Snake game for a 5x5 LED matrix
Diff: ledCube.cpp
- Revision:
- 1:5fcb94bb03db
- Parent:
- 0:dc906408980e
- Child:
- 2:9c075a0a6d4e
--- a/ledCube.cpp Wed Oct 09 16:23:20 2013 +0000
+++ b/ledCube.cpp Thu Oct 17 04:32:58 2013 +0000
@@ -1,8 +1,15 @@
+#include "mbed.h"
#include "ledCube.h"
#include "ledValues.h"
+#include "MCP23S17.h"
// Set up the ledArray output pins
-ledCube::ledCube(){
+ledCube::ledCube()
+{
+ spi = new SPI(p11, p12, p13);
+ char Opcode = 0x40; // Used to start the spi communication with the DIP
+ chip = new MCP23S17(*spi, p20, Opcode);
+
ledArray[0][0] = new DigitalOut(P000);
ledArray[0][1] = new DigitalOut(P001);
ledArray[0][2] = new DigitalOut(P002);
@@ -11,14 +18,14 @@
ledArray[1][0] = new DigitalOut(P010);
ledArray[1][1] = new DigitalOut(P011);
ledArray[1][2] = new DigitalOut(P012);
- ledArray[1][3] = new DigitalOut(P013);
- ledArray[1][4] = new DigitalOut(P014);
- ledArray[2][0] = new DigitalOut(P020);
- ledArray[2][1] = new DigitalOut(P021);
- ledArray[2][2] = new DigitalOut(P022);
- ledArray[2][3] = new DigitalOut(P023);
- ledArray[2][4] = new DigitalOut(P024);
- ledArray[3][0] = new DigitalOut(P030);
+ ledArray[1][3] = NULL;
+ ledArray[1][4] = NULL;
+ ledArray[2][0] = NULL;
+ ledArray[2][1] = NULL;
+ ledArray[2][2] = NULL;
+ ledArray[2][3] = NULL;
+ ledArray[2][4] = NULL;
+ ledArray[3][0] = NULL;
ledArray[3][1] = new DigitalOut(P031);
ledArray[3][2] = new DigitalOut(P032);
ledArray[3][3] = new DigitalOut(P033);
@@ -28,24 +35,93 @@
ledArray[4][2] = new DigitalOut(P042);
ledArray[4][3] = new DigitalOut(P043);
ledArray[4][4] = new DigitalOut(P044);
-
+ // Set all 8 Port A bits to output direction
+ (*chip).direction(PORT_A, 0x00);
+ // Set all 8 Port B bits to output direction
+ (*chip).direction(PORT_B, 0x00);
lastLedLit = NULL;
+ (*chip).write(PORT_A, spiCurrentlyLit);
+}
+// Light the LED at the specified row, column, layer coordinate
+void ledCube::turnOnLed(char row, char column, char layer)
+{
+ if(ledArray[row][column] != NULL){
+ *ledArray[row][column] = 1;
+ }
+ else{
+ if( row == 1 && column == 3){
+ spiCurrentlyLit |= 0x01;
+ }
+ else if(row == 1 && column == 4){
+ spiCurrentlyLit |= 0x02;
+ }
+ else if(row == 2 && column == 0){
+ spiCurrentlyLit |= 0x04;
+ }
+ else if(row == 2 && column == 1){
+ spiCurrentlyLit |= 0x08;
+ }
+ else if(row == 2 && column == 2){
+ spiCurrentlyLit |= 0x10;
+ }
+ else if(row == 2 && column == 3){
+ spiCurrentlyLit |= 0x20;
+ }
+ else if(row == 2 && column == 4){
+ spiCurrentlyLit |= 0x40;
+ }
+ else if(row == 3 && column == 0){
+ spiCurrentlyLit |= 0x80;
+ }
+ (*chip).write(PORT_A, spiCurrentlyLit);
+ }
}
-// Light the LED at the specified row, column, layer coordinate
-void ledCube::lightLed(char row, char column, char layer){
- //if(lastLedLit != NULL){
- // *lastLedLit = 0;
- //}
- *ledArray[row][column] = 1;
- //lastLedLit = ledArray[row][column];
+void ledCube::turnOffLed(char row, char column, char layer)
+{
+ if(ledArray[row][column] != NULL){
+ *ledArray[row][column] = 0;
+ }
+ else{
+ if( row == 1 && column == 3){
+ spiCurrentlyLit &= ~(0x01);
+ }
+ else if(row == 1 && column == 4){
+ spiCurrentlyLit &= ~(0x02);
+ }
+ else if(row == 2 && column == 0){
+ spiCurrentlyLit &= ~(0x04);
+ }
+ else if(row == 2 && column == 1){
+ spiCurrentlyLit &= ~(0x08);
+ }
+ else if(row == 2 && column == 2){
+ spiCurrentlyLit &= ~(0x10);
+ }
+ else if(row == 2 && column == 3){
+ spiCurrentlyLit &= ~(0x20);
+ }
+ else if(row == 2 && column == 4){
+ spiCurrentlyLit &= ~(0x40);
+ }
+ else if(row == 3 && column == 0){
+ spiCurrentlyLit &= ~(0x80);
+ }
+ (*chip).write(PORT_A, spiCurrentlyLit);
+ }
}
-void ledCube::turnOffLed(char row, char column, char layer){
- *ledArray[row][column] = 0;
+void ledCube::blink()
+{
+ for(char i = 0; i < 5; i++) {
+ for(char j = 0; j < 5; j++) {
+ turnOnLed(i,j,0);
+ }
+ }
+ wait(.3);
+ for(char i = 0; i < 5; i++) {
+ for(char j = 0; j < 5; j++) {
+ turnOffLed(i,j,0);
+ }
+ }
}
-
-void ledCube::drawHorLine(char startRow, char startCol, char endRow, char endCol){
-
-}
-