Behrooz Abdi
/
Tiger_LCD
Landtiger (LPC1768) graphics LCD demo.
Diff: main.cpp
- Revision:
- 2:43ede88fb5a3
- Parent:
- 1:ea0f7b1c5daf
- Child:
- 3:2dccfa0121de
--- a/main.cpp Sun Nov 04 18:13:01 2012 +0000 +++ b/main.cpp Tue Nov 06 21:39:33 2012 +0000 @@ -77,7 +77,7 @@ Ticker heartbeat; bool heartbeatflag=false; -Ticker LCD_Ani; +Ticker GLCD_Ani; void clear_screen() { //ANSI Terminal Commands @@ -123,21 +123,351 @@ } +// GLCD +GLCD myGLCD; + // LCD Animation -void LCD_pulse() { +#if(0) +void GLCD_pulse() { static int pic = 0; + static int x2 = 0; + static int y2 = 200; + + if (pic++ > 8) pic = 0; + myGLCD.Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]); + + myGLCD.drawLine(0, 0, x2, y2); + x2=x2+5; + y2=y2-5; + if (y2 <= 0) { + x2 = 0; + y2 = 200; + myGLCD.setTextColor(~glcd._textColor); + } +} +#else +void GLCD_pulse() { + static int pic = 0; + if (pic++ > 8) pic = 0; - GLCD_Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]); + myGLCD.Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]); +} +#endif + +void GLCD_Ani_start() { +// GLCD_Ani.attach(&GLCD_pulse, 0.05); + GLCD_Ani.attach(&GLCD_pulse, 0.25); +} + +void GLCD_Ani_stop() { + GLCD_Ani.detach(); +} + +void delay(int ms) { + wait_ms(ms); +} + + +int random(int max) { + int rnd = rand() % max; + + return rnd; } -void LCD_Ani_start() { -// LCD_Ani.attach(&LCD_pulse, 0.05); - LCD_Ani.attach(&LCD_pulse, 0.25); -} +void loop() +{ + int buf[318]; + int x, x2; + int y, y2; + int r; + +// Clear the screen and draw the frame + myGLCD.clearScreen(White); + + myGLCD.setColor(255, 0, 0); + myGLCD.fillRect(0, 0, 319, 13); + myGLCD.setColor(64, 64, 64); + myGLCD.fillRect(0, 226, 319, 239); + myGLCD.setColor(255, 255, 255); + myGLCD.setBackColor(255, 0, 0); +// myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1); + myGLCD.setBackColor(64, 64, 64); + myGLCD.setColor(255,255,0); +// myGLCD.print("<http://electronics.henningkarlsen.com>", CENTER, 227); + + myGLCD.setColor(0, 0, 255); + myGLCD.drawRect(0, 14, 319, 225); + +// Draw crosshairs + myGLCD.setColor(0, 0, 255); + myGLCD.setBackColor(0, 0, 0); + myGLCD.drawLine(159, 15, 159, 224); + myGLCD.drawLine(1, 119, 318, 119); + for (int i=9; i<310; i+=10) + myGLCD.drawLine(i, 117, i, 121); + for (int i=19; i<220; i+=10) + myGLCD.drawLine(157, i, 161, i); + +// Draw sin-, cos- and tan-lines + myGLCD.setColor(0,255,255); +// myGLCD.print("Sin", 5, 15); + for (int i=1; i<318; i++) + { + myGLCD.drawPixel(i,119+(sin(((i*1.13)*3.14)/180)*95)); + } + + myGLCD.setColor(255,0,0); +// myGLCD.print("Cos", 5, 27); + for (int i=1; i<318; i++) + { + myGLCD.drawPixel(i,119+(cos(((i*1.13)*3.14)/180)*95)); + } + + myGLCD.setColor(255,255,0); +// myGLCD.print("Tan", 5, 39); + for (int i=1; i<318; i++) + { + myGLCD.drawPixel(i,119+(tan(((i*1.13)*3.14)/180))); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,318,224); + myGLCD.setColor(0, 0, 255); + myGLCD.setBackColor(0, 0, 0); + myGLCD.drawLine(159, 15, 159, 224); + myGLCD.drawLine(1, 119, 318, 119); + +// Draw a moving sinewave + x=1; + for (int i=1; i<(318*20); i++) + { + x++; + if (x==319) + x=1; + if (i>319) + { + if ((x==159)||(buf[x-1]==119)) + myGLCD.setColor(0,0,255); + else + myGLCD.setColor(0,0,0); + myGLCD.drawPixel(x,buf[x-1]); + } + myGLCD.setColor(0,255,255); + y=119+(sin(((i*1.1)*3.14)/180)*(90-(i / 100))); + myGLCD.drawPixel(x,y); + buf[x-1]=y; + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,318,224); + +// Draw some filled rectangles + for (int i=1; i<6; i++) + { + switch (i) + { + case 1: + myGLCD.setColor(255,0,255); + break; + case 2: + myGLCD.setColor(255,0,0); + break; + case 3: + myGLCD.setColor(0,255,0); + break; + case 4: + myGLCD.setColor(0,0,255); + break; + case 5: + myGLCD.setColor(255,255,0); + break; + } + myGLCD.fillRect(70+(i*20), 30+(i*20), 130+(i*20), 90+(i*20)); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,318,224); -void LCD_Ani_stop() { - LCD_Ani.detach(); +// Draw some filled, rounded rectangles + for (int i=1; i<6; i++) + { + switch (i) + { + case 1: + myGLCD.setColor(255,0,255); + break; + case 2: + myGLCD.setColor(255,0,0); + break; + case 3: + myGLCD.setColor(0,255,0); + break; + case 4: + myGLCD.setColor(0,0,255); + break; + case 5: + myGLCD.setColor(255,255,0); + break; + } + myGLCD.fillRoundRect(190-(i*20), 30+(i*20), 250-(i*20), 90+(i*20)); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,318,224); + +// Draw some filled circles + for (int i=1; i<6; i++) + { + switch (i) + { + case 1: + myGLCD.setColor(255,0,255); + break; + case 2: + myGLCD.setColor(255,0,0); + break; + case 3: + myGLCD.setColor(0,255,0); + break; + case 4: + myGLCD.setColor(0,0,255); + break; + case 5: + myGLCD.setColor(255,255,0); + break; + } + myGLCD.fillCircle(100+(i*20),60+(i*20), 30); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,318,224); + +// Draw some lines in a pattern + myGLCD.setColor (255,0,0); + for (int i=15; i<224; i+=5) + { + myGLCD.drawLine(1, i, (i*1.44)-10, 224); + } + myGLCD.setColor (255,0,0); + for (int i=224; i>15; i-=5) + { + myGLCD.drawLine(318, i, (i*1.44)-11, 15); + } + myGLCD.setColor (0,255,255); + for (int i=224; i>15; i-=5) + { + myGLCD.drawLine(1, i, 331-(i*1.44), 15); + } + myGLCD.setColor (0,255,255); + for (int i=15; i<224; i+=5) + { + myGLCD.drawLine(318, i, 330-(i*1.44), 224); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,318,225); + +// Draw some random circles + for (int i=0; i<100; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=32+random(256); + y=45+random(146); + r=random(30); + myGLCD.drawCircle(x, y, r); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,318,224); + +// Draw some random rectangles + for (int i=0; i<100; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=2+random(316); + y=16+random(207); + x2=2+random(316); + y2=16+random(207); + myGLCD.drawRect(x, y, x2, y2); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,318,224); + +// Draw some random rounded rectangles + for (int i=0; i<100; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=2+random(316); + y=16+random(207); + x2=2+random(316); + y2=16+random(207); + myGLCD.drawRoundRect(x, y, x2, y2); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,318,224); + + for (int i=0; i<100; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=2+random(316); + y=16+random(209); + x2=2+random(316); + y2=16+random(209); + myGLCD.drawLine(x, y, x2, y2); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,318,224); + + for (int i=0; i<10000; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + myGLCD.drawPixel(2+random(316), 16+random(209)); + } + + delay(2000); + +// myGLCD.fillScr(0, 0, 255); + myGLCD.clearScreen(Blue); + + myGLCD.setColor(255, 0, 0); + myGLCD.fillRoundRect(80, 70, 239, 169); + + myGLCD.setColor(255, 255, 255); + myGLCD.setBackColor(255, 0, 0); +// myGLCD.print("That's it!", CENTER, 93); +// myGLCD.print("Restarting in a", CENTER, 119); +// myGLCD.print("few seconds...", CENTER, 132); + + myGLCD.setColor(0, 255, 0); + myGLCD.setBackColor(0, 0, 255); +// myGLCD.print("Runtime: (msecs)", CENTER, 210); +// myGLCD.printNumI(millis(), CENTER, 225); + + delay (3000); } @@ -151,32 +481,41 @@ pc.printf("Hello World!\n\r"); - GLCD_Init(); - GLCD_Clear(White); -// GLCD_Clear(Blue); + myGLCD.Init(); + myGLCD.clearScreen(White); +// GLCD_clearScreen(Blue); // GLCD_Bmp( 0, 0, 320, 69, (unsigned char*) Bg_16bpp_t+70); // GLCD_Bmp( 0, 69, 4, 102, (unsigned char*) Bg_16bpp_l+70); // GLCD_Bmp(316, 69, 4, 102, (unsigned char*) Bg_16bpp_r+70); // GLCD_Bmp( 0, 171, 320, 69, (unsigned char*) Bg_16bpp_b+70); // GLCD_Bmp( 0, 171, 320, 69, (unsigned char*) Bg_16bpp_t+70); - GLCD_SetTextColor (Red); - GLCD_SetBackColor (White); - GLCD_DisplayString (8, 1, (unsigned char*) "Hi Willem"); + myGLCD.setColor (Red); + myGLCD.setBackColor (White); + myGLCD.DisplayString (8, 1, (unsigned char*) "Hi Willem"); - LCD_Ani_start(); +// GLCD_Ani_start(); + + myGLCD.drawRect (10, 10, 100, 100); - GLCD_drawRect (10, 10, 100, 100); + myGLCD.setColor (Green); + myGLCD.drawHLine (20, 20, 50); + myGLCD.drawVLine (30, 30, 50); + + myGLCD.setColor (Blue); + myGLCD.fillRoundRect (40, 40, 100, 100); + myGLCD.setColor (Cyan); + myGLCD.drawCircle (60, 60, 40); + + + pc.printf("LCD Controller ID = 0x%04X\n\r", myGLCD.getDriverCode()); - GLCD_SetTextColor (Green); - GLCD_drawHLine (20, 20, 50); - GLCD_drawVLine (30, 30, 50); - - pc.printf("LCD Controller ID = 0x%04X\n\r", GLCD_DriverCode()); + loop(); while(1) { pc.printf("+"); - + + wait(0.1); };