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png/deflate.h@2:0e2ef1edf01b, 2016-06-02 (annotated)
- Committer:
- destinyXfate
- Date:
- Thu Jun 02 04:52:54 2016 +0000
- Revision:
- 2:0e2ef1edf01b
;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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destinyXfate | 2:0e2ef1edf01b | 1 | /* deflate.h -- internal compression state |
destinyXfate | 2:0e2ef1edf01b | 2 | * Copyright (C) 1995-2004 Jean-loup Gailly |
destinyXfate | 2:0e2ef1edf01b | 3 | * For conditions of distribution and use, see copyright notice in zlib.h |
destinyXfate | 2:0e2ef1edf01b | 4 | */ |
destinyXfate | 2:0e2ef1edf01b | 5 | |
destinyXfate | 2:0e2ef1edf01b | 6 | /* WARNING: this file should *not* be used by applications. It is |
destinyXfate | 2:0e2ef1edf01b | 7 | part of the implementation of the compression library and is |
destinyXfate | 2:0e2ef1edf01b | 8 | subject to change. Applications should only use zlib.h. |
destinyXfate | 2:0e2ef1edf01b | 9 | */ |
destinyXfate | 2:0e2ef1edf01b | 10 | |
destinyXfate | 2:0e2ef1edf01b | 11 | /* @(#) $Id$ */ |
destinyXfate | 2:0e2ef1edf01b | 12 | |
destinyXfate | 2:0e2ef1edf01b | 13 | #ifndef DEFLATE_H |
destinyXfate | 2:0e2ef1edf01b | 14 | #define DEFLATE_H |
destinyXfate | 2:0e2ef1edf01b | 15 | |
destinyXfate | 2:0e2ef1edf01b | 16 | #include "zutil.h" |
destinyXfate | 2:0e2ef1edf01b | 17 | |
destinyXfate | 2:0e2ef1edf01b | 18 | /* define NO_GZIP when compiling if you want to disable gzip header and |
destinyXfate | 2:0e2ef1edf01b | 19 | trailer creation by deflate(). NO_GZIP would be used to avoid linking in |
destinyXfate | 2:0e2ef1edf01b | 20 | the crc code when it is not needed. For shared libraries, gzip encoding |
destinyXfate | 2:0e2ef1edf01b | 21 | should be left enabled. */ |
destinyXfate | 2:0e2ef1edf01b | 22 | #ifndef NO_GZIP |
destinyXfate | 2:0e2ef1edf01b | 23 | # define GZIP |
destinyXfate | 2:0e2ef1edf01b | 24 | #endif |
destinyXfate | 2:0e2ef1edf01b | 25 | |
destinyXfate | 2:0e2ef1edf01b | 26 | /* =========================================================================== |
destinyXfate | 2:0e2ef1edf01b | 27 | * Internal compression state. |
destinyXfate | 2:0e2ef1edf01b | 28 | */ |
destinyXfate | 2:0e2ef1edf01b | 29 | |
destinyXfate | 2:0e2ef1edf01b | 30 | #define LENGTH_CODES 29 |
destinyXfate | 2:0e2ef1edf01b | 31 | /* number of length codes, not counting the special END_BLOCK code */ |
destinyXfate | 2:0e2ef1edf01b | 32 | |
destinyXfate | 2:0e2ef1edf01b | 33 | #define LITERALS 256 |
destinyXfate | 2:0e2ef1edf01b | 34 | /* number of literal bytes 0..255 */ |
destinyXfate | 2:0e2ef1edf01b | 35 | |
destinyXfate | 2:0e2ef1edf01b | 36 | #define L_CODES (LITERALS+1+LENGTH_CODES) |
destinyXfate | 2:0e2ef1edf01b | 37 | /* number of Literal or Length codes, including the END_BLOCK code */ |
destinyXfate | 2:0e2ef1edf01b | 38 | |
destinyXfate | 2:0e2ef1edf01b | 39 | #define D_CODES 30 |
destinyXfate | 2:0e2ef1edf01b | 40 | /* number of distance codes */ |
destinyXfate | 2:0e2ef1edf01b | 41 | |
destinyXfate | 2:0e2ef1edf01b | 42 | #define BL_CODES 19 |
destinyXfate | 2:0e2ef1edf01b | 43 | /* number of codes used to transfer the bit lengths */ |
destinyXfate | 2:0e2ef1edf01b | 44 | |
destinyXfate | 2:0e2ef1edf01b | 45 | #define HEAP_SIZE (2*L_CODES+1) |
destinyXfate | 2:0e2ef1edf01b | 46 | /* maximum heap size */ |
destinyXfate | 2:0e2ef1edf01b | 47 | |
destinyXfate | 2:0e2ef1edf01b | 48 | #define MAX_BITS 15 |
destinyXfate | 2:0e2ef1edf01b | 49 | /* All codes must not exceed MAX_BITS bits */ |
destinyXfate | 2:0e2ef1edf01b | 50 | |
destinyXfate | 2:0e2ef1edf01b | 51 | #define INIT_STATE 42 |
destinyXfate | 2:0e2ef1edf01b | 52 | #define EXTRA_STATE 69 |
destinyXfate | 2:0e2ef1edf01b | 53 | #define NAME_STATE 73 |
destinyXfate | 2:0e2ef1edf01b | 54 | #define COMMENT_STATE 91 |
destinyXfate | 2:0e2ef1edf01b | 55 | #define HCRC_STATE 103 |
destinyXfate | 2:0e2ef1edf01b | 56 | #define BUSY_STATE 113 |
destinyXfate | 2:0e2ef1edf01b | 57 | #define FINISH_STATE 666 |
destinyXfate | 2:0e2ef1edf01b | 58 | /* Stream status */ |
destinyXfate | 2:0e2ef1edf01b | 59 | |
destinyXfate | 2:0e2ef1edf01b | 60 | |
destinyXfate | 2:0e2ef1edf01b | 61 | /* Data structure describing a single value and its code string. */ |
destinyXfate | 2:0e2ef1edf01b | 62 | typedef struct ct_data_s { |
destinyXfate | 2:0e2ef1edf01b | 63 | union { |
destinyXfate | 2:0e2ef1edf01b | 64 | ush freq; /* frequency count */ |
destinyXfate | 2:0e2ef1edf01b | 65 | ush code; /* bit string */ |
destinyXfate | 2:0e2ef1edf01b | 66 | } fc; |
destinyXfate | 2:0e2ef1edf01b | 67 | union { |
destinyXfate | 2:0e2ef1edf01b | 68 | ush dad; /* father node in Huffman tree */ |
destinyXfate | 2:0e2ef1edf01b | 69 | ush len; /* length of bit string */ |
destinyXfate | 2:0e2ef1edf01b | 70 | } dl; |
destinyXfate | 2:0e2ef1edf01b | 71 | } FAR ct_data; |
destinyXfate | 2:0e2ef1edf01b | 72 | |
destinyXfate | 2:0e2ef1edf01b | 73 | #define Freq fc.freq |
destinyXfate | 2:0e2ef1edf01b | 74 | #define Code fc.code |
destinyXfate | 2:0e2ef1edf01b | 75 | #define Dad dl.dad |
destinyXfate | 2:0e2ef1edf01b | 76 | #define Len dl.len |
destinyXfate | 2:0e2ef1edf01b | 77 | |
destinyXfate | 2:0e2ef1edf01b | 78 | typedef struct static_tree_desc_s static_tree_desc; |
destinyXfate | 2:0e2ef1edf01b | 79 | |
destinyXfate | 2:0e2ef1edf01b | 80 | typedef struct tree_desc_s { |
destinyXfate | 2:0e2ef1edf01b | 81 | ct_data *dyn_tree; /* the dynamic tree */ |
destinyXfate | 2:0e2ef1edf01b | 82 | int max_code; /* largest code with non zero frequency */ |
destinyXfate | 2:0e2ef1edf01b | 83 | static_tree_desc *stat_desc; /* the corresponding static tree */ |
destinyXfate | 2:0e2ef1edf01b | 84 | } FAR tree_desc; |
destinyXfate | 2:0e2ef1edf01b | 85 | |
destinyXfate | 2:0e2ef1edf01b | 86 | typedef ush Pos; |
destinyXfate | 2:0e2ef1edf01b | 87 | typedef Pos FAR Posf; |
destinyXfate | 2:0e2ef1edf01b | 88 | typedef unsigned IPos; |
destinyXfate | 2:0e2ef1edf01b | 89 | |
destinyXfate | 2:0e2ef1edf01b | 90 | /* A Pos is an index in the character window. We use short instead of int to |
destinyXfate | 2:0e2ef1edf01b | 91 | * save space in the various tables. IPos is used only for parameter passing. |
destinyXfate | 2:0e2ef1edf01b | 92 | */ |
destinyXfate | 2:0e2ef1edf01b | 93 | |
destinyXfate | 2:0e2ef1edf01b | 94 | typedef struct internal_state { |
destinyXfate | 2:0e2ef1edf01b | 95 | z_streamp strm; /* pointer back to this zlib stream */ |
destinyXfate | 2:0e2ef1edf01b | 96 | int status; /* as the name implies */ |
destinyXfate | 2:0e2ef1edf01b | 97 | Bytef *pending_buf; /* output still pending */ |
destinyXfate | 2:0e2ef1edf01b | 98 | ulg pending_buf_size; /* size of pending_buf */ |
destinyXfate | 2:0e2ef1edf01b | 99 | Bytef *pending_out; /* next pending byte to output to the stream */ |
destinyXfate | 2:0e2ef1edf01b | 100 | uInt pending; /* nb of bytes in the pending buffer */ |
destinyXfate | 2:0e2ef1edf01b | 101 | int wrap; /* bit 0 true for zlib, bit 1 true for gzip */ |
destinyXfate | 2:0e2ef1edf01b | 102 | gz_headerp gzhead; /* gzip header information to write */ |
destinyXfate | 2:0e2ef1edf01b | 103 | uInt gzindex; /* where in extra, name, or comment */ |
destinyXfate | 2:0e2ef1edf01b | 104 | Byte method; /* STORED (for zip only) or DEFLATED */ |
destinyXfate | 2:0e2ef1edf01b | 105 | int last_flush; /* value of flush param for previous deflate call */ |
destinyXfate | 2:0e2ef1edf01b | 106 | |
destinyXfate | 2:0e2ef1edf01b | 107 | /* used by deflate.c: */ |
destinyXfate | 2:0e2ef1edf01b | 108 | |
destinyXfate | 2:0e2ef1edf01b | 109 | uInt w_size; /* LZ77 window size (32K by default) */ |
destinyXfate | 2:0e2ef1edf01b | 110 | uInt w_bits; /* log2(w_size) (8..16) */ |
destinyXfate | 2:0e2ef1edf01b | 111 | uInt w_mask; /* w_size - 1 */ |
destinyXfate | 2:0e2ef1edf01b | 112 | |
destinyXfate | 2:0e2ef1edf01b | 113 | Bytef *window; |
destinyXfate | 2:0e2ef1edf01b | 114 | /* Sliding window. Input bytes are read into the second half of the window, |
destinyXfate | 2:0e2ef1edf01b | 115 | * and move to the first half later to keep a dictionary of at least wSize |
destinyXfate | 2:0e2ef1edf01b | 116 | * bytes. With this organization, matches are limited to a distance of |
destinyXfate | 2:0e2ef1edf01b | 117 | * wSize-MAX_MATCH bytes, but this ensures that IO is always |
destinyXfate | 2:0e2ef1edf01b | 118 | * performed with a length multiple of the block size. Also, it limits |
destinyXfate | 2:0e2ef1edf01b | 119 | * the window size to 64K, which is quite useful on MSDOS. |
destinyXfate | 2:0e2ef1edf01b | 120 | * To do: use the user input buffer as sliding window. |
destinyXfate | 2:0e2ef1edf01b | 121 | */ |
destinyXfate | 2:0e2ef1edf01b | 122 | |
destinyXfate | 2:0e2ef1edf01b | 123 | ulg window_size; |
destinyXfate | 2:0e2ef1edf01b | 124 | /* Actual size of window: 2*wSize, except when the user input buffer |
destinyXfate | 2:0e2ef1edf01b | 125 | * is directly used as sliding window. |
destinyXfate | 2:0e2ef1edf01b | 126 | */ |
destinyXfate | 2:0e2ef1edf01b | 127 | |
destinyXfate | 2:0e2ef1edf01b | 128 | Posf *prev; |
destinyXfate | 2:0e2ef1edf01b | 129 | /* Link to older string with same hash index. To limit the size of this |
destinyXfate | 2:0e2ef1edf01b | 130 | * array to 64K, this link is maintained only for the last 32K strings. |
destinyXfate | 2:0e2ef1edf01b | 131 | * An index in this array is thus a window index modulo 32K. |
destinyXfate | 2:0e2ef1edf01b | 132 | */ |
destinyXfate | 2:0e2ef1edf01b | 133 | |
destinyXfate | 2:0e2ef1edf01b | 134 | Posf *head; /* Heads of the hash chains or NIL. */ |
destinyXfate | 2:0e2ef1edf01b | 135 | |
destinyXfate | 2:0e2ef1edf01b | 136 | uInt ins_h; /* hash index of string to be inserted */ |
destinyXfate | 2:0e2ef1edf01b | 137 | uInt hash_size; /* number of elements in hash table */ |
destinyXfate | 2:0e2ef1edf01b | 138 | uInt hash_bits; /* log2(hash_size) */ |
destinyXfate | 2:0e2ef1edf01b | 139 | uInt hash_mask; /* hash_size-1 */ |
destinyXfate | 2:0e2ef1edf01b | 140 | |
destinyXfate | 2:0e2ef1edf01b | 141 | uInt hash_shift; |
destinyXfate | 2:0e2ef1edf01b | 142 | /* Number of bits by which ins_h must be shifted at each input |
destinyXfate | 2:0e2ef1edf01b | 143 | * step. It must be such that after MIN_MATCH steps, the oldest |
destinyXfate | 2:0e2ef1edf01b | 144 | * byte no longer takes part in the hash key, that is: |
destinyXfate | 2:0e2ef1edf01b | 145 | * hash_shift * MIN_MATCH >= hash_bits |
destinyXfate | 2:0e2ef1edf01b | 146 | */ |
destinyXfate | 2:0e2ef1edf01b | 147 | |
destinyXfate | 2:0e2ef1edf01b | 148 | long block_start; |
destinyXfate | 2:0e2ef1edf01b | 149 | /* Window position at the beginning of the current output block. Gets |
destinyXfate | 2:0e2ef1edf01b | 150 | * negative when the window is moved backwards. |
destinyXfate | 2:0e2ef1edf01b | 151 | */ |
destinyXfate | 2:0e2ef1edf01b | 152 | |
destinyXfate | 2:0e2ef1edf01b | 153 | uInt match_length; /* length of best match */ |
destinyXfate | 2:0e2ef1edf01b | 154 | IPos prev_match; /* previous match */ |
destinyXfate | 2:0e2ef1edf01b | 155 | int match_available; /* set if previous match exists */ |
destinyXfate | 2:0e2ef1edf01b | 156 | uInt strstart; /* start of string to insert */ |
destinyXfate | 2:0e2ef1edf01b | 157 | uInt match_start; /* start of matching string */ |
destinyXfate | 2:0e2ef1edf01b | 158 | uInt lookahead; /* number of valid bytes ahead in window */ |
destinyXfate | 2:0e2ef1edf01b | 159 | |
destinyXfate | 2:0e2ef1edf01b | 160 | uInt prev_length; |
destinyXfate | 2:0e2ef1edf01b | 161 | /* Length of the best match at previous step. Matches not greater than this |
destinyXfate | 2:0e2ef1edf01b | 162 | * are discarded. This is used in the lazy match evaluation. |
destinyXfate | 2:0e2ef1edf01b | 163 | */ |
destinyXfate | 2:0e2ef1edf01b | 164 | |
destinyXfate | 2:0e2ef1edf01b | 165 | uInt max_chain_length; |
destinyXfate | 2:0e2ef1edf01b | 166 | /* To speed up deflation, hash chains are never searched beyond this |
destinyXfate | 2:0e2ef1edf01b | 167 | * length. A higher limit improves compression ratio but degrades the |
destinyXfate | 2:0e2ef1edf01b | 168 | * speed. |
destinyXfate | 2:0e2ef1edf01b | 169 | */ |
destinyXfate | 2:0e2ef1edf01b | 170 | |
destinyXfate | 2:0e2ef1edf01b | 171 | uInt max_lazy_match; |
destinyXfate | 2:0e2ef1edf01b | 172 | /* Attempt to find a better match only when the current match is strictly |
destinyXfate | 2:0e2ef1edf01b | 173 | * smaller than this value. This mechanism is used only for compression |
destinyXfate | 2:0e2ef1edf01b | 174 | * levels >= 4. |
destinyXfate | 2:0e2ef1edf01b | 175 | */ |
destinyXfate | 2:0e2ef1edf01b | 176 | # define max_insert_length max_lazy_match |
destinyXfate | 2:0e2ef1edf01b | 177 | /* Insert new strings in the hash table only if the match length is not |
destinyXfate | 2:0e2ef1edf01b | 178 | * greater than this length. This saves time but degrades compression. |
destinyXfate | 2:0e2ef1edf01b | 179 | * max_insert_length is used only for compression levels <= 3. |
destinyXfate | 2:0e2ef1edf01b | 180 | */ |
destinyXfate | 2:0e2ef1edf01b | 181 | |
destinyXfate | 2:0e2ef1edf01b | 182 | int level; /* compression level (1..9) */ |
destinyXfate | 2:0e2ef1edf01b | 183 | int strategy; /* favor or force Huffman coding*/ |
destinyXfate | 2:0e2ef1edf01b | 184 | |
destinyXfate | 2:0e2ef1edf01b | 185 | uInt good_match; |
destinyXfate | 2:0e2ef1edf01b | 186 | /* Use a faster search when the previous match is longer than this */ |
destinyXfate | 2:0e2ef1edf01b | 187 | |
destinyXfate | 2:0e2ef1edf01b | 188 | int nice_match; /* Stop searching when current match exceeds this */ |
destinyXfate | 2:0e2ef1edf01b | 189 | |
destinyXfate | 2:0e2ef1edf01b | 190 | /* used by trees.c: */ |
destinyXfate | 2:0e2ef1edf01b | 191 | /* Didn't use ct_data typedef below to supress compiler warning */ |
destinyXfate | 2:0e2ef1edf01b | 192 | struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */ |
destinyXfate | 2:0e2ef1edf01b | 193 | struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */ |
destinyXfate | 2:0e2ef1edf01b | 194 | struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */ |
destinyXfate | 2:0e2ef1edf01b | 195 | |
destinyXfate | 2:0e2ef1edf01b | 196 | struct tree_desc_s l_desc; /* desc. for literal tree */ |
destinyXfate | 2:0e2ef1edf01b | 197 | struct tree_desc_s d_desc; /* desc. for distance tree */ |
destinyXfate | 2:0e2ef1edf01b | 198 | struct tree_desc_s bl_desc; /* desc. for bit length tree */ |
destinyXfate | 2:0e2ef1edf01b | 199 | |
destinyXfate | 2:0e2ef1edf01b | 200 | ush bl_count[MAX_BITS+1]; |
destinyXfate | 2:0e2ef1edf01b | 201 | /* number of codes at each bit length for an optimal tree */ |
destinyXfate | 2:0e2ef1edf01b | 202 | |
destinyXfate | 2:0e2ef1edf01b | 203 | int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */ |
destinyXfate | 2:0e2ef1edf01b | 204 | int heap_len; /* number of elements in the heap */ |
destinyXfate | 2:0e2ef1edf01b | 205 | int heap_max; /* element of largest frequency */ |
destinyXfate | 2:0e2ef1edf01b | 206 | /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used. |
destinyXfate | 2:0e2ef1edf01b | 207 | * The same heap array is used to build all trees. |
destinyXfate | 2:0e2ef1edf01b | 208 | */ |
destinyXfate | 2:0e2ef1edf01b | 209 | |
destinyXfate | 2:0e2ef1edf01b | 210 | uch depth[2*L_CODES+1]; |
destinyXfate | 2:0e2ef1edf01b | 211 | /* Depth of each subtree used as tie breaker for trees of equal frequency |
destinyXfate | 2:0e2ef1edf01b | 212 | */ |
destinyXfate | 2:0e2ef1edf01b | 213 | |
destinyXfate | 2:0e2ef1edf01b | 214 | uchf *l_buf; /* buffer for literals or lengths */ |
destinyXfate | 2:0e2ef1edf01b | 215 | |
destinyXfate | 2:0e2ef1edf01b | 216 | uInt lit_bufsize; |
destinyXfate | 2:0e2ef1edf01b | 217 | /* Size of match buffer for literals/lengths. There are 4 reasons for |
destinyXfate | 2:0e2ef1edf01b | 218 | * limiting lit_bufsize to 64K: |
destinyXfate | 2:0e2ef1edf01b | 219 | * - frequencies can be kept in 16 bit counters |
destinyXfate | 2:0e2ef1edf01b | 220 | * - if compression is not successful for the first block, all input |
destinyXfate | 2:0e2ef1edf01b | 221 | * data is still in the window so we can still emit a stored block even |
destinyXfate | 2:0e2ef1edf01b | 222 | * when input comes from standard input. (This can also be done for |
destinyXfate | 2:0e2ef1edf01b | 223 | * all blocks if lit_bufsize is not greater than 32K.) |
destinyXfate | 2:0e2ef1edf01b | 224 | * - if compression is not successful for a file smaller than 64K, we can |
destinyXfate | 2:0e2ef1edf01b | 225 | * even emit a stored file instead of a stored block (saving 5 bytes). |
destinyXfate | 2:0e2ef1edf01b | 226 | * This is applicable only for zip (not gzip or zlib). |
destinyXfate | 2:0e2ef1edf01b | 227 | * - creating new Huffman trees less frequently may not provide fast |
destinyXfate | 2:0e2ef1edf01b | 228 | * adaptation to changes in the input data statistics. (Take for |
destinyXfate | 2:0e2ef1edf01b | 229 | * example a binary file with poorly compressible code followed by |
destinyXfate | 2:0e2ef1edf01b | 230 | * a highly compressible string table.) Smaller buffer sizes give |
destinyXfate | 2:0e2ef1edf01b | 231 | * fast adaptation but have of course the overhead of transmitting |
destinyXfate | 2:0e2ef1edf01b | 232 | * trees more frequently. |
destinyXfate | 2:0e2ef1edf01b | 233 | * - I can't count above 4 |
destinyXfate | 2:0e2ef1edf01b | 234 | */ |
destinyXfate | 2:0e2ef1edf01b | 235 | |
destinyXfate | 2:0e2ef1edf01b | 236 | uInt last_lit; /* running index in l_buf */ |
destinyXfate | 2:0e2ef1edf01b | 237 | |
destinyXfate | 2:0e2ef1edf01b | 238 | ushf *d_buf; |
destinyXfate | 2:0e2ef1edf01b | 239 | /* Buffer for distances. To simplify the code, d_buf and l_buf have |
destinyXfate | 2:0e2ef1edf01b | 240 | * the same number of elements. To use different lengths, an extra flag |
destinyXfate | 2:0e2ef1edf01b | 241 | * array would be necessary. |
destinyXfate | 2:0e2ef1edf01b | 242 | */ |
destinyXfate | 2:0e2ef1edf01b | 243 | |
destinyXfate | 2:0e2ef1edf01b | 244 | ulg opt_len; /* bit length of current block with optimal trees */ |
destinyXfate | 2:0e2ef1edf01b | 245 | ulg static_len; /* bit length of current block with static trees */ |
destinyXfate | 2:0e2ef1edf01b | 246 | uInt matches; /* number of string matches in current block */ |
destinyXfate | 2:0e2ef1edf01b | 247 | int last_eob_len; /* bit length of EOB code for last block */ |
destinyXfate | 2:0e2ef1edf01b | 248 | |
destinyXfate | 2:0e2ef1edf01b | 249 | #ifdef DEBUG |
destinyXfate | 2:0e2ef1edf01b | 250 | ulg compressed_len; /* total bit length of compressed file mod 2^32 */ |
destinyXfate | 2:0e2ef1edf01b | 251 | ulg bits_sent; /* bit length of compressed data sent mod 2^32 */ |
destinyXfate | 2:0e2ef1edf01b | 252 | #endif |
destinyXfate | 2:0e2ef1edf01b | 253 | |
destinyXfate | 2:0e2ef1edf01b | 254 | ush bi_buf; |
destinyXfate | 2:0e2ef1edf01b | 255 | /* Output buffer. bits are inserted starting at the bottom (least |
destinyXfate | 2:0e2ef1edf01b | 256 | * significant bits). |
destinyXfate | 2:0e2ef1edf01b | 257 | */ |
destinyXfate | 2:0e2ef1edf01b | 258 | int bi_valid; |
destinyXfate | 2:0e2ef1edf01b | 259 | /* Number of valid bits in bi_buf. All bits above the last valid bit |
destinyXfate | 2:0e2ef1edf01b | 260 | * are always zero. |
destinyXfate | 2:0e2ef1edf01b | 261 | */ |
destinyXfate | 2:0e2ef1edf01b | 262 | |
destinyXfate | 2:0e2ef1edf01b | 263 | } FAR deflate_state; |
destinyXfate | 2:0e2ef1edf01b | 264 | |
destinyXfate | 2:0e2ef1edf01b | 265 | /* Output a byte on the stream. |
destinyXfate | 2:0e2ef1edf01b | 266 | * IN assertion: there is enough room in pending_buf. |
destinyXfate | 2:0e2ef1edf01b | 267 | */ |
destinyXfate | 2:0e2ef1edf01b | 268 | #define put_byte(s, c) {s->pending_buf[s->pending++] = (c);} |
destinyXfate | 2:0e2ef1edf01b | 269 | |
destinyXfate | 2:0e2ef1edf01b | 270 | |
destinyXfate | 2:0e2ef1edf01b | 271 | #define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1) |
destinyXfate | 2:0e2ef1edf01b | 272 | /* Minimum amount of lookahead, except at the end of the input file. |
destinyXfate | 2:0e2ef1edf01b | 273 | * See deflate.c for comments about the MIN_MATCH+1. |
destinyXfate | 2:0e2ef1edf01b | 274 | */ |
destinyXfate | 2:0e2ef1edf01b | 275 | |
destinyXfate | 2:0e2ef1edf01b | 276 | #define MAX_DIST(s) ((s)->w_size-MIN_LOOKAHEAD) |
destinyXfate | 2:0e2ef1edf01b | 277 | /* In order to simplify the code, particularly on 16 bit machines, match |
destinyXfate | 2:0e2ef1edf01b | 278 | * distances are limited to MAX_DIST instead of WSIZE. |
destinyXfate | 2:0e2ef1edf01b | 279 | */ |
destinyXfate | 2:0e2ef1edf01b | 280 | |
destinyXfate | 2:0e2ef1edf01b | 281 | /* in trees.c */ |
destinyXfate | 2:0e2ef1edf01b | 282 | void _tr_init OF((deflate_state *s)); |
destinyXfate | 2:0e2ef1edf01b | 283 | int _tr_tally OF((deflate_state *s, unsigned dist, unsigned lc)); |
destinyXfate | 2:0e2ef1edf01b | 284 | void _tr_flush_block OF((deflate_state *s, charf *buf, ulg stored_len, |
destinyXfate | 2:0e2ef1edf01b | 285 | int eof)); |
destinyXfate | 2:0e2ef1edf01b | 286 | void _tr_align OF((deflate_state *s)); |
destinyXfate | 2:0e2ef1edf01b | 287 | void _tr_stored_block OF((deflate_state *s, charf *buf, ulg stored_len, |
destinyXfate | 2:0e2ef1edf01b | 288 | int eof)); |
destinyXfate | 2:0e2ef1edf01b | 289 | |
destinyXfate | 2:0e2ef1edf01b | 290 | #define d_code(dist) \ |
destinyXfate | 2:0e2ef1edf01b | 291 | ((dist) < 256 ? _dist_code[dist] : _dist_code[256+((dist)>>7)]) |
destinyXfate | 2:0e2ef1edf01b | 292 | /* Mapping from a distance to a distance code. dist is the distance - 1 and |
destinyXfate | 2:0e2ef1edf01b | 293 | * must not have side effects. _dist_code[256] and _dist_code[257] are never |
destinyXfate | 2:0e2ef1edf01b | 294 | * used. |
destinyXfate | 2:0e2ef1edf01b | 295 | */ |
destinyXfate | 2:0e2ef1edf01b | 296 | |
destinyXfate | 2:0e2ef1edf01b | 297 | #ifndef DEBUG |
destinyXfate | 2:0e2ef1edf01b | 298 | /* Inline versions of _tr_tally for speed: */ |
destinyXfate | 2:0e2ef1edf01b | 299 | |
destinyXfate | 2:0e2ef1edf01b | 300 | #if defined(GEN_TREES_H) || !defined(STDC) |
destinyXfate | 2:0e2ef1edf01b | 301 | extern uch _length_code[]; |
destinyXfate | 2:0e2ef1edf01b | 302 | extern uch _dist_code[]; |
destinyXfate | 2:0e2ef1edf01b | 303 | #else |
destinyXfate | 2:0e2ef1edf01b | 304 | extern const uch _length_code[]; |
destinyXfate | 2:0e2ef1edf01b | 305 | extern const uch _dist_code[]; |
destinyXfate | 2:0e2ef1edf01b | 306 | #endif |
destinyXfate | 2:0e2ef1edf01b | 307 | |
destinyXfate | 2:0e2ef1edf01b | 308 | # define _tr_tally_lit(s, c, flush) \ |
destinyXfate | 2:0e2ef1edf01b | 309 | { uch cc = (c); \ |
destinyXfate | 2:0e2ef1edf01b | 310 | s->d_buf[s->last_lit] = 0; \ |
destinyXfate | 2:0e2ef1edf01b | 311 | s->l_buf[s->last_lit++] = cc; \ |
destinyXfate | 2:0e2ef1edf01b | 312 | s->dyn_ltree[cc].Freq++; \ |
destinyXfate | 2:0e2ef1edf01b | 313 | flush = (s->last_lit == s->lit_bufsize-1); \ |
destinyXfate | 2:0e2ef1edf01b | 314 | } |
destinyXfate | 2:0e2ef1edf01b | 315 | # define _tr_tally_dist(s, distance, length, flush) \ |
destinyXfate | 2:0e2ef1edf01b | 316 | { uch len = (length); \ |
destinyXfate | 2:0e2ef1edf01b | 317 | ush dist = (distance); \ |
destinyXfate | 2:0e2ef1edf01b | 318 | s->d_buf[s->last_lit] = dist; \ |
destinyXfate | 2:0e2ef1edf01b | 319 | s->l_buf[s->last_lit++] = len; \ |
destinyXfate | 2:0e2ef1edf01b | 320 | dist--; \ |
destinyXfate | 2:0e2ef1edf01b | 321 | s->dyn_ltree[_length_code[len]+LITERALS+1].Freq++; \ |
destinyXfate | 2:0e2ef1edf01b | 322 | s->dyn_dtree[d_code(dist)].Freq++; \ |
destinyXfate | 2:0e2ef1edf01b | 323 | flush = (s->last_lit == s->lit_bufsize-1); \ |
destinyXfate | 2:0e2ef1edf01b | 324 | } |
destinyXfate | 2:0e2ef1edf01b | 325 | #else |
destinyXfate | 2:0e2ef1edf01b | 326 | # define _tr_tally_lit(s, c, flush) flush = _tr_tally(s, 0, c) |
destinyXfate | 2:0e2ef1edf01b | 327 | # define _tr_tally_dist(s, distance, length, flush) \ |
destinyXfate | 2:0e2ef1edf01b | 328 | flush = _tr_tally(s, distance, length) |
destinyXfate | 2:0e2ef1edf01b | 329 | #endif |
destinyXfate | 2:0e2ef1edf01b | 330 | |
destinyXfate | 2:0e2ef1edf01b | 331 | #endif /* DEFLATE_H */ |
destinyXfate | 2:0e2ef1edf01b | 332 |