QuickClick, a reaction timing game which allows single and multiplayer mode.
Dependencies: Controller Display N5110 Operator mbed
main.cpp
- Committer:
- domkay97
- Date:
- 2017-04-12
- Revision:
- 0:e19df24a20fc
- Child:
- 1:fd22ccce4fe9
File content as of revision 0:e19df24a20fc:
//Dom #include "mbed.h" #include "N5110.h" #include "Display.h" #include "Gamepad.h" #include "Operator.h" N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Display display; Gamepad pad; Operator Opp; int button_val; int instruction_val; int score; void starter(); int main() { button_val=0; score = 0; lcd.init(); Opp.init(); display.init(); pad.init(); starter(); while(1) { display.drawCircle(lcd); instruction_val = Opp.read_instruction(display); button_val = Opp.read_input(pad); if (button_val == instruction_val) { score++; pad.led(1,1); pad.led(2,1); pad.led(3,1); pad.tone(100.0,0.2); char buffer[14]; sprintf(buffer,"Button = %2d",button_val); lcd.printString(buffer,0,1); lcd.refresh(); } else { pad.tone(700.0,1); char buffer[14]; sprintf(buffer,"Score = %2d",score); lcd.printString(buffer,0,1); lcd.refresh(); pad.leds_off(); pad.led(4,1); pad.led(5,1); pad.led(6,1); break; } wait(0.2); // pad.tone(50,1); } } void starter() { lcd.printString("Doms Game ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }