Snake game for a 5x5 LED matrix
Diff: main.cpp
- Revision:
- 2:9c075a0a6d4e
- Parent:
- 1:5fcb94bb03db
--- a/main.cpp Thu Oct 17 04:32:58 2013 +0000
+++ b/main.cpp Thu Oct 17 22:09:22 2013 +0000
@@ -1,30 +1,40 @@
+/*
+* 5x5 LED Snake Game
+* Author: Daniel Hamilton
+* ECE 4180 Lab 3
+*
+*/
+
#include "mbed.h"
#include "ledCube.h"
#include "snake.h"
#include "main.h"
-snake mySnake(snakeStartRow,snakeStartCol);
-food myFood(foodStartRow, foodStartCol);
-ledCube cube;
-AnalogIn joyVer(p19);
-AnalogIn joyHor(p18);
-DigitalIn select(p17);
+snake mySnake(snakeStartRow,snakeStartCol); // Snake represents the coordinates making up the snake
+food myFood(foodStartRow, foodStartCol); // food pellet the snake is trying to eat
+ledCube cube; // Currently a square, but represents and controls the physical LEDs
+AnalogIn joyVer(p19); // vertical analog joystick input pin
+AnalogIn joyHor(p18); // Horizontal analog joystick input pin
+DigitalIn select(p17); // Pushbutton on the joystick (currently unused)
int main()
{
printf("Start\n");
- int snakeUpdateCounter = 0;
- cube.turnOnLed(snakeStartRow, snakeStartCol, 0);
- updateFoodLed();
+ int snakeUpdateCounter = 0; // keeps track of when we should move Snake
+ cube.turnOnLed(snakeStartRow, snakeStartCol, 0); // Starts the snake at Row 0 Col 0
+ updateFoodLed(); // Lights up the food LED
printf("Setup Complete\n");
+ bool gameover = false; // Is set to true when the game is over and keeps the LEDs blinking
while(1) {
// Update snake position if we are greater than the set movement speed
if(snakeUpdateCounter++ >= mySnake.movementSpeed) {
snakeUpdateCounter = 0;
- if(mySnake.moveSnake(cube)) {
+ if(mySnake.moveSnake(&cube) || gameover) {
+ gameover = true;
cube.blink();
}
+ // See if the snake is on the Food's LED
if(checkForSnakeEating()) {
myFood.moveFood(rand() % 5, rand() % 5);
updateFoodLed();
@@ -36,16 +46,23 @@
}
+// Return true if the snake is on a food, false otherwise
bool checkForSnakeEating()
{
return mySnake.isEating(myFood.currRow, myFood.currCol);
}
+// Update the food's loction
void updateFoodLed()
{
cube.turnOnLed(myFood.currRow, myFood.currCol, 0);
+ printf("FOOD: Row: %d Col: %d\n", myFood.currRow, myFood.currCol);
+ if(mySnake.movementSpeed > 0){
+ mySnake.movementSpeed--;
+ }
}
+// Updates the direction the snake is traveling based on the analog controller's input
void updateDirectionInput(){
float verValue, horValue;
int pushed;
@@ -55,18 +72,18 @@
pushed = select;
if(horValue < .4){
mySnake.movementDirection = Left;
- printf("Left\n");
+ //printf("Left\n");
}
else if(horValue > .6){
mySnake.movementDirection = Right;
- printf("Right\n");
+ //printf("Right\n");
}
if(verValue < .4){
mySnake.movementDirection = Down;
- printf("Down\n");
+ //printf("Down\n");
}
else if(verValue > .6){
mySnake.movementDirection = Up;
- printf("Up\n");
+ //printf("Up\n");
}
}
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