Code to run the cheap 2.4" TFT made by mcufriend.com on the STM nucleo. No modifications required, this plugs into the arduino header.

Dependents:   ST7735_V2_STM32F407

Fork of TFTLCD_8bit by Thiha Electronics

hx8340bs.h

Committer:
cdtsilva
Date:
2014-06-30
Revision:
29:060b167a46ba
Parent:
22:4c169297f374

File content as of revision 29:060b167a46ba:

/** \file hx8340b.h
 *  \brief mbed TFT LCD controller for displays with the HX8340-B IC (serial interface).
 *  \copyright GNU Public License, v2. or later
 *
 * A known display with this type of controller chip is the ITDB02-2.2SP
 * from http://imall.iteadstudio.com
 *
 * This library is based on the Arduino/chipKIT UTFT library by Henning
 * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
 *
 * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
 *
 * Copyright (C)2012 Todor Todorov.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to:
 *
 * Free Software Foundation, Inc.
 * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
 *
 *********************************************************************/
#ifndef TFTLCD_HX8340B_H
#define TFTLCD_HX8340B_H

#include "lcd_base.h"

#ifdef __cplusplus
extern "C" {
#endif

/** Represents a LCD instance.
 *
 * This is the utility class, through which the display can be manipulated
 * and graphics objects can be shown to the user.  A known display, which
 * works with this library is the ITDB02-2.2SP from iTeadStudio - a RGB TFT
 * with 176x220 pixels resolution and 65K/256K colors, using serial interface.
 *
 * The display needs 4 or 5 pins to work with mbed. As it uses +3.3V for power
 * and logic, as well as the backlight, interfacing could happen directly
 * to the mbed without the need of shields or level shifters as with Arduino.
 *
 * How to use:
 * \code
 * // include the library, this will also pull in the header for the provided fonts
 * #include "hx8340bs.h"
 * 
 * // create the lcd instance
 * HX8340S_LCD lcd( p14, p13, p12, p11 ); // control pins
 *
 * int main()
 * {
 *     // initialize display - place it in standard portrait mode and set background to black and
 *     //                      foreground to white color.
 *     lcd.Initialize();
 *     // set current font to the smallest 8x12 pixels font.
 *     lcd.SetFont( Font8x12 );
 *     // print something on the screen
 *     lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors
 *
 *     while ( 1 ) { }
 * }
 *
 * \endcode
 * \version 0.1
 * \author Todor Todorov
 */
class HX8340S_LCD : public LCD
{
public:
    /** Creates a new instance of the class.
     *
     * \param CS Pin for the ChipSelect signal.
     * \param RESET Pin for the RESET line.
     * \param SCL Pin for the serial clock signal.
     * \param SDI Pin for the serial data signal.
     * \param BL Pin for controlling the backlight. By default not used.
     * \param blType The backlight type, the default is to utilize the pin - if supplied - as a simple on/off switch
     * \param defaultBacklightLevel If using PWM to control backlight, this would be the default brightness in percent after LCD initialization.
     */
    HX8340S_LCD( PinName CS, PinName RESET, PinName SCL, PinName SDI, PinName BL = NC, backlight_t blType = Constant, float defaultBackLightLevel = 1.0 );
    
    /** Initialize display.
     *
     * Wakes up the display from sleep, initializes power parameters.
     * This function must be called first, befor any painting on the
     * display is done, otherwise the positioning of graphical elements
     * will not work properly and any paynt operation will not be visible
     * or produce garbage.
     *
     * \param oritentation The display orientation, landscape is default.
     * \param colors The correct color depth to use for the pixel data.
     */
    virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 );
    
    /** Puts the display to sleep.
     *
     * When the display is in sleep mode, its power consumption is
     * minimized.  Before new pixel data can be written to the display
     * memory, the controller needs to be brought out of sleep mode.
     * \sa #WakeUp( void );
     * \remarks The result of this operation might not be exactly as
     *          expected. Putting the display to sleep will cause the
     *          controller to switch to the standard color of the LCD,
     *          so depending on whether the display is normally white,
     *          or normally dark, the screen might or might not go
     *          dark.  Additional power saving can be achieved, if
     *          the backlight of the used display is not hardwired on
     *          the PCB and can be controlled via the BL pin.
     */
    virtual void Sleep( void );
    
    /** Wakes up the display from sleep mode.
     *
     * This function needs to be called before any other, when the
     * display has been put into sleep mode by a previois call to
     * #Sleep( void ).
     */
    virtual void WakeUp( void );
    
protected:
    /** Sends a command to the display.
     *
     * \param cmd The display command.
     * \remarks Commands are controller-specific and this function needs to
     *          be implemented separately for each available controller.
     */
    virtual void WriteCmd( unsigned short cmd );
    
    /** Sends pixel data to the display.
     *
     * \param data The display data.
     * \remarks Sendin data is controller-specific and this function needs to
     *          be implemented separately for each available controller.
     */
    virtual void WriteData( unsigned short data );
    
    /** Writes a single byte of pixel data to the display.
     *
     * \param data The data to be written.
     * \remarks Sendin data is controller-specific and this function needs to
     *          be implemented separately for each available controller.
     */
    virtual void WriteByteData( unsigned char data );
    
    /** Assigns a chunk of the display memory to receive data.
     *
     * When data is sent to the display after this function completes, the opertion will
     * start from the begining of the assigned address (pixel position) and the pointer
     * will be automatically incremented so that the next data write operation will continue
     * with the next pixel from the memory block.  If more data is written than available
     * pixels, at the end of the block the pointer will jump back to its beginning and
     * commence again, until the next address change command is sent to the display.
     *
     * \param x1 The X coordinate of the pixel at the beginning of the block.
     * \param y1 The Y coordinate of the pixel at the beginning of the block.
     * \param x2 The X coordinate of the pixel at the end of the block.
     * \param y2 The Y coordinate of the pixel at the end of the block.
     * \remarks Addressing commands are controller-specific and this function needs to be
     *          implemented separately for each available controller.
     */
    virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 );
    
    /** Sets the color of the pixel at the address pointer of the controller.
     *
     * This function is to be provided by each implementation separately in
     * order to account for different color depth used by the controller.
     * \param color The color of the pixel.
     * \param mode The depth (palette) of the color.
     */
    virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 );
    
private:
    void serializeByte( unsigned char data );
    
private:
    DigitalOut  _lcd_pin_scl, _lcd_pin_sdi;
};

#ifdef __cplusplus
}
#endif

#endif /* TFTLCD_HX8340B_H */