V1 des afficheur 8x8 RGB
Revision 0:035a2e99ccdc, committed 2021-12-16
- Comitter:
- bastien_07
- Date:
- Thu Dec 16 11:51:00 2021 +0000
- Commit message:
- Afficheur Flipper v1
Changed in this revision
| Flipper_Affichage.cpp | Show annotated file Show diff for this revision Revisions of this file |
| Flipper_Affichage.h | Show annotated file Show diff for this revision Revisions of this file |
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Flipper_Affichage.cpp Thu Dec 16 11:51:00 2021 +0000
@@ -0,0 +1,1032 @@
+#include "mbed.h"
+#include "Flipper_Affichage.h"
+
+
+//GLOBAL VARIABLE
+PixelArray px(WS2812_BUF);
+// See the program page for information on the timing numbers
+// The given numbers are for the K64F
+WS2812 ws(D9, WS2812_BUF, 0, 5, 5, 0);
+int colorbuffer[NUM_COLORS];
+int NbrAfficheur=0;
+
+
+//Fonctions
+void EgalTab(int newTab[][4],int oldTab[][4])
+{
+ for(int i=0;i<8;i++)
+ {
+ for(int j=0;j<4;j++)
+ {
+ newTab[i][j]=oldTab[i][j];
+ }
+ }
+}
+
+
+void InitDisplay(char Choix1,char Choix2,int color1,int color2,int bande)
+{
+ int colorbuf[64];
+ ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling
+ int iTab1[8][4];
+ int iTab2[8][4];
+ //int colorbuf2[64]={0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000};
+
+ ///////////////////////////FIRST LETTERS
+ //A
+ int iA1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //B
+ int iB1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,0,0,0},
+ {color1,0,0,0},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //C
+ int iC1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,0,0,0},
+ {color1,0,0,0},
+ {color1,0,0,0},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //D
+ int iD1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {0,0,0,color1},
+ {0,0,0,color1},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //E
+ int iE1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,0,0,0},
+ {color1,color1,color1,color1},
+ {color1,0,0,0},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //F
+ int iF1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,0,0,0},
+ {color1,color1,color1,0},
+ {color1,0,0,0},
+ {color1,0,0,0},
+ {bande,bande,bande,bande}
+ };
+
+ //G
+ int iG1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,0,0,0},
+ {color1,0,color1,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //H
+ int iH1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //I
+ int iI1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {0,color1,color1,0},
+ {0,color1,color1,0},
+ {0,color1,color1,0},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //J
+ int iJ1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {0,0,color1,0},
+ {0,0,color1,0},
+ {0,0,color1,0},
+ {color1,color1,color1,0},
+ {bande,bande,bande,bande}
+ };
+
+ //K
+ int iK1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,0,0,color1},
+ {color1,0,color1,0},
+ {color1,color1,0,0},
+ {color1,0,color1,0},
+ {color1,0,0,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //L
+ int iL1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,0,0,0},
+ {color1,0,0,0},
+ {color1,0,0,0},
+ {color1,0,0,0},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //M
+ int iM1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //N
+ int iN1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {0,0,0,0},
+ {color1,0,0,color1},
+ {color1,color1,0,color1},
+ {color1,0,color1,color1},
+ {color1,0,0,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //O
+ int iO1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //P
+ int iP1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {color1,0,0,0},
+ {color1,0,0,0},
+ {bande,bande,bande,bande}
+ };
+
+ //Q
+ int iQ1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {0,0,0,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //R
+ int iR1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {color1,0,color1,0},
+ {color1,0,0,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //s
+ int iS1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,0,0,0},
+ {color1,color1,color1,color1},
+ {0,0,0,color1},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //T
+ int iT1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,color1,color1,color1},
+ {color1,color1,color1,color1},
+ {0,color1,color1,0},
+ {0,color1,color1,0},
+ {0,color1,color1,0},
+ {bande,bande,bande,bande}
+ };
+
+ //U
+ int iU1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //V
+ int iV1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {0,color1,color1,0},
+ {0,color1,color1,0},
+ {bande,bande,bande,bande}
+ };
+
+ //W
+ int iW1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,0,0,color1},
+ {color1,color1,color1,color1},
+ {color1,0,0,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //X
+ int iX1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {0,0,0,0},
+ {color1,0,0,color1},
+ {0,color1,color1,0},
+ {0,color1,color1,0},
+ {color1,0,0,color1},
+ {bande,bande,bande,bande}
+ };
+
+ //Y
+ int iY1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {0,0,0,0},
+ {color1,0,0,color1},
+ {0,color1,color1,0},
+ {0,color1,0,0},
+ {color1,0,0,0},
+ {bande,bande,bande,bande}
+ };
+
+ //Z
+ int iZ1[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {0,0,0,0},
+ {color1,color1,color1,color1},
+ {0,0,color1,0},
+ {0,color1,0,0},
+ {color1,color1,color1,color1},
+ {bande,bande,bande,bande}
+ };
+
+
+
+ ///////////////////////////SECOND LETTERS
+ //A
+ int iA2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //B
+ int iB2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,0,0,0},
+ {color2,0,0,0},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //C
+ int iC2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,0,0,0},
+ {color2,0,0,0},
+ {color2,0,0,0},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //D
+ int iD2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {0,0,0,color2},
+ {0,0,0,color2},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //E
+ int iE2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,0,0,0},
+ {color2,color2,color2,color2},
+ {color2,0,0,0},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //F
+ int iF2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,0,0,0},
+ {color2,color2,color2,0},
+ {color2,0,0,0},
+ {color2,0,0,0},
+ {bande,bande,bande,bande}
+ };
+
+ //G
+ int iG2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,0,0,0},
+ {color2,0,color2,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //H
+ int iH2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //I
+ int iI2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {0,color2,color2,0},
+ {0,color2,color2,0},
+ {0,color2,color2,0},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //J
+ int iJ2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {0,0,color2,0},
+ {0,0,color2,0},
+ {0,0,color2,0},
+ {color2,color2,color2,0},
+ {bande,bande,bande,bande}
+ };
+
+ //K
+ int iK2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,0,0,color2},
+ {color2,0,color2,0},
+ {color2,color2,0,0},
+ {color2,0,color2,0},
+ {color2,0,0,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //L
+ int iL2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,0,0,0},
+ {color2,0,0,0},
+ {color2,0,0,0},
+ {color2,0,0,0},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //M
+ int iM2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //N
+ int iN2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {0,0,0,0},
+ {color2,0,0,color2},
+ {color2,color2,0,color2},
+ {color2,0,color2,color2},
+ {color2,0,0,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //O
+ int iO2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //P
+ int iP2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {color2,0,0,0},
+ {color2,0,0,0},
+ {bande,bande,bande,bande}
+ };
+
+ //Q
+ int iQ2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {0,0,0,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //R
+ int iR2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {color2,0,color2,0},
+ {color2,0,0,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //s
+ int iS2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,0,0,0},
+ {color2,color2,color2,color2},
+ {0,0,0,color2},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //T
+ int iT2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,color2,color2,color2},
+ {color2,color2,color2,color2},
+ {0,color2,color2,0},
+ {0,color2,color2,0},
+ {0,color2,color2,0},
+ {bande,bande,bande,bande}
+ };
+
+ //U
+ int iU2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //V
+ int iV2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {0,color2,color2,0},
+ {0,color2,color2,0},
+ {bande,bande,bande,bande}
+ };
+
+ //W
+ int iW2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,0,0,color2},
+ {color2,color2,color2,color2},
+ {color2,0,0,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //X
+ int iX2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {0,0,0,0},
+ {color2,0,0,color2},
+ {0,color2,color2,0},
+ {0,color2,color2,0},
+ {color2,0,0,color2},
+ {bande,bande,bande,bande}
+ };
+
+ //Y
+ int iY2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {0,0,0,0},
+ {color2,0,0,color2},
+ {0,color2,color2,0},
+ {0,color2,0,0},
+ {color2,0,0,0},
+ {bande,bande,bande,bande}
+ };
+
+ //Z
+ int iZ2[8][4]= {
+ {bande,bande,bande,bande},
+ {bande,bande,bande,bande},
+ {0,0,0,0},
+ {color2,color2,color2,color2},
+ {0,0,color2,0},
+ {0,color2,0,0},
+ {color2,color2,color2,color2},
+ {bande,bande,bande,bande}
+ };
+
+
+ /////////////////////SWITCH1
+ switch(Choix1)
+ {
+ case 'a':
+ EgalTab(iTab1,iA1);
+ break;
+
+ case 'b':
+ EgalTab(iTab1,iB1);
+ break;
+
+ case 'c':
+ EgalTab(iTab1,iC1);
+ break;
+
+ case 'd':
+ EgalTab(iTab1,iD1);
+ break;
+
+ case 'e':
+ EgalTab(iTab1,iE1);
+ break;
+
+ case 'f':
+ EgalTab(iTab1,iF1);
+ break;
+
+ case 'g':
+ EgalTab(iTab1,iG1);
+ break;
+
+ case 'h':
+ EgalTab(iTab1,iH1);
+ break;
+
+ case 'i':
+ EgalTab(iTab1,iI1);
+ break;
+
+ case 'j':
+ EgalTab(iTab1,iJ1);
+ break;
+
+ case 'k':
+ EgalTab(iTab1,iK1);
+ break;
+
+ case 'l':
+ EgalTab(iTab1,iL1);
+ break;
+
+ case 'm':
+ EgalTab(iTab1,iM1);
+ break;
+
+ case 'n':
+ EgalTab(iTab1,iN1);
+ break;
+
+ case 'o':
+ EgalTab(iTab1,iO1);
+ break;
+
+ case 'p':
+ EgalTab(iTab1,iP1);
+ break;
+
+ case 'q':
+ EgalTab(iTab1,iQ1);
+ break;
+
+ case 'r':
+ EgalTab(iTab1,iR1);
+ break;
+
+ case 's':
+ EgalTab(iTab1,iS1);
+ break;
+
+ case 't':
+ EgalTab(iTab1,iT1);
+ break;
+
+ case 'u':
+ EgalTab(iTab1,iU1);
+ break;
+
+ case 'v':
+ EgalTab(iTab1,iV1);
+ break;
+
+ case 'w':
+ EgalTab(iTab1,iW1);
+ break;
+
+ case 'x':
+ EgalTab(iTab1,iX1);
+ break;
+
+ case 'y':
+ EgalTab(iTab1,iY1);
+ break;
+
+ case 'z':
+ EgalTab(iTab1,iZ1);
+ break;
+
+ }
+
+
+ /////////////////////SWITCH2
+ switch(Choix2)
+ {
+ case 'a':
+ EgalTab(iTab2,iA2);
+ break;
+
+ case 'b':
+ EgalTab(iTab2,iB2);
+ break;
+
+ case 'c':
+ EgalTab(iTab2,iC2);
+ break;
+
+ case 'd':
+ EgalTab(iTab2,iD2);
+ break;
+
+ case 'e':
+ EgalTab(iTab2,iE2);
+ break;
+
+ case 'f':
+ EgalTab(iTab2,iF2);
+ break;
+
+ case 'g':
+ EgalTab(iTab2,iG2);
+ break;
+
+ case 'h':
+ EgalTab(iTab2,iH2);
+ break;
+
+ case 'i':
+ EgalTab(iTab2,iI2);
+ break;
+
+ case 'j':
+ EgalTab(iTab2,iJ2);
+ break;
+
+ case 'k':
+ EgalTab(iTab2,iK2);
+ break;
+
+ case 'l':
+ EgalTab(iTab2,iL2);
+ break;
+
+ case 'm':
+ EgalTab(iTab2,iM2);
+ break;
+
+ case 'n':
+ EgalTab(iTab2,iN2);
+ break;
+
+ case 'o':
+ EgalTab(iTab2,iO2);
+ break;
+
+ case 'p':
+ EgalTab(iTab2,iP2);
+ break;
+
+ case 'q':
+ EgalTab(iTab2,iQ2);
+ break;
+
+ case 'r':
+ EgalTab(iTab2,iR2);
+ break;
+
+ case 's':
+ EgalTab(iTab2,iS2);
+ break;
+
+ case 't':
+ EgalTab(iTab2,iT2);
+ break;
+
+ case 'u':
+ EgalTab(iTab2,iU2);
+ break;
+
+ case 'v':
+ EgalTab(iTab2,iV2);
+ break;
+
+ case 'w':
+ EgalTab(iTab2,iW2);
+ break;
+
+ case 'x':
+ EgalTab(iTab2,iX2);
+ break;
+
+ case 'y':
+ EgalTab(iTab2,iY2);
+ break;
+
+ case 'z':
+ EgalTab(iTab2,iZ2);
+ break;
+
+ }
+
+
+
+
+ int iTab[8][8];
+ for(int i=0;i<8;i++)
+ {
+ for(int j=0;j<8;j++)
+ {
+ if(j>3)
+ {
+ iTab[i][j]=iTab2[i][j-4];
+ }
+ else
+ {
+ iTab[i][j]=iTab1[i][j];
+ }
+
+ }
+ }
+
+
+ int k=0,l,n;
+ for(l=7; l>-1; l--) {
+ if(k%2==1) {
+ for(n=7; n>-1; n--) {
+ switch(iTab[l][n]) {
+ case 0:
+ colorbuf[(k*8)+7-n]=0x000000;
+ break;
+ case 1:
+ colorbuf[(k*8)+7-n]=0xff0000;
+ break;
+ case 2:
+ colorbuf[(k*8)+7-n]=0x00ff00;
+ break;
+ case 3:
+ colorbuf[(k*8)+7-n]=0x0000ff;
+ break;
+ case 4:
+ colorbuf[(k*8)+7-n]=0xffff00;
+ break;
+ case 5:
+ colorbuf[(k*8)+7-n]=0x582900;
+ break;
+ case 6:
+ colorbuf[(k*8)+7-n]=0xffffff;
+ break;
+ case 7:
+ colorbuf[(k*8)+7-n]=0xfA25CB;
+ break;
+ case 8:
+ colorbuf[(k*8)+7-n]=0x606060;
+ break;
+ case 9:
+ colorbuf[(k*8)+7-n]=0x7f00ff;
+ break;
+ }
+ }
+ k++;
+ } else if(k%2==0) {
+ for(n=0; n<8; n++) {
+ switch(iTab[l][n]) {
+ case 0:
+ colorbuf[(k*8)+n]=0x000000;
+ break;
+ case 1:
+ colorbuf[(k*8)+n]=0xff0000;
+ break;
+ case 2:
+ colorbuf[(k*8)+n]=0x00ff00;
+ break;
+ case 3:
+ colorbuf[(k*8)+n]=0x0000ff;
+ break;
+ case 4:
+ colorbuf[(k*8)+n]=0xffff00;
+ break;
+ case 5:
+ colorbuf[(k*8)+n]=0x582900;
+ break;
+ case 6:
+ colorbuf[(k*8)+n]=0xffffff;
+ break;
+ case 7:
+ colorbuf[(k*8)+n]=0xfA25CB;
+ break;
+ case 8:
+ colorbuf[(k*8)+n]=0x606060;
+ break;
+ case 9:
+ colorbuf[(k*8)+n]=0x7f00ff;
+ break;
+ }
+ }
+ k++;
+ }
+ }
+
+
+
+ for (int d=0+64*NbrAfficheur; d<NUM_COLORS; d++)
+ {
+ colorbuffer[d]=colorbuf[d-64*NbrAfficheur];
+ }
+ NbrAfficheur++;
+
+
+
+
+
+
+}
+void NewDisplay()
+{
+ NbrAfficheur=0;
+}
+
+void Display()
+{
+
+
+// set up the colours we want to draw with
+//int colorbuf[NUM_COLORS] = {0x000000,0x000000,0x8B6C42,0x8B6C42,0x000000,0xff0000,0x2f2f00,0xff0000,0xff0000,0x2f2f00,0xff0000,0x00ff00,0x00ff00,0x00ff00,0x00ff00,0x00ff00};
+
+// for each of the colours (j) write out 10 of them
+// the pixels are written at the colour*10, plus the colour position
+// all modulus 60 so it wraps around
+for (int i = 0; i < WS2812_BUF; i++)
+{
+ px.Set(i, colorbuffer[(i) % NUM_COLORS]);
+}
+
+// now all the colours are computed, add a fade effect using intensity scaling
+// compute and write the II value for each pixel
+for (int j=0; j<WS2812_BUF; j++)
+{
+ // px.SetI(pixel position, II value)
+ px.SetI(j%WS2812_BUF, 0xf+(0xff*(j%1)));
+}
+
+
+// Now the buffer is written, rotate it
+// by writing it out with an increasing offset
+for (int z=WS2812_BUF; z >= 0 ; z--)
+{
+ ws.write_offsets(px.getBuf(),z,z,z);
+ //wait(0.075);
+}
+
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Flipper_Affichage.h Thu Dec 16 11:51:00 2021 +0000 @@ -0,0 +1,29 @@ +#ifndef FUNC_H +#define FUNC_H +#include "WS2812.h" +#include "PixelArray.h" + +#define WS2812_BUF 128 +#define NUM_COLORS 128 + +//Prototype +void EgalTab(int[][4],int[][4]); +void InitDisplay(char ,char,int,int,int); +void NewDisplay(); +void Display(); + +/* + 0= noir 0x000000 + 1= rouge 0xff0000 + 2= vert 0x00ff00 + 3= bleu 0x0000ff + 4= jaune 0xffff00 + 5= marron 0x582900 + 6= blanc 0xffffff + 7= rose 0xFA25CB + 8= gris 0x606060 + 9= violet 0x7f00ff + */ + + +#endif \ No newline at end of file