Simons Wii controlled m3pi program

Dependencies:   mbed m3pi ID12RFIDIRQ

Revision:
0:0ab65a1aef12
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/blueusb/Socket.h	Wed May 18 14:50:46 2011 +0000
@@ -0,0 +1,96 @@
+/*
+Copyright (c) 2010 Peter Barrett
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#ifndef SOCKET_H_INCLUDED
+#define SOCKET_H_INCLUDED
+
+#define SOCKET_HCI      1
+#define SOCKET_L2CAP    2
+#define SOCKET_RFCOM    3
+
+typedef struct
+{
+    u8  AddressSpecific[0]; // BDADDR,psm etc
+} SocketAddrHdr;
+
+enum SocketState
+{
+    SocketState_Unknown,
+    SocketState_Opening,
+    SocketState_Open,
+    SocketState_Closing,
+    SocketState_Closed
+};
+
+typedef void (*SocketCallback)(int socket, SocketState state, const u8* data, int len, void* userData);
+
+int Socket_Open(int type, SocketAddrHdr* addr, SocketCallback callback, void* userData);   // Open a socket
+int Socket_Send(int socket, const u8* data, int len);
+int Socket_State(int socket);
+int Socket_Close(int socket);
+
+//===========================================================================
+//===========================================================================
+//  Don't need to look at or use anything below this line:
+//  Internal representation of socket
+
+class SocketHandler;
+class SocketInternal
+{
+    public:
+
+    u8 ID;
+    u8 State;
+    u8 Type;
+    u8 B0;
+    SocketCallback Callback;
+    void* userData;
+    u8  Data[0];    // Extra socket data starts here
+
+    void Recv(const u8* data, int len)
+    {
+        Callback(ID,(SocketState)State,data,len,userData);
+    }
+
+    void SetState(SocketState state)
+    {
+        State = state;
+        Callback(ID,(SocketState)State,0,0,userData);
+    }
+};
+
+class SocketHandler
+{
+    public:
+    virtual int Open(SocketInternal* sock, SocketAddrHdr* addr) = 0;
+    virtual int Send(SocketInternal* sock, const u8* data, int len) = 0;
+    virtual int Close(SocketInternal* sock) = 0;
+};
+
+int RegisterSocketHandler(int type, SocketHandler* handler);
+SocketInternal* GetSocketInternal(int socket);
+
+#define ERR_SOCKET_TYPE_NOT_FOUND -200
+#define ERR_SOCKET_NOT_FOUND -201
+#define ERR_SOCKET_NONE_LEFT -202
+
+#endif // SOCKET_H_INCLUDED