Aliexpressなどで販売されている64x32のフルカラードットマトリクスLED2枚とNucleo F401REを利用して、 E233系の駅停車時、路線名表示ありのLED側面行先表示を再現するプログラムです。 3秒間隔、3段階切替で、路線名、種別、行先、次停車駅を個別に指定することが可能です。
Dependencies: SDFileSystem mbed
Revision 8:9d22c9910917, committed 2014-10-20
- Comitter:
- chirashi
- Date:
- Mon Oct 20 18:05:34 2014 +0000
- Parent:
- 7:79dfe71beb88
- Child:
- 9:ab87b0e361aa
- Commit message:
- 3??????;
Changed in this revision
| main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Mon Oct 20 17:27:54 2014 +0000
+++ b/main.cpp Mon Oct 20 18:05:34 2014 +0000
@@ -50,6 +50,9 @@
DigitalOut B1(D6); // BLUE Serial in for upper half
DigitalOut B2(D7); // BLUE Serial in for lower half
+Ticker ChangeTimer;
+int ChangeCount = 0;
+
unsigned char gm[32][6]; // Buffer with 32x6 bytes. Graphics memory if you like.
unsigned long CT; // Counter for demo code
@@ -86,8 +89,49 @@
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
+};
- };
+int LEDBuffer2[32][128] = {
+{9,9,9,9,7,7,9,9,9,9,9,9,9,9,7,7,7,9,9,9,9,9,9,9,9,9,9,9,7,7,9,9,9,9,9,9,7,7,7,7,7,7,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,7,7,9,9,9,9,9,9,9,9,7,7,7,9,9,9,9,9,9,9,9,9,9,9,7,7,9,9,9,9,9,7,7,7,7,7,7,7,7,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,7,7,9,9,9,9,9,9,9,7,7,7,7,7,9,9,9,9,9,9,9,9,9,9,7,7,9,9,9,7,7,7,7,9,7,7,9,7,7,7,7,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,7,7,9,9,9,9,9,9,9,7,7,9,7,7,9,9,9,9,9,9,9,9,9,9,7,7,9,7,7,7,7,7,9,9,7,7,9,9,7,7,7,7,7,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,7,7,9,9,9,9,9,9,7,7,7,9,7,7,7,9,9,9,9,9,9,9,9,9,7,7,9,7,7,7,9,9,9,9,7,7,9,9,9,9,7,7,7,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,7,7,9,9,9,9,9,7,7,7,9,9,9,7,7,7,9,9,9,9,9,9,9,7,7,7,7,9,9,9,9,9,9,9,7,7,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,7,7,9,9,9,7,7,7,7,9,9,9,9,9,7,7,7,9,9,9,9,9,7,7,7,7,7,7,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,7,7,9,7,7,7,7,7,9,9,9,9,9,9,9,7,7,7,7,9,9,7,7,7,9,9,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,7,7,9,7,7,7,9,9,9,9,9,9,9,9,9,9,7,7,7,9,9,9,7,9,9,9,9,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
+
+
+};
+
+int LEDBuffer3[32][128] = {
+{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{8,8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,4,0,0,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,4,0,0,0,4,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0},
+{8,8,8,8,8,8,8,8,8,8,8,7,7,8,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,0,4,0,4,0,4,0,4,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,4,0,0,0,4,4,4,4,0,0,0,4,0,4,0,4,4,4,4,0,0,0,0,0,4,0,0,0,0},
+{8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,4,0,0,0,4,4,4,4,4,0,4,0,0,0,0,4,4,4,4,4,0,4,0,0,4,0,0,0,0,0,0,4,0,0,0},
+{8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,0,4,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,4,0,4,0,0,0,0,0,0,0,0,0,0,4,0,4,4,0,0,0,4,0,0,0,4,0,0,0,0,4,0,4,0,0,4,0,0,0,0,0,0,4,0,4,0,4,0,0,4,0,0,0,0,0,0,4,0,0,0},
+{8,8,8,8,8,8,8,8,8,8,7,7,7,8,8,8,7,7,8,8,8,8,7,7,8,8,8,8,8,8,8,8,8,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,0,4,0,0,4,0,4,0,0,0,0,0,0,0,0,0,4,4,4,4,4,0,0,4,4,0,0,0,4,0,0,0,4,4,4,4,0,0,0,0,0,0,4,4,4,4,4,4,0,0,4,0,4,0,0,4,0,0,0,0,0,0,4,4,0,0,4,0,0,4,0,0,0,4,0,0,0,0,0,0},
+{8,8,8,8,8,8,8,8,8,8,7,7,7,8,8,8,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,7,7,8,8,8,7,7,8,8,8,7,7,8,8,8,4,0,0,0,4,0,4,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,0,0,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,4,0,0,0,4,4,4,4,4,0,4,4,4,4,0,4,4,4,4,4,4,4,0,4,0,0,0,0,4,0,0,0,4,0,0},
+{8,8,8,8,8,8,8,8,8,7,8,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,4,0,0,4,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,4,0,0,0,0,0,0,4,0,0,4,0,0,4,4,4,4,0,4,0,0,0,4,0,0,0,0,0,4,0,0,0,4,0,4,0,0,0,0,4,0,0,0,4,0,4,0,0,0,0,4,0,0,0,0,4,0},
+{8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,7,7,8,8,8,7,7,8,8,8,7,7,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,4,0,0,4,0,0,4,0,0,0,4,0,0,4,0,0,0,0,4,0,0,0,4,4,4,4,4,4,0,4,4,4,4,4,0,4,0,4,0,0,0,4,4,4,4,0,4,0,0,4,0,4,0,4,0,0,0,0,0,0},
+{8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,7,7,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,0,0,0,0,0,0,0,0,4,0,4,4,4,4,4,0,0,4,4,4,4,4,0,4,0,0,4,0,0,0,4,0,0,4,0,0,0,4,0,0,0,0,0,0,0,4,0,0,0,0,0,4,0,0,0,4,0,4,0,0,4,4,0,0,4,0,4,0,0,4,0,4,0,4,0,0,0,0,0,0},
+{8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,7,7,8,7,7,7,7,8,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,4,0,0,0,0,4,0,0,4,0,0,0,0,4,0,4,0,4,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,4,4,4,0,0,4,0,4,0,4,0,4,0,0,4,0,4,0,0,4,0,4,0,4,0,0,0,0,0,0},
+{8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,8,8,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,0,0,0,0,0,0,0,0,4,0,0,0,0,4,0,0,4,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,4,0,0,4,0,0,0,0,0,0,4,4,4,4,4,0,0,0,4,4,0,4,0,4,0,4,0,0,0,4,4,4,4,0,4,0,0,4,0,4,0,4,0,0,0,4,0,0},
+{8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,4,0,0,0,0,4,0,0,4,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,4,0,0,4,0,0,0,0,0,4,0,0,0,4,0,4,0,4,0,4,0,0,0,4,0,4,0,0,0,4,0,0,4,0,4,0,4,0,0,4,0,4,0,0,0,4,4,0},
+{8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,4,0,0,4,4,4,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,4,4,4,4,0,0,4,4,4,4,0,4,0,0,0,4,0,0,4,0,0,4,0,0,0,4,4,4,4,0,4,0,0,0,4,0,0,0,4,4,4,4,0,0},
+{8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,7,7,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,4,0,4,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,4,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0},
+{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,4,4,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
+
+};
+
bool R1Data1[32]={0,1,0,0,1,0,1,1,0,1};
bool R1Data2[32]={0,1,0,0,1,0,1,1,0,1};
@@ -121,30 +165,33 @@
-void WrRow(unsigned char Row)
+void WrRow(unsigned char Row, int Buffer[32][128])
{
// Write specified row (and row+8) to display. Valid input: 0 to 7.
ABC = 7-Row; // Set row address
for(int col=0; col<LED_Width; col++) { // To daisychain more displays, I guess you would have to increase this counter to n*32 columns. Might mirror though.
- if (LEDBuffer [(7-Row)][col] == 0){
+ if (Buffer [(7-Row)][col] == 0){
R1 = R_Debug1;
G1 = G_Debug1;
B1 = B_Debug1;
}else {
- R1 = R1Data1[(LEDBuffer [(7-Row)][col])];
- G1 = G1Data1[(LEDBuffer [(7-Row)][col])];
- B1 = B1Data1[(LEDBuffer [(7-Row)][col])];
+ //R1 = R1Data1[(LEDBuffer [(7-Row)][col])];
+ //G1 = G1Data1[(LEDBuffer [(7-Row)][col])];
+ //B1 = B1Data1[(LEDBuffer [(7-Row)][col])];
+ R1 = R1Data1[(Buffer [(7-Row)][col])];
+ G1 = G1Data1[(Buffer [(7-Row)][col])];
+ B1 = B1Data1[(Buffer [(7-Row)][col])];
}
- if (LEDBuffer [(15-Row)][col] == 0){
+ if (Buffer [(15-Row)][col] == 0){
R2 = R_Debug1;
G2 = G_Debug1;
B2 = B_Debug1;
}else {
- R2 = R1Data1[(LEDBuffer [(15-Row)][col])];
- G2 = G1Data1[(LEDBuffer [(15-Row)][col])];
- B2 = B1Data1[(LEDBuffer [(15-Row)][col])];
+ R2 = R1Data1[(Buffer [(15-Row)][col])];
+ G2 = G1Data1[(Buffer [(15-Row)][col])];
+ B2 = B1Data1[(Buffer [(15-Row)][col])];
}
CLK = HIGH; // tick (clock bit in)
@@ -154,30 +201,30 @@
LAT = LOW;
}
-void WrRow2(unsigned char Row)
+void WrRow2(unsigned char Row,int Buffer[32][128])
{
// Write specified row (and row+8) to display. Valid input: 0 to 7.
ABC = 7-Row; // Set row address
for(int col=0; col<LED_Width; col++) { // To daisychain more displays, I guess you would have to increase this counter to n*32 columns. Might mirror though.
- if (LEDBuffer [(7-Row)][col] == 0){
+ if (Buffer [(7-Row)][col] == 0){
R1 = R_Debug2;
G1 = G_Debug2;
B1 = B_Debug2;
}else{
- R1 = R1Data2[(LEDBuffer [(7-Row)][col])];
- G1 = G1Data2[(LEDBuffer [(7-Row)][col])];
- B1 = B1Data2[(LEDBuffer [(7-Row)][col])];
+ R1 = R1Data2[(Buffer [(7-Row)][col])];
+ G1 = G1Data2[(Buffer [(7-Row)][col])];
+ B1 = B1Data2[(Buffer [(7-Row)][col])];
}
- if (LEDBuffer [(15-Row)][col] == 0){
+ if (Buffer [(15-Row)][col] == 0){
R2 = R_Debug2;
G2 = G_Debug2;
B2 = B_Debug2;
}else{
- R2 = R1Data2[(LEDBuffer [(15-Row)][col])];
- G2 = G1Data2[(LEDBuffer [(15-Row)][col])];
- B2 = B1Data2[(LEDBuffer [(15-Row)][col])];
+ R2 = R1Data2[(Buffer [(15-Row)][col])];
+ G2 = G1Data2[(Buffer [(15-Row)][col])];
+ B2 = B1Data2[(Buffer [(15-Row)][col])];
}
CLK = HIGH; // tick (clock bit in)
@@ -187,30 +234,30 @@
LAT = LOW;
}
-void WrRow3(unsigned char Row)
+void WrRow3(unsigned char Row,int Buffer[32][128])
{
// Write specified row (and row+8) to display. Valid input: 0 to 7.
ABC = 7-Row; // Set row address
for(int col=0; col<LED_Width; col++) { // To daisychain more displays, I guess you would have to increase this counter to n*32 columns. Might mirror though.
- if (LEDBuffer [(7-Row)][col] == 0){
+ if (Buffer [(7-Row)][col] == 0){
R1 = R_Debug3;
G1 = G_Debug3;
B1 = B_Debug3;
}else{
- R1 = R1Data3[(LEDBuffer [(7-Row)][col])];
- G1 = G1Data3[(LEDBuffer [(7-Row)][col])];
- B1 = B1Data3[(LEDBuffer [(7-Row)][col])];
+ R1 = R1Data3[(Buffer [(7-Row)][col])];
+ G1 = G1Data3[(Buffer [(7-Row)][col])];
+ B1 = B1Data3[(Buffer [(7-Row)][col])];
}
- if (LEDBuffer [(15-Row)][col] == 0){
+ if (Buffer [(15-Row)][col] == 0){
R2 = R_Debug3;
G2 = G_Debug3;
B2 = B_Debug3;
}else{
- R2 = R1Data3[(LEDBuffer [(15-Row)][col])];
- G2 = G1Data3[(LEDBuffer [(15-Row)][col])];
- B2 = B1Data3[(LEDBuffer [(15-Row)][col])];
+ R2 = R1Data3[(Buffer [(15-Row)][col])];
+ G2 = G1Data3[(Buffer [(15-Row)][col])];
+ B2 = B1Data3[(Buffer [(15-Row)][col])];
}
CLK = HIGH; // tick (clock bit in)
@@ -220,30 +267,30 @@
LAT = LOW;
}
-void WrRow4(unsigned char Row)
+void WrRow4(unsigned char Row,int Buffer[32][128])
{
// Write specified row (and row+8) to display. Valid input: 0 to 7.
ABC = 7-Row; // Set row address
for(int col=0; col<LED_Width; col++) { // To daisychain more displays, I guess you would have to increase this counter to n*32 columns. Might mirror though.
- if (LEDBuffer [(7-Row)][col] == 0){
+ if (Buffer [(7-Row)][col] == 0){
R1 = R_Debug4;
G1 = G_Debug4;
B1 = B_Debug4;
}else{
- R1 = R1Data4[(LEDBuffer [(7-Row)][col])];
- G1 = G1Data4[(LEDBuffer [(7-Row)][col])];
- B1 = B1Data4[(LEDBuffer [(7-Row)][col])];
+ R1 = R1Data4[(Buffer [(7-Row)][col])];
+ G1 = G1Data4[(Buffer [(7-Row)][col])];
+ B1 = B1Data4[(Buffer [(7-Row)][col])];
}
- if (LEDBuffer [(15-Row)][col] == 0){
+ if (Buffer [(15-Row)][col] == 0){
R2 = R_Debug4;
G2 = G_Debug4;
B2 = B_Debug4;
}else if (LEDBuffer [(15-Row)][col] == 1){
- R2 = R1Data4[(LEDBuffer [(15-Row)][col])];
- G2 = G1Data4[(LEDBuffer [(15-Row)][col])];
- B2 = B1Data4[(LEDBuffer [(15-Row)][col])];
+ R2 = R1Data4[(Buffer [(15-Row)][col])];
+ G2 = G1Data4[(Buffer [(15-Row)][col])];
+ B2 = B1Data4[(Buffer [(15-Row)][col])];
}
CLK = HIGH; // tick (clock bit in)
@@ -288,13 +335,13 @@
gm[x][2+3*ud]=(gm[x][2+3*ud] & (255-(1<<(7-l))))+(b0<<(7-l)); // Blue byte
}
-void Paint()
+void Paint(int Buffer2[32][128])
{
// Write graphics memory to display
//1
for(int Row=0; Row<8; Row++) {
OE = HIGH; // Disable output
- WrRow(Row);
+ WrRow(Row,Buffer2);
//wait_us(10);
OE = LOW; // Enable output
@@ -304,7 +351,7 @@
for(int Row=0; Row<8; Row++) {
OE = HIGH; // Disable output
//WrRow(Row);
- WrRow2(Row);
+ WrRow2(Row,Buffer2);
//wait_us(10);
OE = LOW; // Enable output
@@ -313,7 +360,7 @@
//3
for(int Row=0; Row<8; Row++) {
OE = HIGH; // Disable output
- WrRow3(Row);
+ WrRow3(Row,Buffer2);
//wait_us(10);
OE = LOW; // Enable output
@@ -322,7 +369,7 @@
//4
for(int Row=0; Row<8; Row++) {
OE = HIGH; // Disable output
- WrRow4(Row);
+ WrRow4(Row,Buffer2);
//wait_us(10);
OE = LOW; // Enable output
@@ -332,18 +379,6 @@
}
-void Paint2()
-{
- // Write graphics memory to display
- for(int Row=0; Row<8; Row++) {
- OE = HIGH; // Disable output
- //WrRow(Row);
- WrRow2(Row);
- OE = LOW; // Enable output
-
- wait_us(20); // Wasting some time. Use for whatever else. Probably better with a ticker for the display refresh.
- }
-}
void PaintOFF()
@@ -357,16 +392,43 @@
}
}
-
+void TimerTick(){
+ if (ChangeCount == 0){
+
+
+
+
+ ChangeCount = ChangeCount + 1;
+ }else if(ChangeCount == 1 ){
+
+
+ ChangeCount = ChangeCount + 1;
+ //ChangeCount = 0;
+ }else if(ChangeCount == 2){
+
+ ChangeCount = 0;
+ }else{
+
+
+ }
+
+
+}
int main()
{
Init(); // Set things up
+ ChangeTimer.attach(&TimerTick,5);
+
while(1) { // Messy demo loop following...
CT++;
-
- Paint(); // Refresh display
- //Paint2(); // Refresh display
+ if (ChangeCount == 0){
+ Paint(LEDBuffer);
+ }else if(ChangeCount == 1){
+ Paint(LEDBuffer2);
+ }else if(ChangeCount == 2){
+ Paint(LEDBuffer3);
+ }
//if((CT<=2560)||(CT>=2880 && CT<=4160)) {
// Paint(); // Refresh display