Landtiger (LPC1768) graphics LCD demo.

Dependencies:   mbed

Committer:
wim
Date:
Tue Nov 06 21:39:33 2012 +0000
Revision:
2:43ede88fb5a3
Parent:
1:ea0f7b1c5daf
Child:
3:2dccfa0121de
cpp version and graphics test

Who changed what in which revision?

UserRevisionLine numberNew contents of line
wim 0:a8090b59eb05 1 #include "mbed.h"
wim 0:a8090b59eb05 2 #include "GLCD.h"
wim 0:a8090b59eb05 3
wim 0:a8090b59eb05 4 #include "Bg_16bpp_t.h"
wim 0:a8090b59eb05 5 #include "Bg_16bpp_l.h"
wim 0:a8090b59eb05 6 #include "Bg_16bpp_r.h"
wim 0:a8090b59eb05 7 #include "Bg_16bpp_b.h"
wim 0:a8090b59eb05 8 #include "ARM_Ani_16bpp.h"
wim 0:a8090b59eb05 9
wim 0:a8090b59eb05 10 //Host PC Baudrate (Virtual Com Port on USB)
wim 0:a8090b59eb05 11 #define D_BAUDRATE 9600
wim 0:a8090b59eb05 12 //#define D_BAUDRATE 57600
wim 0:a8090b59eb05 13
wim 0:a8090b59eb05 14 //extern unsigned short driverCode;
wim 0:a8090b59eb05 15
wim 0:a8090b59eb05 16 #define LANDTIGER 1
wim 0:a8090b59eb05 17
wim 0:a8090b59eb05 18 // Variables for Heartbeat and Status monitoring
wim 0:a8090b59eb05 19 #ifdef LANDTIGER
wim 0:a8090b59eb05 20 DigitalOut myled1(P2_0);
wim 0:a8090b59eb05 21 DigitalOut myled2(P2_1);
wim 0:a8090b59eb05 22 DigitalOut myled3(P2_2);
wim 0:a8090b59eb05 23 DigitalOut myled4(P2_3);
wim 0:a8090b59eb05 24 DigitalOut myled5(P2_4);
wim 0:a8090b59eb05 25 DigitalOut myled6(P2_5);
wim 0:a8090b59eb05 26 DigitalOut myled7(P2_6);
wim 0:a8090b59eb05 27 DigitalOut myled8(P2_7);
wim 0:a8090b59eb05 28
wim 0:a8090b59eb05 29
wim 0:a8090b59eb05 30 //DigitalOut heartbeatLED(LED4);
wim 0:a8090b59eb05 31 DigitalOut heartbeatLED(P3_26); //SD_PWR, active low
wim 0:a8090b59eb05 32 //DigitalOut USB_Host_Power(P1_19); //USB Power, active low
wim 0:a8090b59eb05 33
wim 0:a8090b59eb05 34 // Need this override function on non-mbed hardware to provide the MAC address.
wim 0:a8090b59eb05 35 //
wim 0:a8090b59eb05 36 // The mbed Ethernet library sets the MAC address by calling a weak function
wim 0:a8090b59eb05 37 // extern "C" void mbed_mac_address(char * mac) to copy in a 6 Byte (12 character) MAC address.
wim 0:a8090b59eb05 38 // This function performs a semihosting request to the mbed interface to get the serial number,
wim 0:a8090b59eb05 39 // which contains a MAC address unique to every mbed device.
wim 0:a8090b59eb05 40 // If you are using the eth library on your own board (i.e. not an mbed board),
wim 0:a8090b59eb05 41 // you should implement your own extern "C" void mbed_mac_address(char * mac) function
wim 0:a8090b59eb05 42 // to overwrite the existing one and avoid a call to the interface (which doesnt exist).
wim 0:a8090b59eb05 43
wim 0:a8090b59eb05 44
wim 0:a8090b59eb05 45 extern "C" void mbed_mac_address(char * mac) {
wim 0:a8090b59eb05 46
wim 0:a8090b59eb05 47 //mbed module clone
wim 0:a8090b59eb05 48 // mac[0] = 0x00;
wim 0:a8090b59eb05 49 // mac[1] = 0x02;
wim 0:a8090b59eb05 50 // mac[2] = 0xF7;
wim 0:a8090b59eb05 51 // mac[3] = 0xF0;
wim 0:a8090b59eb05 52 // mac[4] = 0x56;
wim 0:a8090b59eb05 53 // mac[5] = 0x90;
wim 0:a8090b59eb05 54
wim 0:a8090b59eb05 55 //KPN Experia
wim 0:a8090b59eb05 56 mac[0] = 0x00;
wim 0:a8090b59eb05 57 mac[1] = 0x01;
wim 0:a8090b59eb05 58 mac[2] = 0xE3;
wim 0:a8090b59eb05 59 mac[3] = 0x55;
wim 0:a8090b59eb05 60 mac[4] = 0xA1;
wim 0:a8090b59eb05 61 mac[5] = 0xC7;
wim 0:a8090b59eb05 62
wim 0:a8090b59eb05 63 };
wim 0:a8090b59eb05 64
wim 0:a8090b59eb05 65 #else
wim 0:a8090b59eb05 66 DigitalOut myled1(LED1);
wim 0:a8090b59eb05 67 DigitalOut myled2(LED2);
wim 0:a8090b59eb05 68 DigitalOut myled3(LED3);
wim 0:a8090b59eb05 69 DigitalOut heartbeatLED(LED4);
wim 0:a8090b59eb05 70 #endif
wim 0:a8090b59eb05 71
wim 0:a8090b59eb05 72
wim 0:a8090b59eb05 73 // Host PC Communication channels
wim 0:a8090b59eb05 74 Serial pc(USBTX, USBRX); // tx, rx
wim 0:a8090b59eb05 75
wim 0:a8090b59eb05 76 // Variables for Heartbeat and Status monitoring
wim 0:a8090b59eb05 77 Ticker heartbeat;
wim 0:a8090b59eb05 78 bool heartbeatflag=false;
wim 0:a8090b59eb05 79
wim 2:43ede88fb5a3 80 Ticker GLCD_Ani;
wim 0:a8090b59eb05 81
wim 0:a8090b59eb05 82 void clear_screen() {
wim 0:a8090b59eb05 83 //ANSI Terminal Commands
wim 0:a8090b59eb05 84 pc.printf("\x1B[2J");
wim 0:a8090b59eb05 85 pc.printf("\x1B[H");
wim 0:a8090b59eb05 86 }
wim 0:a8090b59eb05 87
wim 0:a8090b59eb05 88 void init_interfaces() {
wim 0:a8090b59eb05 89 // Init Host PC communication, default is 9600
wim 0:a8090b59eb05 90 pc.baud(D_BAUDRATE);
wim 0:a8090b59eb05 91
wim 0:a8090b59eb05 92 //Done, Tell me about it
wim 0:a8090b59eb05 93 // show_LEDS();
wim 0:a8090b59eb05 94 }
wim 0:a8090b59eb05 95
wim 0:a8090b59eb05 96
wim 0:a8090b59eb05 97 // Heartbeat monitor
wim 0:a8090b59eb05 98 void pulse() {
wim 0:a8090b59eb05 99 heartbeatLED = !heartbeatLED;
wim 0:a8090b59eb05 100
wim 0:a8090b59eb05 101 #ifdef LANDTIGER
wim 0:a8090b59eb05 102 // myled1 = heartbeatLED;
wim 0:a8090b59eb05 103 // myled2 = heartbeatLED;
wim 0:a8090b59eb05 104 // myled3 = heartbeatLED;
wim 0:a8090b59eb05 105 // myled4 = heartbeatLED;
wim 0:a8090b59eb05 106
wim 0:a8090b59eb05 107 // myled5 = !heartbeatLED;
wim 0:a8090b59eb05 108 // myled6 = !heartbeatLED;
wim 0:a8090b59eb05 109 // myled7 = !heartbeatLED;
wim 0:a8090b59eb05 110 // myled8 = !heartbeatLED;
wim 0:a8090b59eb05 111
wim 0:a8090b59eb05 112 #endif
wim 0:a8090b59eb05 113
wim 0:a8090b59eb05 114 }
wim 0:a8090b59eb05 115
wim 0:a8090b59eb05 116 void heartbeat_start() {
wim 0:a8090b59eb05 117 heartbeatLED = 1;
wim 0:a8090b59eb05 118 heartbeat.attach(&pulse, 0.5);
wim 0:a8090b59eb05 119 }
wim 0:a8090b59eb05 120
wim 0:a8090b59eb05 121 void heartbeat_stop() {
wim 0:a8090b59eb05 122 heartbeat.detach();
wim 0:a8090b59eb05 123 }
wim 0:a8090b59eb05 124
wim 0:a8090b59eb05 125
wim 2:43ede88fb5a3 126 // GLCD
wim 2:43ede88fb5a3 127 GLCD myGLCD;
wim 2:43ede88fb5a3 128
wim 0:a8090b59eb05 129 // LCD Animation
wim 2:43ede88fb5a3 130 #if(0)
wim 2:43ede88fb5a3 131 void GLCD_pulse() {
wim 0:a8090b59eb05 132 static int pic = 0;
wim 2:43ede88fb5a3 133 static int x2 = 0;
wim 2:43ede88fb5a3 134 static int y2 = 200;
wim 2:43ede88fb5a3 135
wim 2:43ede88fb5a3 136 if (pic++ > 8) pic = 0;
wim 2:43ede88fb5a3 137 myGLCD.Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]);
wim 2:43ede88fb5a3 138
wim 2:43ede88fb5a3 139 myGLCD.drawLine(0, 0, x2, y2);
wim 0:a8090b59eb05 140
wim 2:43ede88fb5a3 141 x2=x2+5;
wim 2:43ede88fb5a3 142 y2=y2-5;
wim 2:43ede88fb5a3 143 if (y2 <= 0) {
wim 2:43ede88fb5a3 144 x2 = 0;
wim 2:43ede88fb5a3 145 y2 = 200;
wim 2:43ede88fb5a3 146 myGLCD.setTextColor(~glcd._textColor);
wim 2:43ede88fb5a3 147 }
wim 2:43ede88fb5a3 148 }
wim 2:43ede88fb5a3 149 #else
wim 2:43ede88fb5a3 150 void GLCD_pulse() {
wim 2:43ede88fb5a3 151 static int pic = 0;
wim 2:43ede88fb5a3 152
wim 0:a8090b59eb05 153 if (pic++ > 8) pic = 0;
wim 2:43ede88fb5a3 154 myGLCD.Bmp (99, 99, 120, 45, (unsigned char*) &ARM_Ani_16bpp[pic*(120*45*2)]);
wim 2:43ede88fb5a3 155 }
wim 2:43ede88fb5a3 156 #endif
wim 2:43ede88fb5a3 157
wim 2:43ede88fb5a3 158 void GLCD_Ani_start() {
wim 2:43ede88fb5a3 159 // GLCD_Ani.attach(&GLCD_pulse, 0.05);
wim 2:43ede88fb5a3 160 GLCD_Ani.attach(&GLCD_pulse, 0.25);
wim 2:43ede88fb5a3 161 }
wim 2:43ede88fb5a3 162
wim 2:43ede88fb5a3 163 void GLCD_Ani_stop() {
wim 2:43ede88fb5a3 164 GLCD_Ani.detach();
wim 2:43ede88fb5a3 165 }
wim 2:43ede88fb5a3 166
wim 2:43ede88fb5a3 167 void delay(int ms) {
wim 2:43ede88fb5a3 168 wait_ms(ms);
wim 2:43ede88fb5a3 169 }
wim 2:43ede88fb5a3 170
wim 2:43ede88fb5a3 171
wim 2:43ede88fb5a3 172 int random(int max) {
wim 2:43ede88fb5a3 173 int rnd = rand() % max;
wim 2:43ede88fb5a3 174
wim 2:43ede88fb5a3 175 return rnd;
wim 0:a8090b59eb05 176 }
wim 0:a8090b59eb05 177
wim 2:43ede88fb5a3 178 void loop()
wim 2:43ede88fb5a3 179 {
wim 2:43ede88fb5a3 180 int buf[318];
wim 2:43ede88fb5a3 181 int x, x2;
wim 2:43ede88fb5a3 182 int y, y2;
wim 2:43ede88fb5a3 183 int r;
wim 2:43ede88fb5a3 184
wim 2:43ede88fb5a3 185 // Clear the screen and draw the frame
wim 2:43ede88fb5a3 186 myGLCD.clearScreen(White);
wim 2:43ede88fb5a3 187
wim 2:43ede88fb5a3 188 myGLCD.setColor(255, 0, 0);
wim 2:43ede88fb5a3 189 myGLCD.fillRect(0, 0, 319, 13);
wim 2:43ede88fb5a3 190 myGLCD.setColor(64, 64, 64);
wim 2:43ede88fb5a3 191 myGLCD.fillRect(0, 226, 319, 239);
wim 2:43ede88fb5a3 192 myGLCD.setColor(255, 255, 255);
wim 2:43ede88fb5a3 193 myGLCD.setBackColor(255, 0, 0);
wim 2:43ede88fb5a3 194 // myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1);
wim 2:43ede88fb5a3 195 myGLCD.setBackColor(64, 64, 64);
wim 2:43ede88fb5a3 196 myGLCD.setColor(255,255,0);
wim 2:43ede88fb5a3 197 // myGLCD.print("<http://electronics.henningkarlsen.com>", CENTER, 227);
wim 2:43ede88fb5a3 198
wim 2:43ede88fb5a3 199 myGLCD.setColor(0, 0, 255);
wim 2:43ede88fb5a3 200 myGLCD.drawRect(0, 14, 319, 225);
wim 2:43ede88fb5a3 201
wim 2:43ede88fb5a3 202 // Draw crosshairs
wim 2:43ede88fb5a3 203 myGLCD.setColor(0, 0, 255);
wim 2:43ede88fb5a3 204 myGLCD.setBackColor(0, 0, 0);
wim 2:43ede88fb5a3 205 myGLCD.drawLine(159, 15, 159, 224);
wim 2:43ede88fb5a3 206 myGLCD.drawLine(1, 119, 318, 119);
wim 2:43ede88fb5a3 207 for (int i=9; i<310; i+=10)
wim 2:43ede88fb5a3 208 myGLCD.drawLine(i, 117, i, 121);
wim 2:43ede88fb5a3 209 for (int i=19; i<220; i+=10)
wim 2:43ede88fb5a3 210 myGLCD.drawLine(157, i, 161, i);
wim 2:43ede88fb5a3 211
wim 2:43ede88fb5a3 212 // Draw sin-, cos- and tan-lines
wim 2:43ede88fb5a3 213 myGLCD.setColor(0,255,255);
wim 2:43ede88fb5a3 214 // myGLCD.print("Sin", 5, 15);
wim 2:43ede88fb5a3 215 for (int i=1; i<318; i++)
wim 2:43ede88fb5a3 216 {
wim 2:43ede88fb5a3 217 myGLCD.drawPixel(i,119+(sin(((i*1.13)*3.14)/180)*95));
wim 2:43ede88fb5a3 218 }
wim 2:43ede88fb5a3 219
wim 2:43ede88fb5a3 220 myGLCD.setColor(255,0,0);
wim 2:43ede88fb5a3 221 // myGLCD.print("Cos", 5, 27);
wim 2:43ede88fb5a3 222 for (int i=1; i<318; i++)
wim 2:43ede88fb5a3 223 {
wim 2:43ede88fb5a3 224 myGLCD.drawPixel(i,119+(cos(((i*1.13)*3.14)/180)*95));
wim 2:43ede88fb5a3 225 }
wim 2:43ede88fb5a3 226
wim 2:43ede88fb5a3 227 myGLCD.setColor(255,255,0);
wim 2:43ede88fb5a3 228 // myGLCD.print("Tan", 5, 39);
wim 2:43ede88fb5a3 229 for (int i=1; i<318; i++)
wim 2:43ede88fb5a3 230 {
wim 2:43ede88fb5a3 231 myGLCD.drawPixel(i,119+(tan(((i*1.13)*3.14)/180)));
wim 2:43ede88fb5a3 232 }
wim 2:43ede88fb5a3 233
wim 2:43ede88fb5a3 234 delay(2000);
wim 2:43ede88fb5a3 235
wim 2:43ede88fb5a3 236 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 237 myGLCD.fillRect(1,15,318,224);
wim 2:43ede88fb5a3 238 myGLCD.setColor(0, 0, 255);
wim 2:43ede88fb5a3 239 myGLCD.setBackColor(0, 0, 0);
wim 2:43ede88fb5a3 240 myGLCD.drawLine(159, 15, 159, 224);
wim 2:43ede88fb5a3 241 myGLCD.drawLine(1, 119, 318, 119);
wim 2:43ede88fb5a3 242
wim 2:43ede88fb5a3 243 // Draw a moving sinewave
wim 2:43ede88fb5a3 244 x=1;
wim 2:43ede88fb5a3 245 for (int i=1; i<(318*20); i++)
wim 2:43ede88fb5a3 246 {
wim 2:43ede88fb5a3 247 x++;
wim 2:43ede88fb5a3 248 if (x==319)
wim 2:43ede88fb5a3 249 x=1;
wim 2:43ede88fb5a3 250 if (i>319)
wim 2:43ede88fb5a3 251 {
wim 2:43ede88fb5a3 252 if ((x==159)||(buf[x-1]==119))
wim 2:43ede88fb5a3 253 myGLCD.setColor(0,0,255);
wim 2:43ede88fb5a3 254 else
wim 2:43ede88fb5a3 255 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 256 myGLCD.drawPixel(x,buf[x-1]);
wim 2:43ede88fb5a3 257 }
wim 2:43ede88fb5a3 258 myGLCD.setColor(0,255,255);
wim 2:43ede88fb5a3 259 y=119+(sin(((i*1.1)*3.14)/180)*(90-(i / 100)));
wim 2:43ede88fb5a3 260 myGLCD.drawPixel(x,y);
wim 2:43ede88fb5a3 261 buf[x-1]=y;
wim 2:43ede88fb5a3 262 }
wim 2:43ede88fb5a3 263
wim 2:43ede88fb5a3 264 delay(2000);
wim 2:43ede88fb5a3 265
wim 2:43ede88fb5a3 266 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 267 myGLCD.fillRect(1,15,318,224);
wim 2:43ede88fb5a3 268
wim 2:43ede88fb5a3 269 // Draw some filled rectangles
wim 2:43ede88fb5a3 270 for (int i=1; i<6; i++)
wim 2:43ede88fb5a3 271 {
wim 2:43ede88fb5a3 272 switch (i)
wim 2:43ede88fb5a3 273 {
wim 2:43ede88fb5a3 274 case 1:
wim 2:43ede88fb5a3 275 myGLCD.setColor(255,0,255);
wim 2:43ede88fb5a3 276 break;
wim 2:43ede88fb5a3 277 case 2:
wim 2:43ede88fb5a3 278 myGLCD.setColor(255,0,0);
wim 2:43ede88fb5a3 279 break;
wim 2:43ede88fb5a3 280 case 3:
wim 2:43ede88fb5a3 281 myGLCD.setColor(0,255,0);
wim 2:43ede88fb5a3 282 break;
wim 2:43ede88fb5a3 283 case 4:
wim 2:43ede88fb5a3 284 myGLCD.setColor(0,0,255);
wim 2:43ede88fb5a3 285 break;
wim 2:43ede88fb5a3 286 case 5:
wim 2:43ede88fb5a3 287 myGLCD.setColor(255,255,0);
wim 2:43ede88fb5a3 288 break;
wim 2:43ede88fb5a3 289 }
wim 2:43ede88fb5a3 290 myGLCD.fillRect(70+(i*20), 30+(i*20), 130+(i*20), 90+(i*20));
wim 2:43ede88fb5a3 291 }
wim 2:43ede88fb5a3 292
wim 2:43ede88fb5a3 293 delay(2000);
wim 2:43ede88fb5a3 294
wim 2:43ede88fb5a3 295 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 296 myGLCD.fillRect(1,15,318,224);
wim 0:a8090b59eb05 297
wim 2:43ede88fb5a3 298 // Draw some filled, rounded rectangles
wim 2:43ede88fb5a3 299 for (int i=1; i<6; i++)
wim 2:43ede88fb5a3 300 {
wim 2:43ede88fb5a3 301 switch (i)
wim 2:43ede88fb5a3 302 {
wim 2:43ede88fb5a3 303 case 1:
wim 2:43ede88fb5a3 304 myGLCD.setColor(255,0,255);
wim 2:43ede88fb5a3 305 break;
wim 2:43ede88fb5a3 306 case 2:
wim 2:43ede88fb5a3 307 myGLCD.setColor(255,0,0);
wim 2:43ede88fb5a3 308 break;
wim 2:43ede88fb5a3 309 case 3:
wim 2:43ede88fb5a3 310 myGLCD.setColor(0,255,0);
wim 2:43ede88fb5a3 311 break;
wim 2:43ede88fb5a3 312 case 4:
wim 2:43ede88fb5a3 313 myGLCD.setColor(0,0,255);
wim 2:43ede88fb5a3 314 break;
wim 2:43ede88fb5a3 315 case 5:
wim 2:43ede88fb5a3 316 myGLCD.setColor(255,255,0);
wim 2:43ede88fb5a3 317 break;
wim 2:43ede88fb5a3 318 }
wim 2:43ede88fb5a3 319 myGLCD.fillRoundRect(190-(i*20), 30+(i*20), 250-(i*20), 90+(i*20));
wim 2:43ede88fb5a3 320 }
wim 2:43ede88fb5a3 321
wim 2:43ede88fb5a3 322 delay(2000);
wim 2:43ede88fb5a3 323
wim 2:43ede88fb5a3 324 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 325 myGLCD.fillRect(1,15,318,224);
wim 2:43ede88fb5a3 326
wim 2:43ede88fb5a3 327 // Draw some filled circles
wim 2:43ede88fb5a3 328 for (int i=1; i<6; i++)
wim 2:43ede88fb5a3 329 {
wim 2:43ede88fb5a3 330 switch (i)
wim 2:43ede88fb5a3 331 {
wim 2:43ede88fb5a3 332 case 1:
wim 2:43ede88fb5a3 333 myGLCD.setColor(255,0,255);
wim 2:43ede88fb5a3 334 break;
wim 2:43ede88fb5a3 335 case 2:
wim 2:43ede88fb5a3 336 myGLCD.setColor(255,0,0);
wim 2:43ede88fb5a3 337 break;
wim 2:43ede88fb5a3 338 case 3:
wim 2:43ede88fb5a3 339 myGLCD.setColor(0,255,0);
wim 2:43ede88fb5a3 340 break;
wim 2:43ede88fb5a3 341 case 4:
wim 2:43ede88fb5a3 342 myGLCD.setColor(0,0,255);
wim 2:43ede88fb5a3 343 break;
wim 2:43ede88fb5a3 344 case 5:
wim 2:43ede88fb5a3 345 myGLCD.setColor(255,255,0);
wim 2:43ede88fb5a3 346 break;
wim 2:43ede88fb5a3 347 }
wim 2:43ede88fb5a3 348 myGLCD.fillCircle(100+(i*20),60+(i*20), 30);
wim 2:43ede88fb5a3 349 }
wim 2:43ede88fb5a3 350
wim 2:43ede88fb5a3 351 delay(2000);
wim 2:43ede88fb5a3 352
wim 2:43ede88fb5a3 353 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 354 myGLCD.fillRect(1,15,318,224);
wim 2:43ede88fb5a3 355
wim 2:43ede88fb5a3 356 // Draw some lines in a pattern
wim 2:43ede88fb5a3 357 myGLCD.setColor (255,0,0);
wim 2:43ede88fb5a3 358 for (int i=15; i<224; i+=5)
wim 2:43ede88fb5a3 359 {
wim 2:43ede88fb5a3 360 myGLCD.drawLine(1, i, (i*1.44)-10, 224);
wim 2:43ede88fb5a3 361 }
wim 2:43ede88fb5a3 362 myGLCD.setColor (255,0,0);
wim 2:43ede88fb5a3 363 for (int i=224; i>15; i-=5)
wim 2:43ede88fb5a3 364 {
wim 2:43ede88fb5a3 365 myGLCD.drawLine(318, i, (i*1.44)-11, 15);
wim 2:43ede88fb5a3 366 }
wim 2:43ede88fb5a3 367 myGLCD.setColor (0,255,255);
wim 2:43ede88fb5a3 368 for (int i=224; i>15; i-=5)
wim 2:43ede88fb5a3 369 {
wim 2:43ede88fb5a3 370 myGLCD.drawLine(1, i, 331-(i*1.44), 15);
wim 2:43ede88fb5a3 371 }
wim 2:43ede88fb5a3 372 myGLCD.setColor (0,255,255);
wim 2:43ede88fb5a3 373 for (int i=15; i<224; i+=5)
wim 2:43ede88fb5a3 374 {
wim 2:43ede88fb5a3 375 myGLCD.drawLine(318, i, 330-(i*1.44), 224);
wim 2:43ede88fb5a3 376 }
wim 2:43ede88fb5a3 377
wim 2:43ede88fb5a3 378 delay(2000);
wim 2:43ede88fb5a3 379
wim 2:43ede88fb5a3 380 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 381 myGLCD.fillRect(1,15,318,225);
wim 2:43ede88fb5a3 382
wim 2:43ede88fb5a3 383 // Draw some random circles
wim 2:43ede88fb5a3 384 for (int i=0; i<100; i++)
wim 2:43ede88fb5a3 385 {
wim 2:43ede88fb5a3 386 myGLCD.setColor(random(255), random(255), random(255));
wim 2:43ede88fb5a3 387 x=32+random(256);
wim 2:43ede88fb5a3 388 y=45+random(146);
wim 2:43ede88fb5a3 389 r=random(30);
wim 2:43ede88fb5a3 390 myGLCD.drawCircle(x, y, r);
wim 2:43ede88fb5a3 391 }
wim 2:43ede88fb5a3 392
wim 2:43ede88fb5a3 393 delay(2000);
wim 2:43ede88fb5a3 394
wim 2:43ede88fb5a3 395 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 396 myGLCD.fillRect(1,15,318,224);
wim 2:43ede88fb5a3 397
wim 2:43ede88fb5a3 398 // Draw some random rectangles
wim 2:43ede88fb5a3 399 for (int i=0; i<100; i++)
wim 2:43ede88fb5a3 400 {
wim 2:43ede88fb5a3 401 myGLCD.setColor(random(255), random(255), random(255));
wim 2:43ede88fb5a3 402 x=2+random(316);
wim 2:43ede88fb5a3 403 y=16+random(207);
wim 2:43ede88fb5a3 404 x2=2+random(316);
wim 2:43ede88fb5a3 405 y2=16+random(207);
wim 2:43ede88fb5a3 406 myGLCD.drawRect(x, y, x2, y2);
wim 2:43ede88fb5a3 407 }
wim 2:43ede88fb5a3 408
wim 2:43ede88fb5a3 409 delay(2000);
wim 2:43ede88fb5a3 410
wim 2:43ede88fb5a3 411 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 412 myGLCD.fillRect(1,15,318,224);
wim 2:43ede88fb5a3 413
wim 2:43ede88fb5a3 414 // Draw some random rounded rectangles
wim 2:43ede88fb5a3 415 for (int i=0; i<100; i++)
wim 2:43ede88fb5a3 416 {
wim 2:43ede88fb5a3 417 myGLCD.setColor(random(255), random(255), random(255));
wim 2:43ede88fb5a3 418 x=2+random(316);
wim 2:43ede88fb5a3 419 y=16+random(207);
wim 2:43ede88fb5a3 420 x2=2+random(316);
wim 2:43ede88fb5a3 421 y2=16+random(207);
wim 2:43ede88fb5a3 422 myGLCD.drawRoundRect(x, y, x2, y2);
wim 2:43ede88fb5a3 423 }
wim 2:43ede88fb5a3 424
wim 2:43ede88fb5a3 425 delay(2000);
wim 2:43ede88fb5a3 426
wim 2:43ede88fb5a3 427 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 428 myGLCD.fillRect(1,15,318,224);
wim 2:43ede88fb5a3 429
wim 2:43ede88fb5a3 430 for (int i=0; i<100; i++)
wim 2:43ede88fb5a3 431 {
wim 2:43ede88fb5a3 432 myGLCD.setColor(random(255), random(255), random(255));
wim 2:43ede88fb5a3 433 x=2+random(316);
wim 2:43ede88fb5a3 434 y=16+random(209);
wim 2:43ede88fb5a3 435 x2=2+random(316);
wim 2:43ede88fb5a3 436 y2=16+random(209);
wim 2:43ede88fb5a3 437 myGLCD.drawLine(x, y, x2, y2);
wim 2:43ede88fb5a3 438 }
wim 2:43ede88fb5a3 439
wim 2:43ede88fb5a3 440 delay(2000);
wim 2:43ede88fb5a3 441
wim 2:43ede88fb5a3 442 myGLCD.setColor(0,0,0);
wim 2:43ede88fb5a3 443 myGLCD.fillRect(1,15,318,224);
wim 2:43ede88fb5a3 444
wim 2:43ede88fb5a3 445 for (int i=0; i<10000; i++)
wim 2:43ede88fb5a3 446 {
wim 2:43ede88fb5a3 447 myGLCD.setColor(random(255), random(255), random(255));
wim 2:43ede88fb5a3 448 myGLCD.drawPixel(2+random(316), 16+random(209));
wim 2:43ede88fb5a3 449 }
wim 2:43ede88fb5a3 450
wim 2:43ede88fb5a3 451 delay(2000);
wim 2:43ede88fb5a3 452
wim 2:43ede88fb5a3 453 // myGLCD.fillScr(0, 0, 255);
wim 2:43ede88fb5a3 454 myGLCD.clearScreen(Blue);
wim 2:43ede88fb5a3 455
wim 2:43ede88fb5a3 456 myGLCD.setColor(255, 0, 0);
wim 2:43ede88fb5a3 457 myGLCD.fillRoundRect(80, 70, 239, 169);
wim 2:43ede88fb5a3 458
wim 2:43ede88fb5a3 459 myGLCD.setColor(255, 255, 255);
wim 2:43ede88fb5a3 460 myGLCD.setBackColor(255, 0, 0);
wim 2:43ede88fb5a3 461 // myGLCD.print("That's it!", CENTER, 93);
wim 2:43ede88fb5a3 462 // myGLCD.print("Restarting in a", CENTER, 119);
wim 2:43ede88fb5a3 463 // myGLCD.print("few seconds...", CENTER, 132);
wim 2:43ede88fb5a3 464
wim 2:43ede88fb5a3 465 myGLCD.setColor(0, 255, 0);
wim 2:43ede88fb5a3 466 myGLCD.setBackColor(0, 0, 255);
wim 2:43ede88fb5a3 467 // myGLCD.print("Runtime: (msecs)", CENTER, 210);
wim 2:43ede88fb5a3 468 // myGLCD.printNumI(millis(), CENTER, 225);
wim 2:43ede88fb5a3 469
wim 2:43ede88fb5a3 470 delay (3000);
wim 0:a8090b59eb05 471 }
wim 0:a8090b59eb05 472
wim 0:a8090b59eb05 473
wim 0:a8090b59eb05 474
wim 0:a8090b59eb05 475 int main() {
wim 0:a8090b59eb05 476 init_interfaces();
wim 0:a8090b59eb05 477
wim 0:a8090b59eb05 478 heartbeat_start();
wim 0:a8090b59eb05 479
wim 0:a8090b59eb05 480 clear_screen();
wim 0:a8090b59eb05 481
wim 0:a8090b59eb05 482 pc.printf("Hello World!\n\r");
wim 0:a8090b59eb05 483
wim 2:43ede88fb5a3 484 myGLCD.Init();
wim 2:43ede88fb5a3 485 myGLCD.clearScreen(White);
wim 2:43ede88fb5a3 486 // GLCD_clearScreen(Blue);
wim 0:a8090b59eb05 487 // GLCD_Bmp( 0, 0, 320, 69, (unsigned char*) Bg_16bpp_t+70);
wim 0:a8090b59eb05 488 // GLCD_Bmp( 0, 69, 4, 102, (unsigned char*) Bg_16bpp_l+70);
wim 0:a8090b59eb05 489 // GLCD_Bmp(316, 69, 4, 102, (unsigned char*) Bg_16bpp_r+70);
wim 0:a8090b59eb05 490 // GLCD_Bmp( 0, 171, 320, 69, (unsigned char*) Bg_16bpp_b+70);
wim 0:a8090b59eb05 491 // GLCD_Bmp( 0, 171, 320, 69, (unsigned char*) Bg_16bpp_t+70);
wim 0:a8090b59eb05 492
wim 2:43ede88fb5a3 493 myGLCD.setColor (Red);
wim 2:43ede88fb5a3 494 myGLCD.setBackColor (White);
wim 2:43ede88fb5a3 495 myGLCD.DisplayString (8, 1, (unsigned char*) "Hi Willem");
wim 0:a8090b59eb05 496
wim 2:43ede88fb5a3 497 // GLCD_Ani_start();
wim 2:43ede88fb5a3 498
wim 2:43ede88fb5a3 499 myGLCD.drawRect (10, 10, 100, 100);
wim 0:a8090b59eb05 500
wim 2:43ede88fb5a3 501 myGLCD.setColor (Green);
wim 2:43ede88fb5a3 502 myGLCD.drawHLine (20, 20, 50);
wim 2:43ede88fb5a3 503 myGLCD.drawVLine (30, 30, 50);
wim 2:43ede88fb5a3 504
wim 2:43ede88fb5a3 505 myGLCD.setColor (Blue);
wim 2:43ede88fb5a3 506 myGLCD.fillRoundRect (40, 40, 100, 100);
wim 2:43ede88fb5a3 507 myGLCD.setColor (Cyan);
wim 2:43ede88fb5a3 508 myGLCD.drawCircle (60, 60, 40);
wim 2:43ede88fb5a3 509
wim 2:43ede88fb5a3 510
wim 2:43ede88fb5a3 511 pc.printf("LCD Controller ID = 0x%04X\n\r", myGLCD.getDriverCode());
wim 0:a8090b59eb05 512
wim 2:43ede88fb5a3 513 loop();
wim 0:a8090b59eb05 514
wim 0:a8090b59eb05 515 while(1) {
wim 0:a8090b59eb05 516 pc.printf("+");
wim 2:43ede88fb5a3 517
wim 2:43ede88fb5a3 518
wim 0:a8090b59eb05 519 wait(0.1);
wim 0:a8090b59eb05 520 };
wim 0:a8090b59eb05 521
wim 0:a8090b59eb05 522 pc.printf("Bye World!\n\r");
wim 0:a8090b59eb05 523 }