Snake game for a 5x5 LED matrix
ledCube.h@2:9c075a0a6d4e, 2013-10-17 (annotated)
- Committer:
- dhamilton31
- Date:
- Thu Oct 17 22:09:22 2013 +0000
- Revision:
- 2:9c075a0a6d4e
- Parent:
- 1:5fcb94bb03db
Changed one stupid thing (cube) to (*cube) and it worked :P
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
dhamilton31 | 0:dc906408980e | 1 | #include "mbed.h" |
dhamilton31 | 1:5fcb94bb03db | 2 | #include "MCP23S17.h" |
dhamilton31 | 0:dc906408980e | 3 | |
dhamilton31 | 1:5fcb94bb03db | 4 | #ifndef LEDCUBE_H |
dhamilton31 | 1:5fcb94bb03db | 5 | #define LEDCUBE_H |
dhamilton31 | 2:9c075a0a6d4e | 6 | /* |
dhamilton31 | 2:9c075a0a6d4e | 7 | Class to represent the LED cube as a whole. Can light and select LEDs |
dhamilton31 | 2:9c075a0a6d4e | 8 | */ |
dhamilton31 | 1:5fcb94bb03db | 9 | class ledCube |
dhamilton31 | 1:5fcb94bb03db | 10 | { |
dhamilton31 | 0:dc906408980e | 11 | public: |
dhamilton31 | 0:dc906408980e | 12 | DigitalOut *ledArray[5][5]; |
dhamilton31 | 1:5fcb94bb03db | 13 | SPI *spi; |
dhamilton31 | 1:5fcb94bb03db | 14 | MCP23S17 *chip; |
dhamilton31 | 0:dc906408980e | 15 | int numRows, numCols; |
dhamilton31 | 0:dc906408980e | 16 | ledCube(); |
dhamilton31 | 1:5fcb94bb03db | 17 | void turnOnLed(char row, char column, char layer); |
dhamilton31 | 0:dc906408980e | 18 | void turnOffLed(char row, char column, char layer); |
dhamilton31 | 1:5fcb94bb03db | 19 | void blink(); |
dhamilton31 | 2:9c075a0a6d4e | 20 | unsigned char spiCurrentlyLit; |
dhamilton31 | 1:5fcb94bb03db | 21 | |
dhamilton31 | 0:dc906408980e | 22 | private: |
dhamilton31 | 0:dc906408980e | 23 | DigitalOut *lastLedLit; |
dhamilton31 | 1:5fcb94bb03db | 24 | }; |
dhamilton31 | 1:5fcb94bb03db | 25 | |
dhamilton31 | 1:5fcb94bb03db | 26 | #endif //LEDCUBE_H |