Pinned to some recent date
Diff: features/nanostack/FEATURE_NANOSTACK/nanostack-interface/NanostackInterface.h
- Revision:
- 0:fb7af294d5d9
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/features/nanostack/FEATURE_NANOSTACK/nanostack-interface/NanostackInterface.h Thu Nov 17 16:43:53 2016 +0000 @@ -0,0 +1,323 @@ +/* + * Copyright (c) 2016 ARM Limited. All rights reserved. + */ + +#ifndef NANOSTACK_INTERFACE_H_ +#define NANOSTACK_INTERFACE_H_ + +#include "NetworkStack.h" +#include "MeshInterface.h" +#include "NanostackRfPhy.h" + +#include "mbed-mesh-api/Mesh6LoWPAN_ND.h" +#include "mbed-mesh-api/MeshThread.h" + +class NanostackInterface : public NetworkStack { +public: + static NanostackInterface *get_stack(); + +protected: + + /** Get the local IP address + * + * @return Null-terminated representation of the local IP address + * or null if not yet connected + */ + virtual const char *get_ip_address(); + + /** Opens a socket + * + * Creates a network socket and stores it in the specified handle. + * The handle must be passed to following calls on the socket. + * + * A stack may have a finite number of sockets, in this case + * NSAPI_ERROR_NO_SOCKET is returned if no socket is available. + * + * @param handle Destination for the handle to a newly created socket + * @param proto Protocol of socket to open, NSAPI_TCP or NSAPI_UDP + * @return 0 on success, negative error code on failure + */ + virtual int socket_open(void **handle, nsapi_protocol_t proto); + + /** Close the socket + * + * Closes any open connection and deallocates any memory associated + * with the socket. + * + * @param handle Socket handle + * @return 0 on success, negative error code on failure + */ + virtual int socket_close(void *handle); + + /** Bind a specific address to a socket + * + * Binding a socket specifies the address and port on which to recieve + * data. If the IP address is zeroed, only the port is bound. + * + * @param handle Socket handle + * @param address Local address to bind + * @return 0 on success, negative error code on failure. + */ + virtual int socket_bind(void *handle, const SocketAddress &address); + + /** Listen for connections on a TCP socket + * + * Marks the socket as a passive socket that can be used to accept + * incoming connections. + * + * @param handle Socket handle + * @param backlog Number of pending connections that can be queued + * simultaneously + * @return 0 on success, negative error code on failure + */ + virtual int socket_listen(void *handle, int backlog); + + /** Connects TCP socket to a remote host + * + * Initiates a connection to a remote server specified by the + * indicated address. + * + * @param handle Socket handle + * @param address The SocketAddress of the remote host + * @return 0 on success, negative error code on failure + */ + virtual int socket_connect(void *handle, const SocketAddress &address); + + /** Accepts a connection on a TCP socket + * + * The server socket must be bound and set to listen for connections. + * On a new connection, creates a network socket and stores it in the + * specified handle. The handle must be passed to following calls on + * the socket. + * + * A stack may have a finite number of sockets, in this case + * NSAPI_ERROR_NO_SOCKET is returned if no socket is available. + * + * This call is non-blocking. If accept would block, + * NSAPI_ERROR_WOULD_BLOCK is returned immediately. + * + * @param server Socket handle to server to accept from + * @param handle Destination for a handle to the newly created socket + * @param address Destination for the remote address or NULL + * @return 0 on success, negative error code on failure + */ + virtual int socket_accept(void *handle, void **server, SocketAddress *address); + + /** Send data over a TCP socket + * + * The socket must be connected to a remote host. Returns the number of + * bytes sent from the buffer. + * + * This call is non-blocking. If send would block, + * NSAPI_ERROR_WOULD_BLOCK is returned immediately. + * + * @param handle Socket handle + * @param data Buffer of data to send to the host + * @param size Size of the buffer in bytes + * @return Number of sent bytes on success, negative error + * code on failure + */ + virtual int socket_send(void *handle, const void *data, unsigned size); + + /** Receive data over a TCP socket + * + * The socket must be connected to a remote host. Returns the number of + * bytes received into the buffer. + * + * This call is non-blocking. If recv would block, + * NSAPI_ERROR_WOULD_BLOCK is returned immediately. + * + * @param handle Socket handle + * @param data Destination buffer for data received from the host + * @param size Size of the buffer in bytes + * @return Number of received bytes on success, negative error + * code on failure + */ + virtual int socket_recv(void *handle, void *data, unsigned size); + + /** Send a packet over a UDP socket + * + * Sends data to the specified address. Returns the number of bytes + * sent from the buffer. + * + * This call is non-blocking. If sendto would block, + * NSAPI_ERROR_WOULD_BLOCK is returned immediately. + * + * @param handle Socket handle + * @param address The SocketAddress of the remote host + * @param data Buffer of data to send to the host + * @param size Size of the buffer in bytes + * @return Number of sent bytes on success, negative error + * code on failure + */ + virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size); + + /** Receive a packet over a UDP socket + * + * Receives data and stores the source address in address if address + * is not NULL. Returns the number of bytes received into the buffer. + * + * This call is non-blocking. If recvfrom would block, + * NSAPI_ERROR_WOULD_BLOCK is returned immediately. + * + * @param handle Socket handle + * @param address Destination for the source address or NULL + * @param data Destination buffer for data received from the host + * @param size Size of the buffer in bytes + * @return Number of received bytes on success, negative error + * code on failure + */ + virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size); + + /** Register a callback on state change of the socket + * + * The specified callback will be called on state changes such as when + * the socket can recv/send/accept successfully and on when an error + * occurs. The callback may also be called spuriously without reason. + * + * The callback may be called in an interrupt context and should not + * perform expensive operations such as recv/send calls. + * + * @param handle Socket handle + * @param callback Function to call on state change + * @param data Argument to pass to callback + */ + virtual void socket_attach(void *handle, void (*callback)(void *), void *data); + + /* Set stack-specific socket options + * + * The setsockopt allow an application to pass stack-specific hints + * to the underlying stack. For unsupported options, + * NSAPI_ERROR_UNSUPPORTED is returned and the socket is unmodified. + * + * @param handle Socket handle + * @param level Stack-specific protocol level + * @param optname Stack-specific option identifier + * @param optval Option value + * @param optlen Length of the option value + * @return 0 on success, negative error code on failure + */ + virtual int setsockopt(void *handle, int level, int optname, const void *optval, unsigned optlen); + + /* Get stack-specific socket options + * + * The getstackopt allow an application to retrieve stack-specific hints + * from the underlying stack. For unsupported options, + * NSAPI_ERROR_UNSUPPORTED is returned and optval is unmodified. + * + * @param handle Socket handle + * @param level Stack-specific protocol level + * @param optname Stack-specific option identifier + * @param optval Destination for option value + * @param optlen Length of the option value + * @return 0 on success, negative error code on failure + */ + virtual int getsockopt(void *handle, int level, int optname, void *optval, unsigned *optlen); + +private: + static NanostackInterface * _ns_interface; +}; + +class MeshInterfaceNanostack : public MeshInterface { +public: + + /** Attach phy and initialize the mesh + * + * Initializes a mesh interface on the given phy. Not needed if + * the phy is passed to the mesh's constructor. + * + * @return 0 on success, negative on failure + */ + virtual int initialize(NanostackRfPhy *phy); + + /** Start the interface + * + * @return 0 on success, negative on failure + */ + virtual int connect() = 0; + + /** Stop the interface + * + * @return 0 on success, negative on failure + */ + virtual int disconnect(); + + /** Get the internally stored IP address + /return IP address of the interface or null if not yet connected + */ + virtual const char *get_ip_address(); + + /** Get the internally stored MAC address + /return MAC address of the interface + */ + virtual const char *get_mac_address(); + +protected: + MeshInterfaceNanostack(); + MeshInterfaceNanostack(NanostackRfPhy *phy); + int register_rf(); + int actual_connect(); + virtual NetworkStack * get_stack(void); + + void mesh_network_handler(mesh_connection_status_t status); + NanostackRfPhy *phy; + AbstractMesh *mesh_api; + int8_t rf_device_id; + uint8_t eui64[8]; + char ip_addr_str[40]; + char mac_addr_str[24]; + Semaphore connect_semaphore; +}; + +class LoWPANNDInterface : public MeshInterfaceNanostack { +public: + + /** Create an uninitialized LoWPANNDInterface + * + * Must initialize to initialize the mesh on a phy. + */ + LoWPANNDInterface() : MeshInterfaceNanostack() { + + } + + /** Create an initialized MeshInterface + * + */ + LoWPANNDInterface(NanostackRfPhy *phy) : MeshInterfaceNanostack(phy) { + + } + + int connect(); +protected: + Mesh6LoWPAN_ND *get_mesh_api() const { return static_cast<Mesh6LoWPAN_ND *>(mesh_api); } +private: + +}; + +class ThreadInterface : public MeshInterfaceNanostack { +public: + + /** Create an uninitialized LoWPANNDInterface + * + * Must initialize to initialize the mesh on a phy. + */ + ThreadInterface() : MeshInterfaceNanostack() { + + } + + /** Create an initialized MeshInterface + * + */ + ThreadInterface(NanostackRfPhy *phy) : MeshInterfaceNanostack(phy) { + + } + + int connect(); +protected: + MeshThread *get_mesh_api() const { return static_cast<MeshThread *>(mesh_api); } +private: + +}; + + +#endif /* NANOSTACK_INTERFACE_H_ */