\ No newline at end of file
+}