test
Dependencies: BMI160 max32630hsp3 MemoryLCD USBDevice
Diff: demoUI/screen/GraphicsDisplay.h
- Revision:
- 0:ac4dea3e2894
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/demoUI/screen/GraphicsDisplay.h Mon Mar 18 10:21:53 2019 +0300
@@ -0,0 +1,69 @@
+/* mbed GraphicsDisplay Display Library Base Class
+ * Copyright (c) 2007-2009 sford
+ * Released under the MIT License: http://mbed.org/license/mit
+ *
+ * A library for providing a common base class for Graphics displays
+ * To port a new display, derive from this class and implement
+ * the constructor (setup the display), pixel (put a pixel
+ * at a location), width and height functions. Everything else
+ * (locate, printf, putc, cls, window, putp, fill, blit, blitbit)
+ * will come for free. You can also provide a specialised implementation
+ * of window and putp to speed up the results
+ */
+
+#ifndef MBED_GRAPHICSDISPLAY_H
+#define MBED_GRAPHICSDISPLAY_H
+
+#include "../screen/TextDisplay.h"
+
+class GraphicsDisplay : public TextDisplay {
+
+public:
+
+ GraphicsDisplay(const char* name);
+
+ virtual void pixel(int x, int y, int colour) = 0;
+ virtual int width() = 0;
+ virtual int height() = 0;
+
+ virtual void window(int x, int y, int w, int h);
+ virtual void putp(int colour);
+
+ virtual void cls();
+ virtual void rect(int x0, int y0, int x1, int y1, int colour);
+ virtual void fillrect(int x0, int y0, int w, int h, int colour);
+ // fill equals fillrect, name has been kept to not break compatibility
+ virtual void fill(int x, int y, int w, int h, int colour);
+
+ // To draw circle using ellipse, set a and b to the same values
+ virtual void ellipse(int xc, int yc, int a, int b, unsigned int colour);
+ virtual void fillellipse(int xc, int yc, int a, int b, unsigned int colour);
+ virtual void circle(int x, int y, int r, int colour);
+
+ virtual void hline(int x0, int x1, int y, int colour);
+ virtual void vline(int x0, int y0, int y1, int colour);
+ virtual void line(int x0, int y0, int x1, int y1, int colour);
+
+ virtual void blit(int x, int y, int w, int h, const int *colour);
+ virtual void blitbit(int x, int y, int w, int h, const char* colour);
+
+ virtual void character(int column, int row, int value);
+ virtual int columns();
+ virtual int rows();
+
+protected:
+
+ // pixel location
+ short _x;
+ short _y;
+
+ // window location
+ short _x1;
+ short _x2;
+ short _y1;
+ short _y2;
+
+};
+
+#endif
+