This is our rendition of popular labyrinth games. We use readings from the IMU accelerometer to move a little yellow ball around the screen. We have created a maze of walls and holes that will end the game if the user runs into either of these.

Dependencies:   4DGL-uLCD-SE mbed

Revisions of 4DGL-uLCD-SE.lib

Revision Date Message Actions
0:7b4bbd744f6d 2015-10-20 starting this project File  Diff  Annotate