Landtiger (LPC1768) graphics LCD demo.

Dependencies:   mbed

main.cpp

Committer:
wim
Date:
2015-10-30
Revision:
3:2dccfa0121de
Parent:
2:43ede88fb5a3
Child:
4:cdeea87f25d8

File content as of revision 3:2dccfa0121de:

#include "mbed.h"
#include "GLCD.h"

#include "Bg_16bpp_t.h"
#include "Bg_16bpp_l.h"
#include "Bg_16bpp_r.h"
#include "Bg_16bpp_b.h"
#include "ARM_Ani_16bpp.h"

//Host PC Baudrate (Virtual Com Port on USB)
#define D_BAUDRATE            9600
//#define D_BAUDRATE            57600

//extern unsigned short driverCode;

#define LANDTIGER 1

// Variables for Heartbeat and Status monitoring
#ifdef LANDTIGER
DigitalOut myled1(P2_0);
DigitalOut myled2(P2_1);
DigitalOut myled3(P2_2);
DigitalOut myled4(P2_3);
DigitalOut myled5(P2_4);
DigitalOut myled6(P2_5);
DigitalOut myled7(P2_6);
DigitalOut myled8(P2_7);


//DigitalOut heartbeatLED(LED4);
DigitalOut heartbeatLED(P3_26);      //SD_PWR, active low
//DigitalOut USB_Host_Power(P1_19);   //USB Power, active low

// Need this override function on non-mbed hardware to provide the MAC address.
//
// The mbed Ethernet library sets the MAC address by calling a weak function
// extern "C" void mbed_mac_address(char * mac) to copy in a 6 Byte (12 character) MAC address.
// This function performs a semihosting request to the mbed interface to get the serial number,
// which contains a MAC address unique to every mbed device.
// If you are using the eth library on your own board (i.e. not an mbed board),
// you should implement your own extern "C" void mbed_mac_address(char * mac) function
// to overwrite the existing one and avoid a call to the interface (which doesnt exist).


extern "C" void mbed_mac_address(char * mac) {

//mbed module clone
//  mac[0] = 0x00;  
//  mac[1] = 0x02;  
//  mac[2] = 0xF7;  
//  mac[3] = 0xF0;  
//  mac[4] = 0x56;  
//  mac[5] = 0x90;            

//KPN Experia
  mac[0] = 0x00;  
  mac[1] = 0x01;  
  mac[2] = 0xE3;  
  mac[3] = 0x55;  
  mac[4] = 0xA1;  
  mac[5] = 0xC7;           
  
};

#else
DigitalOut myled1(LED1);
DigitalOut myled2(LED2);
DigitalOut myled3(LED3);
DigitalOut heartbeatLED(LED4);
#endif


// Host PC Communication channels
Serial pc(USBTX, USBRX); // tx, rx

// Variables for Heartbeat and Status monitoring
Ticker heartbeat;
bool heartbeatflag=false;

Ticker GLCD_Ani;

void clear_screen() {
//ANSI Terminal Commands
    pc.printf("\x1B[2J");
    pc.printf("\x1B[H");
}

void init_interfaces() {
    // Init Host PC communication, default is 9600
    pc.baud(D_BAUDRATE);
      
    //Done, Tell me about it
//    show_LEDS();
}
      

// Heartbeat monitor
void pulse() {
  heartbeatLED = !heartbeatLED;

#ifdef LANDTIGER
//  myled1 = heartbeatLED;
//  myled2 = heartbeatLED;
//  myled3 = heartbeatLED;
//  myled4 = heartbeatLED;      

//  myled5 = !heartbeatLED;
//  myled6 = !heartbeatLED;
//  myled7 = !heartbeatLED;
//  myled8 = !heartbeatLED;      

#endif  
  
}

void heartbeat_start() {
  heartbeatLED = 1;
  heartbeat.attach(&pulse, 0.5);
}

void heartbeat_stop() {
  heartbeat.detach();
}


// GLCD
GLCD myGLCD;

#include "Julia.h"

// LCD Animation
#if(0)  
void GLCD_pulse() {
  static int pic =  0;
  static int x2 =  0;  
  static int y2 =  200;  
    
  if (pic++ > 8) pic = 0;
  myGLCD.Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]);

  myGLCD.drawLine(0, 0, x2, y2);
  
  x2=x2+5;
  y2=y2-5;
  if (y2 <= 0) {
    x2 =  0;  
    y2 =  200;
    myGLCD.setTextColor(~glcd._textColor);      
  } 
}
#else
void GLCD_pulse() {
  static int pic =  0;
    
  if (pic++ > 8) pic = 0;
  myGLCD.Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]);
}
#endif

void GLCD_Ani_start() {
//  GLCD_Ani.attach(&GLCD_pulse, 0.05);
  GLCD_Ani.attach(&GLCD_pulse, 0.25);  
}

void GLCD_Ani_stop() {
  GLCD_Ani.detach();
}

void delay(int ms) {
  wait_ms(ms);
}


int random(int max) {
  int rnd = rand() % max;

  return rnd;
}

void loop()
{
  int buf[318];
  int x, x2;
  int y, y2;
  int r;

// Clear the screen and draw the frame
  myGLCD.clearScreen(White);

  myGLCD.setColor(255, 0, 0);
  myGLCD.fillRect(0, 0, 319, 13);
  myGLCD.setColor(64, 64, 64);
  myGLCD.fillRect(0, 226, 319, 239);
  myGLCD.setColor(255, 255, 255);
  myGLCD.setBackColor(255, 0, 0);
//  myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1);
  myGLCD.setBackColor(64, 64, 64);
  myGLCD.setColor(255,255,0);
//  myGLCD.print("<http://electronics.henningkarlsen.com>", CENTER, 227);

  myGLCD.setColor(0, 0, 255);
  myGLCD.drawRect(0, 14, 319, 225);

// Draw crosshairs
  myGLCD.setColor(0, 0, 255);
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.drawLine(159, 15, 159, 224);
  myGLCD.drawLine(1, 119, 318, 119);
  for (int i=9; i<310; i+=10)
    myGLCD.drawLine(i, 117, i, 121);
  for (int i=19; i<220; i+=10)
    myGLCD.drawLine(157, i, 161, i);

// Draw sin-, cos- and tan-lines  
  myGLCD.setColor(0,255,255);
//  myGLCD.print("Sin", 5, 15);
  for (int i=1; i<318; i++)
  {
    myGLCD.drawPixel(i,119+(sin(((i*1.13)*3.14)/180)*95));
  }
  
  myGLCD.setColor(255,0,0);
//  myGLCD.print("Cos", 5, 27);
  for (int i=1; i<318; i++)
  {
    myGLCD.drawPixel(i,119+(cos(((i*1.13)*3.14)/180)*95));
  }

  myGLCD.setColor(255,0,255);
//  myGLCD.print("Tan", 5, 39);
  for (int i=1; i<318; i++)
  {
    myGLCD.drawPixel(i,119+(tan(((i*1.13)*3.14)/180)));
  }

  delay(2000);

  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,318,224);
  myGLCD.setColor(0, 0, 255);
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.drawLine(159, 15, 159, 224);
  myGLCD.drawLine(1, 119, 318, 119);

// Draw a moving sinewave
  x=1;
  for (int i=1; i<(318*20); i++) 
  {
    x++;
    if (x==319)
      x=1;
    if (i>319)
    {
      if ((x==159)||(buf[x-1]==119))
        myGLCD.setColor(0,0,255);
      else
        myGLCD.setColor(0,0,0);
      myGLCD.drawPixel(x,buf[x-1]);
    }
    myGLCD.setColor(0,255,255);
    y=119+(sin(((i*1.1)*3.14)/180)*(90-(i / 100)));
    myGLCD.drawPixel(x,y);
    buf[x-1]=y;
  }

  delay(2000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,318,224);

// Draw some filled rectangles
  for (int i=1; i<6; i++)
  {
    switch (i)
    {
      case 1:
        myGLCD.setColor(255,0,255);
        break;
      case 2:
        myGLCD.setColor(255,0,0);
        break;
      case 3:
        myGLCD.setColor(0,255,0);
        break;
      case 4:
        myGLCD.setColor(0,0,255);
        break;
      case 5:
        myGLCD.setColor(255,255,0);
        break;
    }
    myGLCD.fillRect(70+(i*20), 30+(i*20), 130+(i*20), 90+(i*20));
  }

  delay(2000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,318,224);

// Draw some filled, rounded rectangles
  for (int i=1; i<6; i++)
  {
    switch (i)
    {
      case 1:
        myGLCD.setColor(255,0,255);
        break;
      case 2:
        myGLCD.setColor(255,0,0);
        break;
      case 3:
        myGLCD.setColor(0,255,0);
        break;
      case 4:
        myGLCD.setColor(0,0,255);
        break;
      case 5:
        myGLCD.setColor(255,255,0);
        break;
    }
    myGLCD.fillRoundRect(190-(i*20), 30+(i*20), 250-(i*20), 90+(i*20));
  }
  
  delay(2000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,318,224);

// Draw some filled circles
  for (int i=1; i<6; i++)
  {
    switch (i)
    {
      case 1:
        myGLCD.setColor(255,0,255);
        break;
      case 2:
        myGLCD.setColor(255,0,0);
        break;
      case 3:
        myGLCD.setColor(0,255,0);
        break;
      case 4:
        myGLCD.setColor(0,0,255);
        break;
      case 5:
        myGLCD.setColor(255,255,0);
        break;
    }
    myGLCD.fillCircle(100+(i*20),60+(i*20), 30);
  }
  
  delay(2000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,318,224);

// Draw some lines in a pattern
  myGLCD.setColor (255,0,0);
  for (int i=15; i<224; i+=5)
  {
    myGLCD.drawLine(1, i, (i*1.44)-10, 224);
  }
  myGLCD.setColor (255,0,0);
  for (int i=224; i>15; i-=5)
  {
    myGLCD.drawLine(318, i, (i*1.44)-11, 15);
  }
  myGLCD.setColor (0,255,255);
  for (int i=224; i>15; i-=5)
  {
    myGLCD.drawLine(1, i, 331-(i*1.44), 15);
  }
  myGLCD.setColor (0,255,255);
  for (int i=15; i<224; i+=5)
  {
    myGLCD.drawLine(318, i, 330-(i*1.44), 224);
  }
  
  delay(2000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,318,225);

// Draw some random circles
  for (int i=0; i<100; i++)
  {
    myGLCD.setColor(random(255), random(255), random(255));
    x=32+random(256);
    y=45+random(146);
    r=random(30);
    myGLCD.drawCircle(x, y, r);
  }

  delay(2000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,318,224);

// Draw some random rectangles
  for (int i=0; i<100; i++)
  {
    myGLCD.setColor(random(255), random(255), random(255));
    x=2+random(316);
    y=16+random(207);
    x2=2+random(316);
    y2=16+random(207);
    myGLCD.drawRect(x, y, x2, y2);
  }

  delay(2000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,318,224);

// Draw some random rounded rectangles
  for (int i=0; i<100; i++)
  {
    myGLCD.setColor(random(255), random(255), random(255));
    x=2+random(316);
    y=16+random(207);
    x2=2+random(316);
    y2=16+random(207);
    myGLCD.drawRoundRect(x, y, x2, y2);
  }

  delay(2000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,318,224);

  for (int i=0; i<100; i++)
  {
    myGLCD.setColor(random(255), random(255), random(255));
    x=2+random(316);
    y=16+random(209);
    x2=2+random(316);
    y2=16+random(209);
    myGLCD.drawLine(x, y, x2, y2);
  }

  delay(2000);
  
  myGLCD.setColor(0,0,0);
  myGLCD.fillRect(1,15,318,224);

  for (int i=0; i<10000; i++)
  {
    myGLCD.setColor(random(255), random(255), random(255));
    myGLCD.drawPixel(2+random(316), 16+random(209));
  }

  delay(2000);

//  myGLCD.fillScr(0, 0, 255);
  myGLCD.clearScreen(Blue);  

  myGLCD.setColor(255, 0, 0);
  myGLCD.fillRoundRect(80, 70, 239, 169);
  
  myGLCD.setColor(255, 255, 255);
  myGLCD.setBackColor(255, 0, 0);
//  myGLCD.print("That's it!", CENTER, 93);
//  myGLCD.print("Restarting in a", CENTER, 119);
//  myGLCD.print("few seconds...", CENTER, 132);
  
  myGLCD.setColor(0, 255, 0);
  myGLCD.setBackColor(0, 0, 255);
//  myGLCD.print("Runtime: (msecs)", CENTER, 210);
//  myGLCD.printNumI(millis(), CENTER, 225);
  
  delay (3000);
}



int main() {
    init_interfaces();
    
    heartbeat_start();

    clear_screen(); 
  
    pc.printf("Hello World!\n\r");

//    myGLCD.init();  // done in cosntructor
    myGLCD.clearScreen(White);
//    GLCD_clearScreen(Blue);    
//    GLCD_Bmp(  0,   0, 320,  69, (unsigned char*) Bg_16bpp_t+70);
//    GLCD_Bmp(  0,  69,   4, 102, (unsigned char*) Bg_16bpp_l+70);
//    GLCD_Bmp(316,  69,   4, 102, (unsigned char*) Bg_16bpp_r+70);
//    GLCD_Bmp(  0, 171, 320,  69, (unsigned char*) Bg_16bpp_b+70);
//    GLCD_Bmp(  0, 171, 320,  69, (unsigned char*) Bg_16bpp_t+70);    

    myGLCD.setColor   (Red);
    myGLCD.setBackColor   (White);
    myGLCD.DisplayString (8, 1, (unsigned char*) "Hi Willem");

//    GLCD_Ani_start();

    myGLCD.drawRect (10, 10, 100, 100);

    myGLCD.setColor   (Green);    
    myGLCD.drawHLine (20, 20, 50);
    myGLCD.drawVLine (30, 30, 50);
    
    myGLCD.setColor   (Blue);    
    myGLCD.fillRoundRect  (40, 40, 100, 100);
    myGLCD.setColor   (Cyan);    
    myGLCD.drawCircle     (60, 60, 40);
    
    
    pc.printf("LCD Controller ID = 0x%04X\n\r", myGLCD.getDriverCode());    

    loop();
    
//    float k = 0.0;
    float re_min=-0.17775;
    float im_min= 0.7675;
    float len= 0.32375;
        
    while(1) {
      pc.printf("+"); 

      pc.printf("\n\rEnter re_min: "); 
      pc.scanf("%f", &re_min);       
      pc.printf("\n\rEnter im_min: "); 
      pc.scanf("%f", &im_min);       
      pc.printf("\n\rEnter len: "); 
      pc.scanf("%f", &len);       

      pc.printf("\n\rValues: re_min=%0.5f, im_min=%0.5f, len=%0.5f\n\r", re_min, im_min, len);             
      mandelbrot(320, 240, 400, re_min, re_min+len, im_min, im_min+len);    
//      mandelbrot(150, 150, 400, re_min, re_min+len, im_min, im_min+len+k);    
           
//      k = k + 0.023;          
      
      wait(0.1);
    };
    
    pc.printf("Bye World!\n\r");   
}