errors

Dependencies:   mbed

animations.h

Committer:
bagbag
Date:
2014-03-15
Revision:
0:ed91de6e3a1b

File content as of revision 0:ed91de6e3a1b:

int animation1[][10] = {
    {
        1, 0, 0,
        0, 1, 0,
        0, 0, 1, 50
    },
    {
        0, 0, 0,
        1, 1, 1,
        0, 0, 0, 50
    },
    {
        0, 0, 1,
        0, 1, 0,
        1, 0, 0, 50
    },
    {
        0, 1, 0,
        0, 1, 0,
        0, 1, 0, 50
    }
};

int animation2[][10] = {
    {
        1, 0, 0,
        0, 1, 0,
        0, 0, 1, 100
    },
    {
        1, 1, 1,
        0, 0, 0,
        0, 0, 0, 100
    },
    {
        0, 0, 1,
        0, 1, 0,
        1, 0, 0, 100
    },
    {
        0, 0, 1,
        0, 0, 1,
        0, 0, 1, 100
    },
    {
        1, 0, 0,
        0, 1, 0,
        0, 0, 1, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        1, 1, 1, 100
    },
    {
        0, 0, 1,
        0, 1, 0,
        1, 0, 0, 100
    },
    {
        1, 0, 0,
        1, 0, 0,
        1, 0, 0, 100
    }
};

int animation3[][10] = {
    {
        1, 0, 0,
        1, 0, 0,
        1, 0, 0, 100
    },
    {
        0, 1, 0,
        0, 1, 0,
        0, 1, 0, 100
    },
    {
        0, 0, 1,
        0, 0, 1,
        0, 0, 1, 250
    },
    {
        0, 1, 0,
        0, 1, 0,
        0, 1, 0, 100
    },
    {
        1, 0, 0,
        1, 0, 0,
        1, 0, 0, 100
    },
    {
        0, 1, 0,
        0, 1, 0,
        0, 1, 0, 100
    },
    {
        0, 0, 1,
        0, 0, 1,
        0, 0, 1, 100
    },
    {
        0, 1, 0,
        0, 1, 0,
        0, 1, 0, 100
    },
    {
        1, 0, 0,
        1, 0, 0,
        1, 0, 0, 100
    },
    {
        0, 1, 0,
        0, 1, 0,
        0, 1, 0, 100
    },
    {
        0, 0, 1,
        0, 0, 1,
        0, 0, 1, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 0, 100
    },
    {
        0, 0, 1,
        0, 0, 1,
        0, 0, 1, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 0, 50
    },
    {
        1, 0, 0,
        0, 1, 0,
        0, 0, 1, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 0, 50
    },
    {
        0, 0, 0,
        0, 0, 0,
        1, 1, 1, 100
    },
    {
        0, 0, 0,
        1, 1, 1,
        0, 0, 0, 100
    },
    {
        1, 1, 1,
        0, 0, 0,
        0, 0, 0, 100
    },
    {
        0, 0, 0,
        1, 1, 1,
        0, 0, 0, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        1, 1, 1, 100
    },
    {
        0, 0, 0,
        1, 1, 1,
        0, 0, 0, 100
    },
    {
        1, 1, 1,
        0, 0, 0,
        0, 0, 0, 100
    },
    {
        0, 0, 0,
        1, 1, 1,
        0, 0, 0, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        1, 1, 1, 100
    },
    {
        0, 0, 0,
        1, 1, 1,
        0, 0, 0, 100
    },
    {
        1, 1, 1,
        0, 0, 0,
        0, 0, 0, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 0, 50
    },
    {
        1, 0, 0,
        0, 1, 0,
        0, 0, 1, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 0, 50
    },
    {
        0, 0, 1,
        0, 1, 0,
        1, 0, 0, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 0, 50
    },
    {
        1, 0, 1,
        0, 1, 0,
        1, 0, 1, 150
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 0, 50
    },
    {
        1, 0, 1,
        0, 1, 0,
        1, 0, 1, 150
    }
};

int animation4[][10] = {
    {
        1, 0, 0,
        0, 0, 0,
        0, 0, 0, 100
    },
    {
        1, 0, 0,
        0, 1, 0,
        0, 0, 0, 100
    },
    {
        1, 0, 0,
        0, 1, 0,
        0, 0, 1, 100
    },
    {
        0, 0, 0,
        0, 1, 0,
        0, 0, 1, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 1, 100
    },
    {
        0, 0, 1,
        0, 0, 0,
        0, 0, 0, 100
    },
    {
        0, 0, 1,
        0, 1, 0,
        0, 0, 0, 100
    },
    {
        0, 0, 1,
        0, 1, 0,
        1, 0, 0, 100
    },
    {
        0, 0, 0,
        0, 1, 0,
        1, 0, 0, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        1, 0, 0, 100
    }
};

int animation5[][10] = {
    {
        0, 0, 0,
        0, 1, 0,
        0, 0, 0, 70
    },
    {
        0, 0, 1,
        0, 0, 0,
        0, 0, 0, 70
    },
    {
        0, 0, 0,
        0, 1, 0,
        0, 0, 0, 70
    },
    {
        0, 0, 0,
        0, 0, 1,
        0, 0, 0, 70
    },
    {
        0, 0, 0,
        0, 1, 0,
        0, 0, 0, 70
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 1, 70
    },
    {
        0, 0, 0,
        0, 1, 0,
        0, 0, 0, 70
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 1, 0, 70
    },
    {
        0, 0, 0,
        0, 1, 0,
        0, 0, 0, 70
    },
    {
        0, 0, 0,
        0, 0, 0,
        1, 0, 0, 70
    },
    {
        0, 0, 0,
        0, 1, 0,
        0, 0, 0, 70
    },
    {
        0, 0, 0,
        1, 0, 0,
        0, 0, 0, 70
    },
    {
        0, 0, 0,
        0, 1, 0,
        0, 0, 0, 70
    },
    {
        1, 0, 0,
        0, 0, 0,
        0, 0, 0, 70
    },
    {
        0, 0, 0,
        0, 1, 0,
        0, 0, 0, 70
    },
    {
        0, 1, 0,
        0, 0, 0,
        0, 0, 0, 70
    }
};

int transition6[][10] = {
    {
        1, 0, 0,
        0, 0, 0,
        0, 0, 0, 100
    },
    {
        1, 1, 0,
        1, 0, 0,
        0, 0, 0, 100
    }
};

int animation6[][10] = {
    {
        1, 1, 1,
        1, 1, 0,
        1, 0, 0, 100
    },
    {
        0, 1, 1,
        1, 1, 1,
        1, 1, 0, 100
    },
    {
        0, 0, 1,
        0, 1, 1,
        1, 1, 1, 100
    },
    {
        1, 0, 0,
        0, 0, 1,
        0, 1, 1, 100
    },
    {
        1, 1, 0,
        1, 0, 0,
        0, 0, 1, 100
    }
};

int end6[][10] = {
    {
        1, 1, 1,
        1, 1, 0,
        1, 0, 0, 100
    },
    {
        0, 1, 1,
        1, 1, 1,
        1, 1, 0, 100
    },
    {
        0, 0, 1,
        0, 1, 1,
        1, 1, 1, 100
    },
    {
        0, 0, 0,
        0, 0, 1,
        0, 1, 1, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 1, 100
    },
    {
        0, 0, 0,
        0, 0, 0,
        0, 0, 0, 100
    }
};