Snake game for a 5x5 LED matrix
Diff: ledCube.cpp
- Revision:
- 2:9c075a0a6d4e
- Parent:
- 1:5fcb94bb03db
--- a/ledCube.cpp Thu Oct 17 04:32:58 2013 +0000
+++ b/ledCube.cpp Thu Oct 17 22:09:22 2013 +0000
@@ -35,6 +35,7 @@
ledArray[4][2] = new DigitalOut(P042);
ledArray[4][3] = new DigitalOut(P043);
ledArray[4][4] = new DigitalOut(P044);
+ spiCurrentlyLit = 0;
// Set all 8 Port A bits to output direction
(*chip).direction(PORT_A, 0x00);
// Set all 8 Port B bits to output direction
@@ -48,7 +49,9 @@
if(ledArray[row][column] != NULL){
*ledArray[row][column] = 1;
}
+ // This else handles cases where the LEDs are handled by the I/O extender
else{
+ //printf("before on-spiCurrentlyLit: %d turn on Row: %d Col: %d \n", spiCurrentlyLit, row, column);
if( row == 1 && column == 3){
spiCurrentlyLit |= 0x01;
}
@@ -77,12 +80,15 @@
}
}
+// Turns off the LED at the specified row and column
void ledCube::turnOffLed(char row, char column, char layer)
{
if(ledArray[row][column] != NULL){
*ledArray[row][column] = 0;
}
+ // This else handles cases where the LEDs are handled by the I/O extender
else{
+ //printf("before: off-spiCurrentlyLit: %d turn off Row: %d Col: %d \n", spiCurrentlyLit, row, column);
if( row == 1 && column == 3){
spiCurrentlyLit &= ~(0x01);
}
@@ -111,6 +117,7 @@
}
}
+// Blinks all the LEDs to indicate losing
void ledCube::blink()
{
for(char i = 0; i < 5; i++) {
@@ -118,10 +125,11 @@
turnOnLed(i,j,0);
}
}
- wait(.3);
+ wait(.3);
for(char i = 0; i < 5; i++) {
for(char j = 0; j < 5; j++) {
turnOffLed(i,j,0);
}
}
+ wait(.3);
}