Lib for the LCD display on mbed lab Board

Dependents:   SprintUSBModemWebsocketTest-LCD-RO iOSAppChat Christmas-LCD led_dimm ... more

Basic information

The LCD on the mbed lab board has 128 x 32 pixels and is connected via spi. It use a ST7565R controller. The spi connection is fast, but it has one drawback - you can't read the display buffer. This is a problem, because each bit reflect a pixel. If you want to set only one bit / pixel, you have to know the status of the other seven bits / pixel. Because of this we have to use a framebuffer (128 * 32 / 8 = 512 Byte). All drawing functions are working on this framebuffer. If you use the LPC1768 based mbed, the dma channel 0 is used to speed up the transfer to the lcd. This information is only relevant if you also want to use the dma controller. You have to switch to a other channel.

There are two update mode. After startup the automode is turned on. This means that the display is automaticly updated after the drawing. For example - if you call the function

lcd.line(x0, y0, x1, y1, 1);

a line from x0,y0 to x1,y1 is drawn inside the framebuffer and after that the framebuffer is copied to the lcd. If you draw more lines, it will be faster to draw all graphics inside the framebuffer and update the lcd only once. To do so, you can use the function :

lcd.set_auto_up(0);

This switch off the autoupdate. If you want to see it, you have to refresh the lcd by calling the function :

lcd.copy_to_lcd();

lcd.set_auto_up(1);

will switch back to auto update mode.

Basic functions

To use the lcd we have to create a lcd object :

C12832_LCD lcd;

There are two drawing modes : NORMAL and XOR. At startup the mode is NORMAL. If you use

lcd.setmode(XOR);

you switch to XOR mode. In this mode a pixel in the frambuffer is inverted if you set it to 1.

lcd.setmode(NORMAL);

switch back to normal mode.

The function :

lcd.invert(1);

will invert the lcd. This is done by the lcd controller. The framebuffer is not changed.

lcd.invert(0);

will switch back.

The function :

lcd.cls();

clear the screen.

The function :

lcd.set_contrast(25);

will set the contrast. The lib start with 23. A value between 10 and 35 will be visible.

Text

To print text you simply have to use the printf function. The output of the stdout is redirected to the lcd.

lcd.printf("temperature : %3.2f F",heat);

The position can be set up with the function :

lcd.locate(x,y);

At startup a 7 pixel font is used. If you want to use a different font you can include the lib http://mbed.org/users/dreschpe/code/LCD_fonts. This lib include four additional fonts. From 6 pixel to 23 pixel. To switch the font use :

lcd.set_font((unsigned char*) Arial_9);

The names of the fonts are : Small_6, Small_7, Arial_9, Arial12x12 and Arial24x23.

The function :

lcd._putc(c);

print the char c on the actual cursor position.

The function :

lcd.character(x, y, c);

print the char c at position x,y.

Graphic

The function :

lcd.line(x0, y0, x1, y1, color);

draw a single pixel line from x0,y0 to x1,y1. If color is 1 : black, 0 : white.

The function :

lcd.rect(x0, y0, x1, y1, color);

draw a single pixel rectangle from x0, y0 to x1, y1. If color is 1 : black, 0 : white.

The function :

lcd.fillrect(x0, y0, x1, y1, color);

draw a filled rectangle from x0, y0 to x1, y1. If color is 1 : black, 0 : white.

The function :

lcd.circle(x, y, r, color);

draw a circle with x,y center and radius r. If color is 1 : black, 0 : white.

The function :

lcd.fillcircle(x, y, r, color);

draw a filled circle with x,y center and radius r. If color is 1 : black, 0 : white.

The function :

lcd.pixel(x, y, color);

set a single pixel at x,y. If color is 1 : black, 0 : white. This function is not updating the lcd ! Even if the autoupdate is on. You have to call lcd.copy_to_lcd() after using this function - or to use a other function with autoupdate afterwards.

mbed rtos

To use the mbed rtos with the lib we have to make the lib thread save. What is the problem ? If different threads are writing to the lcd it can end in troubble. Thread1 is using the pintf("hello mbed") function to print this string to the actual position. After the chars "hel" are printed ,the scheduler is switching to thread2. This thread is writing at a different position on the screen. After that the scheduler is switch back to thread1 and the print function continue. Thread1 did not know that the internal cursor position has changed ....

To protect the access to the lcd we use a Mutex. If a thread has the mutex and a other thread also want it, the second thread has to wait.

Mutex lcd_mutex;  // define the mutex
    //...
lcd_mutex.lock(); // get the mutex or wait

//acccess to the lcd
 
lcd_mutex.unlock(); // free the mutex 

We use this framing to access the lcd.

Test program to show : http://mbed.org/users/dreschpe/code/lab1/

Committer:
sam_grove
Date:
Sun Oct 27 23:16:07 2013 +0000
Revision:
10:8f86576007d6
Parent:
0:4bbc531be6e2
Don't claim stdout by default. Make the user of the library do that.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
dreschpe 0:4bbc531be6e2 1 /* mbed GraphicsDisplay Display Library Base Class
dreschpe 0:4bbc531be6e2 2 * Copyright (c) 2007-2009 sford
dreschpe 0:4bbc531be6e2 3 * Released under the MIT License: http://mbed.org/license/mit
dreschpe 0:4bbc531be6e2 4 *
dreschpe 0:4bbc531be6e2 5 * A library for providing a common base class for Graphics displays
dreschpe 0:4bbc531be6e2 6 * To port a new display, derive from this class and implement
dreschpe 0:4bbc531be6e2 7 * the constructor (setup the display), pixel (put a pixel
dreschpe 0:4bbc531be6e2 8 * at a location), width and height functions. Everything else
dreschpe 0:4bbc531be6e2 9 * (locate, printf, putc, cls, window, putp, fill, blit, blitbit)
dreschpe 0:4bbc531be6e2 10 * will come for free. You can also provide a specialised implementation
dreschpe 0:4bbc531be6e2 11 * of window and putp to speed up the results
dreschpe 0:4bbc531be6e2 12 */
dreschpe 0:4bbc531be6e2 13
dreschpe 0:4bbc531be6e2 14 #ifndef MBED_GRAPHICSDISPLAY_H
dreschpe 0:4bbc531be6e2 15 #define MBED_GRAPHICSDISPLAY_H
dreschpe 0:4bbc531be6e2 16
dreschpe 0:4bbc531be6e2 17 #include "TextDisplay.h"
dreschpe 0:4bbc531be6e2 18
dreschpe 0:4bbc531be6e2 19 class GraphicsDisplay : public TextDisplay {
dreschpe 0:4bbc531be6e2 20
dreschpe 0:4bbc531be6e2 21 public:
dreschpe 0:4bbc531be6e2 22
dreschpe 0:4bbc531be6e2 23 GraphicsDisplay(const char* name);
dreschpe 0:4bbc531be6e2 24
dreschpe 0:4bbc531be6e2 25 virtual void pixel(int x, int y, int colour) = 0;
dreschpe 0:4bbc531be6e2 26 virtual int width() = 0;
dreschpe 0:4bbc531be6e2 27 virtual int height() = 0;
dreschpe 0:4bbc531be6e2 28
dreschpe 0:4bbc531be6e2 29 virtual void window(int x, int y, int w, int h);
dreschpe 0:4bbc531be6e2 30 virtual void putp(int colour);
dreschpe 0:4bbc531be6e2 31
dreschpe 0:4bbc531be6e2 32 virtual void cls();
dreschpe 0:4bbc531be6e2 33 virtual void fill(int x, int y, int w, int h, int colour);
dreschpe 0:4bbc531be6e2 34 virtual void blit(int x, int y, int w, int h, const int *colour);
dreschpe 0:4bbc531be6e2 35 virtual void blitbit(int x, int y, int w, int h, const char* colour);
dreschpe 0:4bbc531be6e2 36
dreschpe 0:4bbc531be6e2 37 virtual void character(int column, int row, int value);
dreschpe 0:4bbc531be6e2 38 virtual int columns();
dreschpe 0:4bbc531be6e2 39 virtual int rows();
dreschpe 0:4bbc531be6e2 40
dreschpe 0:4bbc531be6e2 41 protected:
dreschpe 0:4bbc531be6e2 42
dreschpe 0:4bbc531be6e2 43 // pixel location
dreschpe 0:4bbc531be6e2 44 short _x;
dreschpe 0:4bbc531be6e2 45 short _y;
dreschpe 0:4bbc531be6e2 46
dreschpe 0:4bbc531be6e2 47 // window location
dreschpe 0:4bbc531be6e2 48 short _x1;
dreschpe 0:4bbc531be6e2 49 short _x2;
dreschpe 0:4bbc531be6e2 50 short _y1;
dreschpe 0:4bbc531be6e2 51 short _y2;
dreschpe 0:4bbc531be6e2 52
dreschpe 0:4bbc531be6e2 53 };
dreschpe 0:4bbc531be6e2 54
dreschpe 0:4bbc531be6e2 55 #endif