ECE 4180 Lab 4 Racing Game
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player_appbd
Diff: main.cpp
- Revision:
- 0:a3096c3dccff
diff -r 000000000000 -r a3096c3dccff main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Thu Mar 16 01:27:09 2017 +0000 @@ -0,0 +1,157 @@ +#include "mbed.h" +#include "rtos.h" +#include "SDFileSystem.h" +#include "wave_player.h" +#include "uLCD_4DGL.h" + +#define PI 3.14159 + +//Serial Debug +Serial pc(USBTX, USBRX); + +//Joystick +AnalogIn jsy(p16); +AnalogIn jsx(p15); + +//SD Card +SDFileSystem sd(p5, p6, p7, p8, "sd"); + +//LCD Display +uLCD_4DGL uLCD(p13, p14, p30); // serial tx, serial rx, reset pin + +//Analog Out Jack +AnalogOut DACout(p18); +//On Board Speaker +PwmOut PWMout(p26); + +//Audio Player +wave_player player(&DACout, &PWMout); + +//Threads +Thread audioThread, thread2, thread3, gameDisplayThread; + +//Game Data +float inputLR, inputSpeed; +int carScrPosX = 63, carScrPosY = 120; +int carVel = 0, odo = 0; +bool redraw = true; +int wallY1 = 6, wallY2 = 36, wallY3 = 68, wallThickness = 8; +int wallsStart[3], wallsEnd[3], wallsY[3] = {wallY1, wallY2, wallY3}; + +void generateWall(int wall) { + float wallSeed1 = (float) rand() / RAND_MAX * 63; + float wallSeed2 = (float) rand() / RAND_MAX * 63; + int wallStart = (int) (wallSeed1 + 0.5); + int wallEnd = (int) (wallSeed2 + 0.5); + wallsStart[wall] = wallStart; + wallsEnd[wall] = wallEnd + wallStart; + if ((wallsEnd[wall] - wallsStart[wall]) > 110) { + generateWall(wall); + } +} + +bool updatePosition() { + if (jsy > 0.7 && carVel < 8) { + carVel += 1; + } else if (jsy < 0.3 && carVel > 0) { + carVel -= 1; + } + if (jsx > 0.55 && (carScrPosX - 4) >= 0) { + int delta = (int) (jsx / 0.95 * 8 + 0.5); + if (((carScrPosX - 4) - delta) >= 0) { + carScrPosX -= delta; + } + } else if (jsx < 0.45 && (carScrPosX + 4) <= 127) { + int delta = (int) ((1 - jsx) / 0.95 * 8 + 0.5); + if (((carScrPosX + 4) + delta) <= 127) { + carScrPosX += delta; + } + } + odo += carVel; + wallsY[0] += carVel; + wallsY[1] += carVel; + wallsY[2] += carVel; + //Check collision + for (int i = 0; i < 3; i++) { + if (wallsY[i] > 127) { + wallsY[i] = 0; + generateWall(i); + uLCD.cls(); + redraw = true; + } + if ((carScrPosX - 4) > wallsEnd[i] || (carScrPosX + 4) < wallsStart[i] + || (carScrPosY - 5) > (wallsY[i] + wallThickness) + || (carScrPosY + 5) < wallsY[i]) { + //pc.printf("No Collision\n"); + Thread::wait(33); + } else { + //pc.printf("Crash\n"); + return false; + } + } + return true; +} + +void playSound() { + //setup PWM hardware for a Class D style audio output + PWMout.period(1.0/400000.0); + while (true) { + FILE *fp = fopen("/sd/Skrillex_Diplo.wav", "r"); + if(fp == NULL) { + error("Could not open file for read\n"); + } + player.play(fp); + fclose(fp); + Thread::wait(500); + } + +} + +int main() { + audioThread.start(playSound); + uLCD.baudrate(3000000); //jack up baud rate to max for fast display + uLCD.media_init(); + uLCD.set_sector_address(0x003B, 0x5600); + uLCD.display_image(0,0); + uLCD.printf("Welcome to Random\nHorizons 3\nThrottle Up!\n(Push Forward)"); + generateWall(0); + generateWall(1); + generateWall(2); + int oldCarPosX = carScrPosX; + int oldWallsY[3] = {wallY1, wallY2, wallY3}; + while (jsy < 0.95) Thread::wait(33); + uLCD.cls(); + uLCD.printf("Controls:\nUp (Accel.)\nDown (Brake)\nLeft (Left)\n"); + uLCD.printf("Right (Right)\nDodge the Walls!!\n"); + Thread::wait(5000); + uLCD.cls(); + do { + if (oldCarPosX != carScrPosX || redraw) { + uLCD.filled_rectangle(oldCarPosX - 4, carScrPosY - 5, + oldCarPosX + 4, carScrPosY + 5, BLACK); + uLCD.filled_rectangle(carScrPosX - 4, carScrPosY - 5, + carScrPosX + 4, carScrPosY + 5, BLUE); + uLCD.filled_rectangle(carScrPosX - 1, carScrPosY - 3, + carScrPosX + 2, carScrPosY + 3, WHITE); + redraw = false; + } + for (int i = 0; i < 3; i++) { + if (oldWallsY[i] != wallsY[i]) { + uLCD.filled_rectangle(wallsStart[i], oldWallsY[i], + wallsEnd[i], oldWallsY[i] + wallThickness, BLACK); + uLCD.filled_rectangle(wallsStart[i], wallsY[i], + wallsEnd[i], wallsY[i] + wallThickness, RED); + oldWallsY[i] = wallsY[i]; + } + } + oldCarPosX = carScrPosX; + } while (updatePosition() && odo <= 1280); + + if (odo >= 1280) { + uLCD.text_string("YOU WON!", 0, 0, FONT_7X8, WHITE); + } else { + uLCD.set_sector_address(0x003B, 0x5641); + uLCD.display_image(0,0); + uLCD.text_string("Crashed:\nGAME OVER", 0, 0, FONT_7X8, WHITE); + } +} \ No newline at end of file