Test program for my Multi_WS2811 library that started out as a fork of heroic/WS2811. My library uses hardware DMA on the FRDM-KL25Z to drive up to 16 strings of WS2811 or WS2812 LEDs in parallel.

Dependencies:   Multi_WS2811 mbed MMA8451Q

Fork of WS2811 by Heroic Robotics

NOTE: I have accidentally pushed changes for another fork of this program that I used in the recent Georgetown Carnival Power Tool Races. When I get some time, I will restore the test program to its original glory.

You can see my power tool racer (Nevermore's Revenge) here

/media/uploads/bikeNomad/img_0482.jpg

This tests my FRDM-KL25Z multi-string WS2811/WS2812 library. It uses the accelerometer to change the rainbow phase on two strings of LEDs as well as the touch sense to change brightness.

A video of this program in operation is here.

Here is the library that I developed to run the LEDs:

Import libraryMulti_WS2811

Library allowing up to 16 strings of 60 WS2811 or WS2812 LEDs to be driven from a single FRDM-KL25Z board. Uses hardware DMA to do a full 800 KHz rate without much CPU burden.

Revision:
31:c9eee3a33826
Parent:
30:52e9205a8059
Child:
32:115032de785f
--- a/Colors.cpp	Sat Jan 04 00:32:16 2014 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,90 +0,0 @@
-#include <math.h>
-#include <mbed.h>
-#include "Colors.h"
-
-void HSBtoRGB(float hue, float saturation, float brightness, uint8_t *pr, uint8_t *pg, uint8_t *pb)
-{
-    uint8_t r = 0, g = 0, b = 0;
-    if (saturation == 0) {
-        r = g = b = (uint8_t) (brightness * 255.0f + 0.5f);
-    } else {
-        float h = (hue - (float)floor(hue)) * 6.0f;
-        float f = h - (float)floor(h);
-        float p = brightness * (1.0f - saturation);
-        float q = brightness * (1.0f - saturation * f);
-        float t = brightness * (1.0f - (saturation * (1.0f - f)));
-        switch ((int) h) {
-            case 0:
-                r = (int) (brightness * 255.0f + 0.5f);
-                g = (int) (t * 255.0f + 0.5f);
-                b = (int) (p * 255.0f + 0.5f);
-                break;
-            case 1:
-                r = (int) (q * 255.0f + 0.5f);
-                g = (int) (brightness * 255.0f + 0.5f);
-                b = (int) (p * 255.0f + 0.5f);
-                break;
-            case 2:
-                r = (int) (p * 255.0f + 0.5f);
-                g = (int) (brightness * 255.0f + 0.5f);
-                b = (int) (t * 255.0f + 0.5f);
-                break;
-            case 3:
-                r = (int) (p * 255.0f + 0.5f);
-                g = (int) (q * 255.0f + 0.5f);
-                b = (int) (brightness * 255.0f + 0.5f);
-                break;
-            case 4:
-                r = (int) (t * 255.0f + 0.5f);
-                g = (int) (p * 255.0f + 0.5f);
-                b = (int) (brightness * 255.0f + 0.5f);
-                break;
-            case 5:
-                r = (int) (brightness * 255.0f + 0.5f);
-                g = (int) (p * 255.0f + 0.5f);
-                b = (int) (q * 255.0f + 0.5f);
-                break;
-        }
-    }
-    *pr = r;
-    *pg = g;
-    *pb = b;
-}
-
-float* RGBtoHSB(uint8_t r, uint8_t g, uint8_t b, float* hsbvals)
-{
-    float hue, saturation, brightness;
-    if (!hsbvals) {
-        hsbvals = new float[3];
-    }
-    uint8_t cmax = (r > g) ? r : g;
-    if (b > cmax) cmax = b;
-    uint8_t cmin = (r < g) ? r : g;
-    if (b < cmin) cmin = b;
-
-    brightness = ((float) cmax) / 255.0f;
-    if (cmax != 0)
-        saturation = ((float) (cmax - cmin)) / ((float) cmax);
-    else
-        saturation = 0;
-    if (saturation == 0)
-        hue = 0;
-    else {
-        float redc = ((float) (cmax - r)) / ((float) (cmax - cmin));
-        float greenc = ((float) (cmax - g)) / ((float) (cmax - cmin));
-        float bluec = ((float) (cmax - b)) / ((float) (cmax - cmin));
-        if (r == cmax)
-            hue = bluec - greenc;
-        else if (g == cmax)
-            hue = 2.0f + redc - bluec;
-        else
-            hue = 4.0f + greenc - redc;
-        hue = hue / 6.0f;
-        if (hue < 0)
-            hue = hue + 1.0f;
-    }
-    hsbvals[0] = hue;
-    hsbvals[1] = saturation;
-    hsbvals[2] = brightness;
-    return hsbvals;
-}