Behrooz Abdi
/
Tiger_LCD
Landtiger (LPC1768) graphics LCD demo.
main.cpp
- Committer:
- wim
- Date:
- 2012-11-06
- Revision:
- 2:43ede88fb5a3
- Parent:
- 1:ea0f7b1c5daf
- Child:
- 3:2dccfa0121de
File content as of revision 2:43ede88fb5a3:
#include "mbed.h" #include "GLCD.h" #include "Bg_16bpp_t.h" #include "Bg_16bpp_l.h" #include "Bg_16bpp_r.h" #include "Bg_16bpp_b.h" #include "ARM_Ani_16bpp.h" //Host PC Baudrate (Virtual Com Port on USB) #define D_BAUDRATE 9600 //#define D_BAUDRATE 57600 //extern unsigned short driverCode; #define LANDTIGER 1 // Variables for Heartbeat and Status monitoring #ifdef LANDTIGER DigitalOut myled1(P2_0); DigitalOut myled2(P2_1); DigitalOut myled3(P2_2); DigitalOut myled4(P2_3); DigitalOut myled5(P2_4); DigitalOut myled6(P2_5); DigitalOut myled7(P2_6); DigitalOut myled8(P2_7); //DigitalOut heartbeatLED(LED4); DigitalOut heartbeatLED(P3_26); //SD_PWR, active low //DigitalOut USB_Host_Power(P1_19); //USB Power, active low // Need this override function on non-mbed hardware to provide the MAC address. // // The mbed Ethernet library sets the MAC address by calling a weak function // extern "C" void mbed_mac_address(char * mac) to copy in a 6 Byte (12 character) MAC address. // This function performs a semihosting request to the mbed interface to get the serial number, // which contains a MAC address unique to every mbed device. // If you are using the eth library on your own board (i.e. not an mbed board), // you should implement your own extern "C" void mbed_mac_address(char * mac) function // to overwrite the existing one and avoid a call to the interface (which doesnt exist). extern "C" void mbed_mac_address(char * mac) { //mbed module clone // mac[0] = 0x00; // mac[1] = 0x02; // mac[2] = 0xF7; // mac[3] = 0xF0; // mac[4] = 0x56; // mac[5] = 0x90; //KPN Experia mac[0] = 0x00; mac[1] = 0x01; mac[2] = 0xE3; mac[3] = 0x55; mac[4] = 0xA1; mac[5] = 0xC7; }; #else DigitalOut myled1(LED1); DigitalOut myled2(LED2); DigitalOut myled3(LED3); DigitalOut heartbeatLED(LED4); #endif // Host PC Communication channels Serial pc(USBTX, USBRX); // tx, rx // Variables for Heartbeat and Status monitoring Ticker heartbeat; bool heartbeatflag=false; Ticker GLCD_Ani; void clear_screen() { //ANSI Terminal Commands pc.printf("\x1B[2J"); pc.printf("\x1B[H"); } void init_interfaces() { // Init Host PC communication, default is 9600 pc.baud(D_BAUDRATE); //Done, Tell me about it // show_LEDS(); } // Heartbeat monitor void pulse() { heartbeatLED = !heartbeatLED; #ifdef LANDTIGER // myled1 = heartbeatLED; // myled2 = heartbeatLED; // myled3 = heartbeatLED; // myled4 = heartbeatLED; // myled5 = !heartbeatLED; // myled6 = !heartbeatLED; // myled7 = !heartbeatLED; // myled8 = !heartbeatLED; #endif } void heartbeat_start() { heartbeatLED = 1; heartbeat.attach(&pulse, 0.5); } void heartbeat_stop() { heartbeat.detach(); } // GLCD GLCD myGLCD; // LCD Animation #if(0) void GLCD_pulse() { static int pic = 0; static int x2 = 0; static int y2 = 200; if (pic++ > 8) pic = 0; myGLCD.Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]); myGLCD.drawLine(0, 0, x2, y2); x2=x2+5; y2=y2-5; if (y2 <= 0) { x2 = 0; y2 = 200; myGLCD.setTextColor(~glcd._textColor); } } #else void GLCD_pulse() { static int pic = 0; if (pic++ > 8) pic = 0; myGLCD.Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]); } #endif void GLCD_Ani_start() { // GLCD_Ani.attach(&GLCD_pulse, 0.05); GLCD_Ani.attach(&GLCD_pulse, 0.25); } void GLCD_Ani_stop() { GLCD_Ani.detach(); } void delay(int ms) { wait_ms(ms); } int random(int max) { int rnd = rand() % max; return rnd; } void loop() { int buf[318]; int x, x2; int y, y2; int r; // Clear the screen and draw the frame myGLCD.clearScreen(White); myGLCD.setColor(255, 0, 0); myGLCD.fillRect(0, 0, 319, 13); myGLCD.setColor(64, 64, 64); myGLCD.fillRect(0, 226, 319, 239); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); // myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1); myGLCD.setBackColor(64, 64, 64); myGLCD.setColor(255,255,0); // myGLCD.print("<http://electronics.henningkarlsen.com>", CENTER, 227); myGLCD.setColor(0, 0, 255); myGLCD.drawRect(0, 14, 319, 225); // Draw crosshairs myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(159, 15, 159, 224); myGLCD.drawLine(1, 119, 318, 119); for (int i=9; i<310; i+=10) myGLCD.drawLine(i, 117, i, 121); for (int i=19; i<220; i+=10) myGLCD.drawLine(157, i, 161, i); // Draw sin-, cos- and tan-lines myGLCD.setColor(0,255,255); // myGLCD.print("Sin", 5, 15); for (int i=1; i<318; i++) { myGLCD.drawPixel(i,119+(sin(((i*1.13)*3.14)/180)*95)); } myGLCD.setColor(255,0,0); // myGLCD.print("Cos", 5, 27); for (int i=1; i<318; i++) { myGLCD.drawPixel(i,119+(cos(((i*1.13)*3.14)/180)*95)); } myGLCD.setColor(255,255,0); // myGLCD.print("Tan", 5, 39); for (int i=1; i<318; i++) { myGLCD.drawPixel(i,119+(tan(((i*1.13)*3.14)/180))); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); myGLCD.setColor(0, 0, 255); myGLCD.setBackColor(0, 0, 0); myGLCD.drawLine(159, 15, 159, 224); myGLCD.drawLine(1, 119, 318, 119); // Draw a moving sinewave x=1; for (int i=1; i<(318*20); i++) { x++; if (x==319) x=1; if (i>319) { if ((x==159)||(buf[x-1]==119)) myGLCD.setColor(0,0,255); else myGLCD.setColor(0,0,0); myGLCD.drawPixel(x,buf[x-1]); } myGLCD.setColor(0,255,255); y=119+(sin(((i*1.1)*3.14)/180)*(90-(i / 100))); myGLCD.drawPixel(x,y); buf[x-1]=y; } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some filled rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRect(70+(i*20), 30+(i*20), 130+(i*20), 90+(i*20)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some filled, rounded rectangles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillRoundRect(190-(i*20), 30+(i*20), 250-(i*20), 90+(i*20)); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some filled circles for (int i=1; i<6; i++) { switch (i) { case 1: myGLCD.setColor(255,0,255); break; case 2: myGLCD.setColor(255,0,0); break; case 3: myGLCD.setColor(0,255,0); break; case 4: myGLCD.setColor(0,0,255); break; case 5: myGLCD.setColor(255,255,0); break; } myGLCD.fillCircle(100+(i*20),60+(i*20), 30); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some lines in a pattern myGLCD.setColor (255,0,0); for (int i=15; i<224; i+=5) { myGLCD.drawLine(1, i, (i*1.44)-10, 224); } myGLCD.setColor (255,0,0); for (int i=224; i>15; i-=5) { myGLCD.drawLine(318, i, (i*1.44)-11, 15); } myGLCD.setColor (0,255,255); for (int i=224; i>15; i-=5) { myGLCD.drawLine(1, i, 331-(i*1.44), 15); } myGLCD.setColor (0,255,255); for (int i=15; i<224; i+=5) { myGLCD.drawLine(318, i, 330-(i*1.44), 224); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,225); // Draw some random circles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=32+random(256); y=45+random(146); r=random(30); myGLCD.drawCircle(x, y, r); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some random rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(316); y=16+random(207); x2=2+random(316); y2=16+random(207); myGLCD.drawRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); // Draw some random rounded rectangles for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(316); y=16+random(207); x2=2+random(316); y2=16+random(207); myGLCD.drawRoundRect(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); for (int i=0; i<100; i++) { myGLCD.setColor(random(255), random(255), random(255)); x=2+random(316); y=16+random(209); x2=2+random(316); y2=16+random(209); myGLCD.drawLine(x, y, x2, y2); } delay(2000); myGLCD.setColor(0,0,0); myGLCD.fillRect(1,15,318,224); for (int i=0; i<10000; i++) { myGLCD.setColor(random(255), random(255), random(255)); myGLCD.drawPixel(2+random(316), 16+random(209)); } delay(2000); // myGLCD.fillScr(0, 0, 255); myGLCD.clearScreen(Blue); myGLCD.setColor(255, 0, 0); myGLCD.fillRoundRect(80, 70, 239, 169); myGLCD.setColor(255, 255, 255); myGLCD.setBackColor(255, 0, 0); // myGLCD.print("That's it!", CENTER, 93); // myGLCD.print("Restarting in a", CENTER, 119); // myGLCD.print("few seconds...", CENTER, 132); myGLCD.setColor(0, 255, 0); myGLCD.setBackColor(0, 0, 255); // myGLCD.print("Runtime: (msecs)", CENTER, 210); // myGLCD.printNumI(millis(), CENTER, 225); delay (3000); } int main() { init_interfaces(); heartbeat_start(); clear_screen(); pc.printf("Hello World!\n\r"); myGLCD.Init(); myGLCD.clearScreen(White); // GLCD_clearScreen(Blue); // GLCD_Bmp( 0, 0, 320, 69, (unsigned char*) Bg_16bpp_t+70); // GLCD_Bmp( 0, 69, 4, 102, (unsigned char*) Bg_16bpp_l+70); // GLCD_Bmp(316, 69, 4, 102, (unsigned char*) Bg_16bpp_r+70); // GLCD_Bmp( 0, 171, 320, 69, (unsigned char*) Bg_16bpp_b+70); // GLCD_Bmp( 0, 171, 320, 69, (unsigned char*) Bg_16bpp_t+70); myGLCD.setColor (Red); myGLCD.setBackColor (White); myGLCD.DisplayString (8, 1, (unsigned char*) "Hi Willem"); // GLCD_Ani_start(); myGLCD.drawRect (10, 10, 100, 100); myGLCD.setColor (Green); myGLCD.drawHLine (20, 20, 50); myGLCD.drawVLine (30, 30, 50); myGLCD.setColor (Blue); myGLCD.fillRoundRect (40, 40, 100, 100); myGLCD.setColor (Cyan); myGLCD.drawCircle (60, 60, 40); pc.printf("LCD Controller ID = 0x%04X\n\r", myGLCD.getDriverCode()); loop(); while(1) { pc.printf("+"); wait(0.1); }; pc.printf("Bye World!\n\r"); }