Simplified Doodle Jump game for mbed

Dependencies:   4DGL-uLCD-SE LSM9DS1_Library_cal SDFileSystem mbed-rtos mbed wave_player

Revision:
3:141c57be5a2d
Parent:
1:bdeb188cb474
--- a/myBMP/myBMP.h	Mon Mar 14 20:36:52 2016 +0000
+++ b/myBMP/myBMP.h	Tue Mar 15 02:34:14 2016 +0000
@@ -53,3 +53,8 @@
 };
 bool ReadBMPFromFile( const char* FileName , RGBApixel *Colors, uLCD_4DGL *lcd);
 bool ReadBMPFromFile(const char* FileName , RGBApixel *Colors, uLCD_4DGL *lcd, int x, int y);
+// need to allocate width*height ints for color_array
+// colors go from color_array[0] to color_array[width*height-1] going from i,j coord values
+// accessed with color_array[width*j + i]
+bool ReadColorsFromFile(const char* FileName , RGBApixel *Colors, int * color_array, int x, int y);
+void DrawColorstoLCD(int * color_array, uLCD_4DGL *lcd, int x, int y, int w, int h);