errors

Dependencies:   mbed

Revision:
0:ed91de6e3a1b
diff -r 000000000000 -r ed91de6e3a1b animations.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/animations.h	Sat Mar 15 21:29:36 2014 +0000
@@ -0,0 +1,453 @@
+int animation1[][10] = {
+    {
+        1, 0, 0,
+        0, 1, 0,
+        0, 0, 1, 50
+    },
+    {
+        0, 0, 0,
+        1, 1, 1,
+        0, 0, 0, 50
+    },
+    {
+        0, 0, 1,
+        0, 1, 0,
+        1, 0, 0, 50
+    },
+    {
+        0, 1, 0,
+        0, 1, 0,
+        0, 1, 0, 50
+    }
+};
+
+int animation2[][10] = {
+    {
+        1, 0, 0,
+        0, 1, 0,
+        0, 0, 1, 100
+    },
+    {
+        1, 1, 1,
+        0, 0, 0,
+        0, 0, 0, 100
+    },
+    {
+        0, 0, 1,
+        0, 1, 0,
+        1, 0, 0, 100
+    },
+    {
+        0, 0, 1,
+        0, 0, 1,
+        0, 0, 1, 100
+    },
+    {
+        1, 0, 0,
+        0, 1, 0,
+        0, 0, 1, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        1, 1, 1, 100
+    },
+    {
+        0, 0, 1,
+        0, 1, 0,
+        1, 0, 0, 100
+    },
+    {
+        1, 0, 0,
+        1, 0, 0,
+        1, 0, 0, 100
+    }
+};
+
+int animation3[][10] = {
+    {
+        1, 0, 0,
+        1, 0, 0,
+        1, 0, 0, 100
+    },
+    {
+        0, 1, 0,
+        0, 1, 0,
+        0, 1, 0, 100
+    },
+    {
+        0, 0, 1,
+        0, 0, 1,
+        0, 0, 1, 250
+    },
+    {
+        0, 1, 0,
+        0, 1, 0,
+        0, 1, 0, 100
+    },
+    {
+        1, 0, 0,
+        1, 0, 0,
+        1, 0, 0, 100
+    },
+    {
+        0, 1, 0,
+        0, 1, 0,
+        0, 1, 0, 100
+    },
+    {
+        0, 0, 1,
+        0, 0, 1,
+        0, 0, 1, 100
+    },
+    {
+        0, 1, 0,
+        0, 1, 0,
+        0, 1, 0, 100
+    },
+    {
+        1, 0, 0,
+        1, 0, 0,
+        1, 0, 0, 100
+    },
+    {
+        0, 1, 0,
+        0, 1, 0,
+        0, 1, 0, 100
+    },
+    {
+        0, 0, 1,
+        0, 0, 1,
+        0, 0, 1, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 100
+    },
+    {
+        0, 0, 1,
+        0, 0, 1,
+        0, 0, 1, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 50
+    },
+    {
+        1, 0, 0,
+        0, 1, 0,
+        0, 0, 1, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 50
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        1, 1, 1, 100
+    },
+    {
+        0, 0, 0,
+        1, 1, 1,
+        0, 0, 0, 100
+    },
+    {
+        1, 1, 1,
+        0, 0, 0,
+        0, 0, 0, 100
+    },
+    {
+        0, 0, 0,
+        1, 1, 1,
+        0, 0, 0, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        1, 1, 1, 100
+    },
+    {
+        0, 0, 0,
+        1, 1, 1,
+        0, 0, 0, 100
+    },
+    {
+        1, 1, 1,
+        0, 0, 0,
+        0, 0, 0, 100
+    },
+    {
+        0, 0, 0,
+        1, 1, 1,
+        0, 0, 0, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        1, 1, 1, 100
+    },
+    {
+        0, 0, 0,
+        1, 1, 1,
+        0, 0, 0, 100
+    },
+    {
+        1, 1, 1,
+        0, 0, 0,
+        0, 0, 0, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 50
+    },
+    {
+        1, 0, 0,
+        0, 1, 0,
+        0, 0, 1, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 50
+    },
+    {
+        0, 0, 1,
+        0, 1, 0,
+        1, 0, 0, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 50
+    },
+    {
+        1, 0, 1,
+        0, 1, 0,
+        1, 0, 1, 150
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 50
+    },
+    {
+        1, 0, 1,
+        0, 1, 0,
+        1, 0, 1, 150
+    }
+};
+
+int animation4[][10] = {
+    {
+        1, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 100
+    },
+    {
+        1, 0, 0,
+        0, 1, 0,
+        0, 0, 0, 100
+    },
+    {
+        1, 0, 0,
+        0, 1, 0,
+        0, 0, 1, 100
+    },
+    {
+        0, 0, 0,
+        0, 1, 0,
+        0, 0, 1, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 1, 100
+    },
+    {
+        0, 0, 1,
+        0, 0, 0,
+        0, 0, 0, 100
+    },
+    {
+        0, 0, 1,
+        0, 1, 0,
+        0, 0, 0, 100
+    },
+    {
+        0, 0, 1,
+        0, 1, 0,
+        1, 0, 0, 100
+    },
+    {
+        0, 0, 0,
+        0, 1, 0,
+        1, 0, 0, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        1, 0, 0, 100
+    }
+};
+
+int animation5[][10] = {
+    {
+        0, 0, 0,
+        0, 1, 0,
+        0, 0, 0, 70
+    },
+    {
+        0, 0, 1,
+        0, 0, 0,
+        0, 0, 0, 70
+    },
+    {
+        0, 0, 0,
+        0, 1, 0,
+        0, 0, 0, 70
+    },
+    {
+        0, 0, 0,
+        0, 0, 1,
+        0, 0, 0, 70
+    },
+    {
+        0, 0, 0,
+        0, 1, 0,
+        0, 0, 0, 70
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 1, 70
+    },
+    {
+        0, 0, 0,
+        0, 1, 0,
+        0, 0, 0, 70
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 1, 0, 70
+    },
+    {
+        0, 0, 0,
+        0, 1, 0,
+        0, 0, 0, 70
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        1, 0, 0, 70
+    },
+    {
+        0, 0, 0,
+        0, 1, 0,
+        0, 0, 0, 70
+    },
+    {
+        0, 0, 0,
+        1, 0, 0,
+        0, 0, 0, 70
+    },
+    {
+        0, 0, 0,
+        0, 1, 0,
+        0, 0, 0, 70
+    },
+    {
+        1, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 70
+    },
+    {
+        0, 0, 0,
+        0, 1, 0,
+        0, 0, 0, 70
+    },
+    {
+        0, 1, 0,
+        0, 0, 0,
+        0, 0, 0, 70
+    }
+};
+
+int transition6[][10] = {
+    {
+        1, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 100
+    },
+    {
+        1, 1, 0,
+        1, 0, 0,
+        0, 0, 0, 100
+    }
+};
+
+int animation6[][10] = {
+    {
+        1, 1, 1,
+        1, 1, 0,
+        1, 0, 0, 100
+    },
+    {
+        0, 1, 1,
+        1, 1, 1,
+        1, 1, 0, 100
+    },
+    {
+        0, 0, 1,
+        0, 1, 1,
+        1, 1, 1, 100
+    },
+    {
+        1, 0, 0,
+        0, 0, 1,
+        0, 1, 1, 100
+    },
+    {
+        1, 1, 0,
+        1, 0, 0,
+        0, 0, 1, 100
+    }
+};
+
+int end6[][10] = {
+    {
+        1, 1, 1,
+        1, 1, 0,
+        1, 0, 0, 100
+    },
+    {
+        0, 1, 1,
+        1, 1, 1,
+        1, 1, 0, 100
+    },
+    {
+        0, 0, 1,
+        0, 1, 1,
+        1, 1, 1, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 1,
+        0, 1, 1, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 1, 100
+    },
+    {
+        0, 0, 0,
+        0, 0, 0,
+        0, 0, 0, 100
+    }
+};