mbed-os for GR-LYCHEE
Dependents: mbed-os-example-blinky-gr-lychee GR-Boads_Camera_sample GR-Boards_Audio_Recoder GR-Boads_Camera_DisplayApp ... more
events/equeue/equeue.h
- Committer:
- dkato
- Date:
- 2018-02-02
- Revision:
- 0:f782d9c66c49
File content as of revision 0:f782d9c66c49:
/** \addtogroup events */ /** @{*/ /* * Flexible event queue for dispatching events * * Copyright (c) 2016 Christopher Haster * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef EQUEUE_H #define EQUEUE_H #ifdef __cplusplus extern "C" { #endif // Platform specific files #include "equeue/equeue_platform.h" #include <stddef.h> #include <stdint.h> // The minimum size of an event // This size is guaranteed to fit events created by event_call #define EQUEUE_EVENT_SIZE (sizeof(struct equeue_event) + 2*sizeof(void*)) // Internal event structure struct equeue_event { unsigned size; uint8_t id; uint8_t generation; struct equeue_event *next; struct equeue_event *sibling; struct equeue_event **ref; unsigned target; int period; void (*dtor)(void *); void (*cb)(void *); // data follows }; // Event queue structure typedef struct equeue { struct equeue_event *queue; unsigned tick; unsigned breaks; uint8_t generation; unsigned char *buffer; unsigned npw2; void *allocated; struct equeue_event *chunks; struct equeue_slab { size_t size; unsigned char *data; } slab; struct equeue_background { bool active; void (*update)(void *timer, int ms); void *timer; } background; equeue_sema_t eventsema; equeue_mutex_t queuelock; equeue_mutex_t memlock; } equeue_t; // Queue lifetime operations // // Creates and destroys an event queue. The event queue either allocates a // buffer of the specified size with malloc or uses a user provided buffer // if constructed with equeue_create_inplace. // // If the event queue creation fails, equeue_create returns a negative, // platform-specific error code. int equeue_create(equeue_t *queue, size_t size); int equeue_create_inplace(equeue_t *queue, size_t size, void *buffer); void equeue_destroy(equeue_t *queue); // Dispatch events // // Executes events until the specified milliseconds have passed. If ms is // negative, equeue_dispatch will dispatch events indefinitely or until // equeue_break is called on this queue. // // When called with a finite timeout, the equeue_dispatch function is // guaranteed to terminate. When called with a timeout of 0, the // equeue_dispatch does not wait and is irq safe. void equeue_dispatch(equeue_t *queue, int ms); // Break out of a running event loop // // Forces the specified event queue's dispatch loop to terminate. Pending // events may finish executing, but no new events will be executed. void equeue_break(equeue_t *queue); // Simple event calls // // The specified callback will be executed in the context of the event queue's // dispatch loop. When the callback is executed depends on the call function. // // equeue_call - Immediately post an event to the queue // equeue_call_in - Post an event after a specified time in milliseconds // equeue_call_every - Post an event periodically every milliseconds // // All equeue_call functions are irq safe and can act as a mechanism for // moving events out of irq contexts. // // The return value is a unique id that represents the posted event and can // be passed to equeue_cancel. If there is not enough memory to allocate the // event, equeue_call returns an id of 0. int equeue_call(equeue_t *queue, void (*cb)(void *), void *data); int equeue_call_in(equeue_t *queue, int ms, void (*cb)(void *), void *data); int equeue_call_every(equeue_t *queue, int ms, void (*cb)(void *), void *data); // Allocate memory for events // // The equeue_alloc function allocates an event that can be manually dispatched // with equeue_post. The equeue_dealloc function may be used to free an event // that has not been posted. Once posted, an event's memory is managed by the // event queue and should not be deallocated. // // Both equeue_alloc and equeue_dealloc are irq safe. // // The equeue allocator is designed to minimize jitter in interrupt contexts as // well as avoid memory fragmentation on small devices. The allocator achieves // both constant-runtime and zero-fragmentation for fixed-size events, however // grows linearly as the quantity of different sized allocations increases. // // The equeue_alloc function returns a pointer to the event's allocated memory // and acts as a handle to the underlying event. If there is not enough memory // to allocate the event, equeue_alloc returns null. void *equeue_alloc(equeue_t *queue, size_t size); void equeue_dealloc(equeue_t *queue, void *event); // Configure an allocated event // // equeue_event_delay - Millisecond delay before dispatching an event // equeue_event_period - Millisecond period for repeating dispatching an event // equeue_event_dtor - Destructor to run when the event is deallocated void equeue_event_delay(void *event, int ms); void equeue_event_period(void *event, int ms); void equeue_event_dtor(void *event, void (*dtor)(void *)); // Post an event onto the event queue // // The equeue_post function takes a callback and a pointer to an event // allocated by equeue_alloc. The specified callback will be executed in the // context of the event queue's dispatch loop with the allocated event // as its argument. // // The equeue_post function is irq safe and can act as a mechanism for // moving events out of irq contexts. // // The return value is a unique id that represents the posted event and can // be passed to equeue_cancel. int equeue_post(equeue_t *queue, void (*cb)(void *), void *event); // Cancel an in-flight event // // Attempts to cancel an event referenced by the unique id returned from // equeue_call or equeue_post. It is safe to call equeue_cancel after an event // has already been dispatched. // // The equeue_cancel function is irq safe. // // If called while the event queue's dispatch loop is active, equeue_cancel // does not guarantee that the event will not not execute after it returns as // the event may have already begun executing. void equeue_cancel(equeue_t *queue, int id); // Background an event queue onto a single-shot timer // // The provided update function will be called to indicate when the queue // should be dispatched. A negative timeout will be passed to the update // function when the timer is no longer needed. // // Passing a null update function disables the existing timer. // // The equeue_background function allows an event queue to take advantage // of hardware timers or even other event loops, allowing an event queue to // be effectively backgrounded. void equeue_background(equeue_t *queue, void (*update)(void *timer, int ms), void *timer); // Chain an event queue onto another event queue // // After chaining a queue to a target, calling equeue_dispatch on the // target queue will also dispatch events from this queue. The queues // use their own buffers and events must be managed independently. // // Passing a null queue as the target will unchain the existing queue. // // The equeue_chain function allows multiple equeues to be composed, sharing // the context of a dispatch loop while still being managed independently. void equeue_chain(equeue_t *queue, equeue_t *target); #ifdef __cplusplus } #endif #endif /** @}*/