gameboy wormboy manboy gameworm gameman wormgame mangame manworm
Dependencies: mbed SDFileSystem2
graphics_display.h
00001 #ifndef GBC_GRAPHICS_DISPLAY_H 00002 #define GBC_GRAPHICS_DISPLAY_H 00003 #include "types.h" 00004 00005 void initGraphics(u8* frameBuffer); // initialize graphics 00006 void updateGraphics(); // draw whatever is in the fb. format is array of u8's, 160x140, intensity. 00007 00008 00009 #endif //GBC_GRAPHICS_DISPLAY_H
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