Containers (STL-compatible) StateMachines MessageBus and more for Embedded Systems. See www.etlcpp.com

Revision:
0:b47c2a7920c2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/random.h	Fri Mar 16 16:34:18 2018 +0000
@@ -0,0 +1,168 @@
+///\file
+
+/******************************************************************************
+The MIT License(MIT)
+
+Embedded Template Library.
+https://github.com/ETLCPP/etl
+http://www.etlcpp.com
+
+Copyright(c) 2017 jwellbelove
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files(the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions :
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+******************************************************************************/
+
+#ifndef __ETL_RANDOM__
+#define __ETL_RANDOM__
+
+#include <stdint.h>
+
+#include "platform.h"
+
+namespace etl
+{
+  //***************************************************************************
+  /// The base for all 32 bit random number generators.
+  //***************************************************************************
+  class random
+  {
+  public:
+
+    virtual ~random()
+    {
+    }
+
+    virtual void initialise(uint32_t seed) = 0;
+    virtual uint32_t operator()() = 0;
+    virtual uint32_t range(uint32_t low, uint32_t high) = 0;
+  };
+
+  //***************************************************************************
+  /// A 32 bit random number generator.
+  /// Uses a 128 bit XOR shift algorithm.
+  /// https://en.wikipedia.org/wiki/Xorshift
+  //***************************************************************************
+  class random_xorshift : public random
+  {
+    public:
+
+      random_xorshift();
+      explicit random_xorshift(uint32_t seed);
+      void initialise(uint32_t seed);
+      uint32_t operator()();
+      uint32_t range(uint32_t low, uint32_t high);
+
+    private:
+
+      uint32_t state[4];
+  };
+
+  //***************************************************************************
+  /// A 32 bit random number generator.
+  /// Uses a linear congruential generator.
+  /// https://cs.adelaide.edu.au/~paulc/teaching/montecarlo/node107.html
+  //***************************************************************************
+  class random_lcg : public random
+  {
+  public:
+
+    random_lcg();
+    explicit random_lcg(uint32_t seed);
+    void initialise(uint32_t seed);
+    uint32_t operator()();
+    uint32_t range(uint32_t low, uint32_t high);
+
+  private:
+
+    static const uint32_t a = 40014;
+    static const uint32_t m = 2147483563;
+
+    uint32_t value;
+  };
+
+  //***************************************************************************
+  /// A 32 bit random number generator.
+  /// Uses a combined linear congruential generator.
+  /// https://cs.adelaide.edu.au/~paulc/teaching/montecarlo/node107.html
+  //***************************************************************************
+  class random_clcg : public random
+  {
+    public:
+
+      random_clcg();
+      explicit random_clcg(uint32_t seed);
+      void initialise(uint32_t seed);
+      uint32_t operator()();
+      uint32_t range(uint32_t low, uint32_t high);
+
+    private:
+
+      static const uint32_t a1 = 40014;
+      static const uint32_t m1 = 2147483563;
+
+      static const uint32_t a2 = 40692;
+      static const uint32_t m2 = 2147483399;
+
+      uint32_t value1;
+      uint32_t value2;
+  };
+
+  //***************************************************************************
+  /// A 32 bit random number generator.
+  /// Uses a linear shift feedback register.
+  /// https://en.wikipedia.org/wiki/Linear-feedback_shift_register
+  //***************************************************************************
+  class random_lsfr : public random
+  {
+    public:
+
+      random_lsfr();
+      explicit random_lsfr(uint32_t seed);
+      void initialise(uint32_t seed);
+      uint32_t operator()();
+      uint32_t range(uint32_t low, uint32_t high);
+
+    private:
+
+      uint32_t value;
+  };
+
+  //***************************************************************************
+  /// A 32 bit random number generator.
+  /// Uses a multiply with carry calculation.
+  //***************************************************************************
+  class random_mwc : public random
+  {
+  public:
+
+    random_mwc();
+    explicit random_mwc(uint32_t seed);
+    void initialise(uint32_t seed);
+    uint32_t operator()();
+    uint32_t range(uint32_t low, uint32_t high);
+
+  private:
+
+    uint32_t value1;
+    uint32_t value2;
+  };
+}
+
+#endif
+