![](/media/cache/profiles/2e72ed76b7b3b9ce2f15fce64178dfaf.jpg.50x50_q85.jpg)
Shows how to use a display and the touch controller. A very basic calculator. Note that for some displays the LANDSCAPE define must be set for the layout to be correct.
Dependencies: DmTftLibrary mbed
Button.h
- Committer:
- displaymodule
- Date:
- 2014-09-01
- Revision:
- 3:45df69ebc420
- Parent:
- 0:3713b01e72fe
File content as of revision 3:45df69ebc420:
#ifndef BUTTON_h #define BUTTON_h #include "DmTftBase.h" typedef void (*cbFunc)(uint32_t); class Button { public: Button(const char* caption, uint16_t x, uint16_t y, uint16_t width, uint16_t height); void setAction(cbFunc func, uint32_t arg) { _func = func; _funcArg = arg; } void setCaption(const char* caption) { _caption = caption; } void setColors(uint16_t bg, uint16_t fg, uint16_t bgPressed, uint16_t fgPressed); bool handle(uint16_t x, uint16_t y, bool pressed); void draw(DmTftBase* tft); private: const char* _caption; uint16_t _x0, _y0, _x1, _y1; uint16_t _bgCol, _fgCol, _bgColPressed, _fgColPressed; bool _enabled, _pressed; cbFunc _func; uint32_t _funcArg; }; #endif /* BUTTON_h */