Simplified Doodle Jump game for mbed
Dependencies: 4DGL-uLCD-SE LSM9DS1_Library_cal SDFileSystem mbed-rtos mbed wave_player
Diff: myBMP/myBMP.h
- Revision:
- 3:141c57be5a2d
- Parent:
- 1:bdeb188cb474
--- a/myBMP/myBMP.h Mon Mar 14 20:36:52 2016 +0000 +++ b/myBMP/myBMP.h Tue Mar 15 02:34:14 2016 +0000 @@ -53,3 +53,8 @@ }; bool ReadBMPFromFile( const char* FileName , RGBApixel *Colors, uLCD_4DGL *lcd); bool ReadBMPFromFile(const char* FileName , RGBApixel *Colors, uLCD_4DGL *lcd, int x, int y); +// need to allocate width*height ints for color_array +// colors go from color_array[0] to color_array[width*height-1] going from i,j coord values +// accessed with color_array[width*j + i] +bool ReadColorsFromFile(const char* FileName , RGBApixel *Colors, int * color_array, int x, int y); +void DrawColorstoLCD(int * color_array, uLCD_4DGL *lcd, int x, int y, int w, int h);