test
Dependencies: BMI160 max32630hsp3 MemoryLCD USBDevice
demoUI/screen/BufferedDisplay.cpp
- Committer:
- seyhmus.cacina
- Date:
- 2019-03-18
- Revision:
- 0:ac4dea3e2894
File content as of revision 0:ac4dea3e2894:
/***************************************************************************//**
* @file BufferedDisplay.cpp
* @brief Buffered version of GraphicsDisplay
*******************************************************************************
* @section License
* <b>(C) Copyright 2015 Silicon Labs, http://www.silabs.com</b>
*******************************************************************************
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
* DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Silicon Labs has no
* obligation to support this Software. Silicon Labs is providing the
* Software "AS IS", with no express or implied warranties of any kind,
* including, but not limited to, any implied warranties of merchantability
* or fitness for any particular purpose or warranties against infringement
* of any proprietary rights of a third party.
*
* Silicon Labs will not be liable for any consequential, incidental, or
* special damages, or any other relief, or for any claim by any third party,
* arising from your use of this Software.
*
******************************************************************************/
#include "../screen/BufferedDisplay.h"
#define SWAP8(a) ((((a) & 0x80) >> 7) | (((a) & 0x40) >> 5) | (((a) & 0x20) >> 3) | (((a) & 0x10) >> 1) | (((a) & 0x08) << 1) | (((a) & 0x04) << 3) | (((a) & 0x02) << 5) | (((a) & 0x01) << 7))
namespace silabs {
BufferedDisplay::BufferedDisplay(const char *name) : GraphicsDisplay(name) {
memset((uint8_t*)_pixelBuffer, White, sizeof(_pixelBuffer)); // init full frame buffer
memset((uint8_t*)_dirtyRows, 0xFF, sizeof(_dirtyRows)); // init dirty status
}
/**
* Override of GraphicsDisplay's pixel()
*/
void BufferedDisplay::pixel(int x, int y, int colour) {
/* Apply constraint to x and y */
if(x < 0 || y < 0) return;
if(x >= DISPLAY_WIDTH || y >= DISPLAY_HEIGHT) return;
/*****************************************************************************************************************
* The display expects LSB input, while the SPI is configured for 8bit MSB transfers. Therefore, we should
* construct the framebuffer accordingly, so that an MSB transmission will put pixel 0 first on the wire.
*
* So the actual pixel layout in framebuffer (for 128x128) is as follows:
* { //Framebuffer
* { //Line 0
* {p0, p1, p2, p3, p4, p5, p6, p7}, //Line 0 byte 0 (byte 0)
* {p8, p9,p10,p11,p12,p13,p14,p15}, //Line 0 byte 1 (byte 1)
* ...
* {p120,p121,p122,p123,p124,p125,p126,p127} //Line 0 byte 15 (byte 15)
* },
* { //Line 1
* {p128,p129,p130,p131,p132,p133,p134,p135}, //Line 1 byte 0 (byte 16)
* ...
* },
* ...
* { //Line 127
* {...}, //Line 127 byte 0 (byte 2032)
* ...
* {...} //Line 127 byte 15 (byte 2047) = 128*128 bits
* }
* }
*
* This means that to calculate the actual bit position in the framebuffer byte, we need to swap the bit
* order of the lower three bits. So pixel 7 becomes bit offset 0, 6 -> 1, 5 -> 2, 4->3, 3->4, 2->5, 1->6 and 0->7.
*****************************************************************************************************************/
uint8_t swapx = 7 - ((unsigned int)x & 0x07);
x = ((unsigned int)x & 0xFFFFFFF8) | swapx;
/* Since we are dealing with 1-bit pixels, we can avoid having to do bitshift and comparison operations twice.
* Basically, do the comparison with the requested state and current state, and if it changed, do an XOR on the framebuffer pixel and set the line to dirty.
*/
bool change = ((_pixelBuffer[((y * DISPLAY_WIDTH) + x) / DISPLAY_BUFFER_TYPE_SIZE] & (1 << (x & DISPLAY_BUFFER_TYPE_MASK))) != ((colour & 0x01) << (x & DISPLAY_BUFFER_TYPE_MASK)));
if(change) {
/* Pixel's value and requested value are different, so since it's binary, we can simply do an XOR */
_pixelBuffer[((y * DISPLAY_WIDTH) + x) / DISPLAY_BUFFER_TYPE_SIZE] ^= (1 << (x & DISPLAY_BUFFER_TYPE_MASK));
/* notify dirty status of this line */
_dirtyRows[y / DISPLAY_BUFFER_TYPE_SIZE] |= (1 << (y & DISPLAY_BUFFER_TYPE_MASK));
}
}
int BufferedDisplay::width() {
return DISPLAY_WIDTH;
}
int BufferedDisplay::height() {
return DISPLAY_HEIGHT;
}
/**
* Function to move bitmap into frame buffer
* arguments:
* * bitmap: pointer to uint8 array containing horizontal pixel data
* * bmpWidth: width of the bitmap in pixels (must be multiple of 8)
* * bmpHeight: height of the bitmap in pixels
* * startX: starting position to apply bitmap in horizontal direction (0 = leftmost) (must be multiple of 8)
* * startY: starting position to apply bitmap in vertical direction (0 = topmost)
*/
void BufferedDisplay::showBMP(const uint8_t* bitmap, const uint32_t bmpWidth, const uint32_t bmpHeight, const uint32_t startX, const uint32_t startY) {
uint32_t bmpLine = 0, y = startY, bytesPerLine = ((bmpWidth >= (DISPLAY_WIDTH - startX)) ? (DISPLAY_WIDTH - startX) : bmpWidth) / 8;
/* Apply constraints */
if((bmpWidth & 0x07) != 0) return;
if((startX & 0x07) != 0) return;
if(startX >= DISPLAY_WIDTH) return;
//Superflouous due to for-loop check
//if((startY >= DISPLAY_HEIGHT) return;
/* Copy over bytes to the framebuffer, do not write outside framebuffer boundary */
for(; y < DISPLAY_HEIGHT; y++) {
/* Check that we are not writing more than the BMP height */
if(bmpLine >= bmpHeight) break;
/* Copy over one line (bmpLine) from the BMP file to the corresponding line (y) in the pixel buffer */
memcpy( (void*) &(((uint8_t*)_pixelBuffer)[((y * DISPLAY_WIDTH) + startX) / 8]),
(const void*) &(bitmap[bmpLine * (bmpWidth / 8)]),
bytesPerLine);
/* Set dirty status for the line we just overwrote */
_dirtyRows[y / DISPLAY_BUFFER_TYPE_SIZE] |= (1 << (y % DISPLAY_BUFFER_TYPE_SIZE));
bmpLine++;
}
return;
}
}